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Alexander Navarro 2023-11-25 11:26:48 -03:00
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<!DOCTYPE html><html lang="en"><head><title></title><meta charset="UTF-8"><meta name="viewport" content="width=device-width, initial-scale=1"></head><body><ul><li><a href="#9-years-of-shadows">1 - 9 Years of Shadows</a></li><li><a href="#brief">2 - Brief</a></li><li><a href="#thoughts">2 - Thoughts</a></li></ul><h1 id="9-years-of-shadows">9 Years of Shadows</h1>
<h2 id="brief">Brief</h2>
<blockquote>
<p>9 Years of Shadows is an emotionally-driven Metroidvania, enhanced by healing music that tells the story of Europa, a young woman of noble birth tasked with ending the curse that plagues her people and restoring color to all lands.</p>
</blockquote>
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<!DOCTYPE html><html lang="en"><head><title></title><meta charset="UTF-8"><meta name="viewport" content="width=device-width, initial-scale=1"></head><body><ul><li><a href="#a-hat-in-time">1 - A Hat in Time</a></li><li><a href="#brief">2 - Brief</a></li><li><a href="#thoughts">2 - Thoughts</a></li></ul><h1 id="a-hat-in-time">A Hat in Time</h1>
<h2 id="brief">Brief</h2>
<blockquote>
<p>A Hat in Time is a cute-as-heck 3D platformer featuring a little girl who stitches hats for wicked powers! Freely explore giant worlds and recover Time Pieces to travel to new heights!</p>
</blockquote>
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<!DOCTYPE html><html lang="en"><head><title></title><meta charset="UTF-8"><meta name="viewport" content="width=device-width, initial-scale=1"></head><body><ul><li><a href="#a-plague-tale-innocence">1 - A Plague Tale: Innocence</a></li><li><a href="#brief">2 - Brief</a></li><li><a href="#thoughts">2 - Thoughts</a></li></ul><h1 id="a-plague-tale-innocence">A Plague Tale: Innocence</h1>
<h2 id="brief">Brief</h2>
<blockquote>
<p>A Plague Tale: Innocence, on PlayStation 4, Xbox One and PC, tells the grim story of two siblings fighting together for survival in the darkest hours of History. This new video game from Asobo Studio sends you on an emotional journey through the 14th century France, with gameplay combining adventure, action and stealth, supported by a compelling story. Follow the young Amicia and her little brother Hugo, who face the brutality of a ravaged world as they discover their purpose to expose a dark secret. On the run from the Inquisitions soldiers, surrounded by unstoppable swarms of rats incarnating the Black Death, Amicia and Hugo will learn to know and trust each other as they struggle for their lives against all odds.</p>
</blockquote>
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<!DOCTYPE html><html lang="en"><head><title></title><meta charset="UTF-8"><meta name="viewport" content="width=device-width, initial-scale=1"></head><body><ul><li><a href="#a-plague-tale-requiem">1 - A Plague Tale: Requiem</a></li><li><a href="#brief">2 - Brief</a></li><li><a href="#thoughts">2 - Thoughts</a></li></ul><h1 id="a-plague-tale-requiem">A Plague Tale: Requiem</h1>
<h2 id="brief">Brief</h2>
<blockquote>
<p>A Plague Tale: Requiem is an action-adventure game similar to its predecessor. The player assumes control of Amicia and must face against both soldiers from the French Inquisition and hordes of rats that are spreading the black plague. Gameplay is largely similar to the first game, though the combat system is significantly expanded. The game features a progression system in which the player will be awarded additional skills and abilities. Stealth players will unlock skills that allow them to sneak around more efficiently, while those who prefer a more lethal approach will unlock additional combat skills. Locations are also larger, giving players additional options to progress.</p>
</blockquote>
<h2 id="thoughts">Thoughts</h2></body></html>

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<!DOCTYPE html><html lang="en"><head><title></title><meta charset="UTF-8"><meta name="viewport" content="width=device-width, initial-scale=1"></head><body><ul><li><a href="#a-way-out">1 - A Way Out</a></li><li><a href="#brief">2 - Brief</a></li><li><a href="#thoughts">2 - Thoughts</a></li></ul><h1 id="a-way-out">A Way Out</h1>
<h2 id="brief">Brief</h2>
<blockquote>
<p>From the creators of Brothers: A Tale of Two Sons comes A Way Out, an exclusively co-op adventure where you play the role of one of two prisoners making their daring escape from prison. What begins as a thrilling breakout quickly turns into an unpredictable, emotional adventure unlike anything seen or played before. A Way Out is an experience that must be played with two players. Each player controls one of the main characters, Leo and Vincent, in a reluctant alliance to break out of prison and gain their freedom.</p>
</blockquote>
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<!DOCTYPE html><html lang="en"><head><title></title><meta charset="UTF-8"><meta name="viewport" content="width=device-width, initial-scale=1"></head><body><ul><li><a href="#ai-the-somnium-files">1 - AI: The Somnium Files</a></li><li><a href="#brief">2 - Brief</a></li><li><a href="#thoughts">2 - Thoughts</a></li></ul><h1 id="ai-the-somnium-files">AI: The Somnium Files</h1>
<h2 id="brief">Brief</h2>
<blockquote>
