package synchronizator import ( "fmt" "strings" ) type default_collection struct { platform_name string } func (collection *default_collection) ToNode() (string, []byte, error) { platform_name := strings.ToUpper(collection.platform_name) return platform_name + "_DEFAULT", nil, nil } func (collection *default_collection) FromNode(_class string, name string, metadata []byte) error { if _class != "DEFAULT" { return fmt.Errorf("invalid class %s", _class) } return nil } // Utility struct to represent a collection of nodes, it's a [Node] itself so all // the node's functionality is available. type Collection struct { Node // Underlaying node info childs []*Node // Child nodes } // Internal RelationshipClass to handle the collection to node relationship type collection_relation struct{} func (collection *collection_relation) ToRelationship() (string, []byte, error) { return "COLLECTION_HAS", nil, nil } func (collection *collection_relation) FromRelationship(_class string, metadata []byte) error { if _class != "COLLECTION_HAS" { return fmt.Errorf("invalid class %s", _class) } return nil } // Adds a new child to this collection. Use the underlaying node's AddRelation // method. func (collection *Collection) AddChild(node *Node) error { _, err := collection.AddRelation(&collection_relation{}, node.Id) if err != nil { return err } collection.childs = append(collection.childs, node) return nil } // Allows to retreive the saved information back into the user struct. This // method will call the [NodeClass.FromNode] of the provided struct. // // Example: // // data := &Library{} // if err := node.Unmarshall(data); err != nil { // println(err) // } func (collection *Collection) Unmarshall(dst StandardNode) error { return dst.FromNode("COLLECTION", collection.name, collection.metadata) }