generated from alecodes/base-template
also refactor public and internal api to support transaction between multiple methods #2
69 lines
1.8 KiB
Go
69 lines
1.8 KiB
Go
package synchronizator
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import (
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"fmt"
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"strings"
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)
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type default_collection struct {
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platform_name string
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}
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func (collection *default_collection) ToNode() (string, []byte, error) {
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platform_name := strings.ToUpper(collection.platform_name)
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return platform_name + "_DEFAULT", nil, nil
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}
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func (collection *default_collection) FromNode(_class string, name string, metadata []byte) error {
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if _class != "DEFAULT" {
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return fmt.Errorf("invalid class %s", _class)
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}
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return nil
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}
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// Utility struct to represent a collection of nodes, it's a [Node] itself so all
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// the node's functionality is available.
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type Collection struct {
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Node // Underlaying node info
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childs []*Node // Child nodes
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}
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// Internal RelationshipClass to handle the collection to node relationship
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type collection_relation struct{}
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func (collection *collection_relation) ToRelationship() (string, []byte, error) {
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return "COLLECTION_HAS", nil, nil
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}
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func (collection *collection_relation) FromRelationship(_class string, metadata []byte) error {
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if _class != "COLLECTION_HAS" {
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return fmt.Errorf("invalid class %s", _class)
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}
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return nil
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}
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// Adds a new child to this collection. Use the underlaying node's AddRelation
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// method.
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func (collection *Collection) AddChild(node *Node) error {
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_, err := collection.AddRelation(&collection_relation{}, node.Id)
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if err != nil {
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return err
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}
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collection.childs = append(collection.childs, node)
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return nil
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}
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// Allows to retreive the saved information back into the user struct. This
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// method will call the [NodeClass.FromNode] of the provided struct.
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//
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// Example:
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//
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// data := &Library{}
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// if err := node.Unmarshall(data); err != nil {
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// println(err)
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// }
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func (collection *Collection) Unmarshall(dst StandardNode) error {
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return dst.FromNode("COLLECTION", collection.name, collection.metadata)
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}
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