<p>Play as detective Kaname Date on the case of an elusive serial killer in this thrilling, sci-fi murder mystery.</p>
</blockquote>
<h2 id="thoughts">Thoughts</h2></body></html>

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<!DOCTYPE html><html lang="en"><head><title></title><meta charset="UTF-8"><meta name="viewport" content="width=device-width, initial-scale=1"></head><body><ul><li><a href="#alone-in-the-dark">1 - Alone in the Dark</a></li><li><a href="#brief">2 - Brief</a></li><li><a href="#thoughts">2 - Thoughts</a></li></ul><h1 id="alone-in-the-dark">Alone in the Dark</h1>
<h2 id="brief">Brief</h2>
<blockquote>
<p>The game that started the popular survival horror genre returns better than ever! Players control Edward Carnby, the main character from the original Alone in the Dark, on a thrilling journey through a dark and terrifying re-creation of New Yorks Central Park where Carnby must discover the truth behind a dark conspiracy.</p>
</blockquote>
<p>With inspiration from the presentation style of popular action TV dramas, Alone in the Dark will be split into a number of distinct episodes. With approximately 30-40 minutes of gameplay comprising each episode, the structure of Alone in the Dark pulls you into world that delivers a fiercely gripping and terrifying experience. Each time the player launches a saved game, the episode will begin with a video summary of the previous episode to quickly re-immerse the player in the story and removing the need to remember where they were or what they were doing. Every episode will close with a nail-biting cliff-hanger ending to rattle players nerves, and if the player is leaving the game a video teaser of the next episode will play to leave them wanting more.</p>
<p>Alone in the Dark will provide a complete next-generation, action packed experience within a highly detailed, free roaming environment, featuring a mixture of real-time physics and full environmental interaction. The game will mark a new beginning for the Alone in the Dark series.</p>
<p>The PlayStation 3 version, titled Alone in the Dark: Inferno, was released in November 2008 and includes several enhancements from the other versions</p>
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<!DOCTYPE html><html lang="en"><head><title></title><meta charset="UTF-8"><meta name="viewport" content="width=device-width, initial-scale=1"></head><body><ul><li><a href="#anonymouscode">1 - Anonymous;Code</a></li><li><a href="#brief">2 - Brief</a></li><li><a href="#thoughts">2 - Thoughts</a></li></ul><h1 id="anonymouscode">Anonymous;Code</h1>
<h2 id="brief">Brief</h2>
<blockquote>
<p>This is the latest work by Steins;Gate creator Chiyomaru Shikura, in collaboration with returning staff from the Science Adventure Series.</p>
</blockquote>
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<!DOCTYPE html><html lang="en"><head><title></title><meta charset="UTF-8"><meta name="viewport" content="width=device-width, initial-scale=1"></head><body><ul><li><a href="#another-code-recollection">1 - Another Code: Recollection</a></li><li><a href="#brief">2 - Brief</a></li><li><a href="#thoughts">2 - Thoughts</a></li></ul><h1 id="another-code-recollection">Another Code: Recollection</h1>
<h2 id="brief">Brief</h2>
<blockquote>
<p>The Nintendo DS game Trace Memory and its Wii sequel are coming together, fully enhanced, on the Nintendo Switch system. A young girl named Ashley receives a letter from her father, who she thought had passed away. Seeking answers, she sets off for a solitary island in search of him. Once there, Ashley encounters puzzles and obstacles that threaten to hinder her investigation. Find the traces of her past and experience the full story for the first time.</p>
</blockquote>
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<!DOCTYPE html><html lang="en"><head><title></title><meta charset="UTF-8"><meta name="viewport" content="width=device-width, initial-scale=1"></head><body><ul><li><a href="#asterigos-curse-of-the-stars">1 - Asterigos: Curse of the Stars</a></li><li><a href="#brief">2 - Brief</a></li><li><a href="#thoughts">2 - Thoughts</a></li></ul><h1 id="asterigos-curse-of-the-stars">Asterigos: Curse of the Stars</h1>
<h2 id="brief">Brief</h2>
<blockquote>
<p>Embark on a journey full of danger in this action RPG, inspired by Greek and Roman mythologies. Explore the breathtaking city of Aphes and forge your way through legions of unique foes and mythical bosses to discover the truth behind the citys curse.</p>
</blockquote>
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<!DOCTYPE html><html lang="en"><head><title></title><meta charset="UTF-8"><meta name="viewport" content="width=device-width, initial-scale=1"></head><body><ul><li><a href="#axiom-verge">1 - Axiom Verge</a></li><li><a href="#brief">2 - Brief</a></li><li><a href="#thoughts">2 - Thoughts</a></li></ul><h1 id="axiom-verge">Axiom Verge</h1>
<h2 id="brief">Brief</h2>
<blockquote>
<p>After a lab accident, a scientist awakens in a mysterious, alien world. Is this a distant planet? The far future? Or a complex virtual-reality computer simulation?</p>
</blockquote>
<p>Plumb the recesses of a large, labyrinthine world in order to learn its secrets and uncover your role within it. Discover tons of weapons, items, and abilities, each with their own unique behaviors and usage. Youll need your wits to find them all.
