feat: implement platform handler creation

also refactor public and internal api to support transaction between
multiple methods

#2
This commit is contained in:
Alexander Navarro 2024-11-18 16:51:09 -03:00
parent b2d8dadcee
commit 01086d12c9
7 changed files with 423 additions and 253 deletions

View file

@ -1,6 +1,25 @@
package synchronizator
import "fmt"
import (
"fmt"
"strings"
)
type default_collection struct {
platform_name string
}
func (collection *default_collection) ToNode() (string, []byte, error) {
platform_name := strings.ToUpper(collection.platform_name)
return platform_name + "_DEFAULT", nil, nil
}
func (collection *default_collection) FromNode(_class string, name string, metadata []byte) error {
if _class != "DEFAULT" {
return fmt.Errorf("invalid class %s", _class)
}
return nil
}
// Utility struct to represent a collection of nodes, it's a [Node] itself so all
// the node's functionality is available.
@ -35,3 +54,16 @@ func (collection *Collection) AddChild(node *Node) error {
return nil
}
// Allows to retreive the saved information back into the user struct. This
// method will call the [NodeClass.FromNode] of the provided struct.
//
// Example:
//
// data := &Library{}
// if err := node.Unmarshall(data); err != nil {
// println(err)
// }
func (collection *Collection) Unmarshall(dst StandardNode) error {
return dst.FromNode("COLLECTION", collection.name, collection.metadata)
}