Affected files: .env.example .obsidian/plugins/obsidian-omnivore/data.json .utils/igdb.sh Read Later/Highlighting fold text, community fork of null-ls, leetcode integration, reduce ram usage of LSP ....md Read Later/Study shows stronger brain activity after writing on paper than on tablet or smartphone - Science....md Read Later/The Unreasonable Effectiveness Of Plain Text.md Read Later/Train Your Brain to Be More Creative.md Read Later/You Don’t Actually Want Open World Games - YouTube.md games/the-legend-of-zelda-a-link-between-worlds.md games/the-legend-of-zelda-a-link-to-the-past.md games/the-legend-of-zelda-breath-of-the-wild.md games/the-legend-of-zelda-four-swords-adventures.md games/the-legend-of-zelda-four-swords.md games/the-legend-of-zelda-link-s-awakening-dx.md games/the-legend-of-zelda-majora-s-mask.md games/the-legend-of-zelda-ocarina-of-time.md games/the-legend-of-zelda-phantom-hourglass.md games/the-legend-of-zelda-skyward-sword.md games/the-legend-of-zelda-spirit-tracks.md games/the-legend-of-zelda-tears-of-the-kingdom.md games/the-legend-of-zelda-the-minish-cap.md games/the-legend-of-zelda-the-wind-waker.md games/the-legend-of-zelda-twilight-princess.md
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| alias | developers | franchises | genres | registered_hours | release | status | times_played | title | url | ||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| The Legend of Zelda: Four Swords Adventures |
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0 | 2004-03-17 | Backlog | 0 | The Legend of Zelda: Four Swords Adventures | https://www.igdb.com/games/the-legend-of-zelda-four-swords-adventures |
The Legend of Zelda: Four Swords Adventures
Brief
The Legend of Zelda: Four Swords Adventures is the only console Zelda title to date to incorporate multiplayer elements into its main campaign. Because of its single-player elements, Four Swords Adventures is also the first game in the series to allow a single player to control more than one Link at once, and it utilizes various methods to allow the player to make use of the four Links, such as formations. Also it is the only title to break locations and temples up into succinct, separate stages and levels which can be replayed even after beating them once. The game itself, though an innovation in Zelda gameplay, is heavily inspired by the music, graphics, and locations of A Link to the Past.