Combat bizarre biomechanoid constructs, the deadly fallout of an ancient war, and the demons of your own psyche.</p>
<p>And finally, break the game itself by using glitches to corrupt foes and solve puzzles in the environment. Life. Afterlife. Real. Virtual. Dream. Nightmare. Its a thin line.</p>
<p>Its Axiom Verge.</p>
<h2 id="thoughts">Thoughts</h2></body></html>

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<!DOCTYPE html>
<html lang="en">
<head>
<title></title>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1">
</head>
<body>
<ul>
<li>
<a href="#batman-arkham-asylum---game-of-the-year-edition">
1 - Batman: Arkham Asylum - Game of the Year Edition
</a>
</li><li>
<a href="#links">
2 - Links
</a>
</li><li>
<a href="#storyline">
1 - Storyline
</a>
</li><li>
<a href="#thoughts">
2 - Thoughts
</a>
</li><li>
<a href="#general">
3 - General
</a>
</li><li>
<a href="#what-i-like">
3 - What I like
</a>
</li><li>
<a href="#what-i-dont-like">
3 - What I dont like
</a>
</li>
</ul>
<h1 id="batman-arkham-asylum---game-of-the-year-edition">Batman: Arkham Asylum - Game of the Year Edition</h1>
<h2 id="links">Links</h2>
<ul>
<li>URL: <a href="https://www.igdb.com/games/batman-arkham-asylum-game-of-the-year-edition">https://www.igdb.com/games/batman-arkham-asylum-game-of-the-year-edition</a></li>
<li>Franchise: <a href="batman">Batman</a></li>
<li>Genres:
<ul>
<li><a href="hack-and-slash-beat-em-up">Hack and slash/Beat em up</a></li>
<li><a href="adventure">Adventure</a></li>
</ul>
</li>
</ul>
<h1 id="storyline">Storyline</h1>
<blockquote>
<p>After the Joker assaults Gotham City Hall, he is caught by Batman and taken to Arkham Asylum, which temporarily houses many members of the Jokers gang, who were transferred after a fire at Blackgate Prison. Believing the Joker allowed himself to be captured, Batman accompanies him into the asylum. The Jokers plan is revealed as Harley Quinn takes control of the security and the Joker escapes into the facility, aided by a corrupt guard who kidnaps Commissioner Gordon. The Joker threatens to detonate bombs hidden around Gotham City if anyone tries to enter Arkham, forcing Batman to work alone. Tracking Quinn to the medical facility to rescue Gordon, Batman is exposed to the Scarecrows fear toxin and hallucinates, seeing Gordons death and the corpses of his parents talking to him. After fighting off Scarecrow, Batman finds and subdues Quinn before rescuing Gordon. The Joker then directs Batman to the captured Bane, who has been experimented on by asylum doctor Penelope Young. The Joker frees Bane and Batman is forced to fight him, during which Quinn escapes. Afterward, he goes to a secret Batcave installation he had hidden on the island, where Batman restocks his gadgets.</p>
</blockquote>
<p>There, Batman learns that the Joker returned to the asylum to gain access to Young, who has been developing Titan—a more powerful version of the Venom drug that gives Bane his strength—intending to use it to help patients survive more strenuous therapies. Young learned that the Joker had been funding her research to create an army of superhuman henchmen; her refusal to hand over the formula precipitated Jokers return to the Asylum. While searching for Young, Batman is again attacked by Scarecrow and the fear toxin, and hallucinates the night of his parents deaths. After he recovers, Batman destroys Youngs Titan formula and rescues Young from Victor Zsasz. An explosion kills Young and the Joker obtains the completed batches of Titan.</p>
<p>At the Penitentiary, Quinn releases Poison Ivy from her cell before being imprisoned by Batman. Quinn accidentally reveals that Joker has a Titan production facility in the Arkham botanical gardens. Batman travels there and learns that Titan is created by genetically modified plants. He enlists Ivys help to create an antidote and learns that it can only be made from spores found exclusively in Killer Crocs lair in a sewer. En route to Croc, Batman is again attacked by Scarecrow and overcomes several doses of fear toxin. Meanwhile, Joker injects Ivy with Titan, enhancing her powers. Ivy begins ravaging Arkham Island with giant mutant plants. Pursued by Batman into Crocs lair, Scarecrow is attacked by Croc and dragged underwater. Batman recovers the necessary spores and subdues Croc before returning to the Batcave, but can only synthesize one dose of the antidote before Ivys plants breach the cave and destroy his equipment.</p>
<p>Batman returns to the botanical gardens and defeats Ivy, halting the rampaging plants. The Joker announces that the preparations for his party are finally complete and Batman travels to the asylums visitor center where the Jokers applauding henchmen welcome him. The Joker reveals he has recaptured Gordon and tries to shoot him with a Titan-filled dart; Batman leaps to Gordons defense and is shot instead. Batman attempts to resist the change, and an upset Joker takes an overdose of Titan, mutating into a massive monster. In a makeshift arena on the buildings roof, the Joker challenges Batman to a fight as Titan-induced monsters in front of news helicopters. Batman refuses to transform, uses the antidote on himself, and defeats the Titan-affected Joker and his henchmen, knocking his nemesis unconscious with an explosive gel-enhanced punch. In the aftermath, those affected by Titan begin to revert to normal, including the Joker—who is restrained and taken into custody as police officers retake the asylum. Batman overhears a call about a crime led by Two-Face in progress and flies back to Gotham City in the Batwing. In a post-credits scene, a crate of Titan formula is shown floating in the ocean near the asylum when a hand surfaces and grabs it.</p>
<h2 id="thoughts">Thoughts</h2>
<h3 id="general">General</h3>
<h3 id="what-i-like">What I like</h3>
<h3 id="what-i-dont-like">What I dont like</h3>
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<!DOCTYPE html>
<html lang="en">
<head>
<title></title>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1">
</head>
<body>
<ul>
<li>
<a href="#batman-arkham-city">
1 - Batman: Arkham City
</a>
</li><li>
<a href="#links">
2 - Links
</a>
</li><li>
<a href="#storyline">
1 - Storyline
</a>
</li><li>
<a href="#thoughts">
2 - Thoughts
</a>
</li><li>
<a href="#general">
3 - General
</a>
</li><li>
<a href="#what-i-like">
3 - What I like
</a>
</li><li>
<a href="#what-i-dont-like">
3 - What I dont like
</a>
</li>
</ul>
<h1 id="batman-arkham-city">Batman: Arkham City</h1>
<h2 id="links">Links</h2>
<ul>
<li>URL: <a href="https://www.igdb.com/games/batman-arkham-city">https://www.igdb.com/games/batman-arkham-city</a></li>
<li>Franchise: <a href="batman">Batman</a></li>
<li>Genres:
<ul>
<li><a href="hack-and-slash-beat-em-up">Hack and slash/Beat em up</a></li>
<li><a href="adventure">Adventure</a></li>
</ul>
</li>
</ul>
<h1 id="storyline">Storyline</h1>
<blockquote>
<p>At a press conference held by Bruce Wayne to declare his opposition to Arkham City, TYGER mercenaries arrest and imprison him in Arkham City. Hugo Strange discloses his knowledge of Waynes dual identity as Batman before releasing him into the prisons criminal populace. While Strange prepares to commence “Protocol 10”, Wayne obtains his equipment via airdrop from Alfred Pennyworth, allowing him to become Batman. He first saves Catwoman from being executed by Two-Face, who hopes to gain respect by murdering her. After Joker attempts to assassinate Catwoman, Batman tracks him to his hideout in the Sionis Steelmill, believing Joker may know the truth behind Protocol 10.</p>
<p>There, Batman learns that the unstable properties of the Titan formula are mutating in Jokers blood, gradually killing him. Joker captures Batman and performs a blood transfusion on him, infecting him with the same fatal disease. Joker also reveals that Gotham hospitals have been poisoned with his infected blood. Desperate to save himself and innocent citizens, Batman seeks out Mr. Freeze, who had been developing a cure but has since been kidnapped by the Penguin.</p>
<p>Tracking Penguin to the Cyrus Pinkney National History Institute, Batman defeats his forces, his imprisoned monster Solomon Grundy, and ultimately the Penguin himself, before liberating Mr. Freeze. Freeze tells Batman that he has already developed the cure, but its instability renders it useless. Batman deduces that the restorative properties of Ras al Ghuls blood can complete the cure. Batman tracks one of Ras al Ghuls assassins to his underground lair, leading Batman into a confrontation with Ras and his daughter Talia, Batmans former lover. With Ras al Ghuls blood, Freeze is able to develop an antidote, but it is stolen by Harley Quinn before Batman can use it.</p>
<p>When he returns to the Joker, Batman finds him restored to health. While the two fight, Strange activates Protocol 10, which is revealed to be a scheme to wipe out the entire population of Arkham City and destroy the criminal element of Gotham. The TYGER troops begin executing inmates as Strange launches missile strikes on Arkhams denizens from his base in Wonder Tower. A missile hits the steelmill, burying Batman under rubble. Before Joker can take advantage of the situation, Talia arrives and offers him immortality in exchange for sparing Batmans life. After escaping with the help of Catwoman, Batman is convinced by Alfred to end Protocol 10 before pursuing Talia and Joker.</p>
<p>Batman infiltrates Wonder Tower and disables Protocol 10. Ras al Ghul is revealed to be the true mastermind behind Arkham City and mortally wounds Strange for failing to defeat Batman. With his dying breath, Strange activates “Protocol 11”, the self-destruction of Wonder Tower. Batman and Ras escape, but Ras commits suicide rather than risk capture. Joker contacts Batman, threatening to kill Talia unless Batman meets him at the Monarch Theater. Once Batman arrives, Joker demands the cure but is stabbed and apparently killed by Talia while distracted. Talia admits to stealing the cure from Quinn, when she is killed by a second Joker, still stricken with the disease. The healthy Joker that Talia stabbed then reanimates into the shapeshifting Clayface, who is revealed to have been masquerading as a healthy Joker all along at the ailing villains request.</p>
<p>Batman incapacitates Clayface, but Joker blows up the theater floor, sending Batman plummeting into Ras lair below. Batman destroys Ras rejuvenating Lazarus Pit before the Joker can use it, and drinks a portion of the antidote. Batman debates curing his foe but is attacked by Joker before he can act, causing the antidote vial to inadvertently smash. Batman admits that in spite of everything Joker had done, he would have saved him. After Joker finally succumbs to his illness and dies, Batman carries his body out of Arkham City. As Commissioner Gordon asks what happened, Batman places Jokers body on the hood of a police car and leaves in silence.</p>
</blockquote>
<h2 id="thoughts">Thoughts</h2>
<h3 id="general">General</h3>
<h3 id="what-i-like">What I like</h3>
<h3 id="what-i-dont-like">What I dont like</h3>
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<!DOCTYPE html><html lang="en"><head><title></title><meta charset="UTF-8"><meta name="viewport" content="width=device-width, initial-scale=1"></head><body><ul><li><a href="#bionic-bay">1 - Bionic Bay</a></li><li><a href="#brief">2 - Brief</a></li><li><a href="#thoughts">2 - Thoughts</a></li></ul><h1 id="bionic-bay">Bionic Bay</h1>
<h2 id="brief">Brief</h2>
<blockquote>
<p>An ordinary man in an extraordinary world. Bionic Bay is a new kind of a 2D platformer. It introduces a unique Swap mechanic, allowing players to interact with the physics-based world in new ways. The immersive gameplay is completed by spectacular environments and creative level design.</p>
</blockquote>
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<!DOCTYPE html><html lang="en"><head><title></title><meta charset="UTF-8"><meta name="viewport" content="width=device-width, initial-scale=1"></head><body><ul><li><a href="#blasphemous">1 - Blasphemous</a></li><li><a href="#brief">2 - Brief</a></li><li><a href="#thoughts">2 - Thoughts</a></li></ul><h1 id="blasphemous">Blasphemous</h1>
<h2 id="brief">Brief</h2>
<blockquote>
<p>Blasphemous is a punishing action-platformer that combines the fast-paced, skilled combat of a hack-n-slash game with a deep and evocative narrative core. Explore this nightmarish world of twisted religion and discover its many secrets hidden deep inside. Use devastating combos and brutal executions to smite the hordes of grotesque monsters and titanic bosses, who are all ready to rip your limbs off. Locate and equip relics, rosary beads and prayers that call on the powers of the heavens to aid you in your quest to break your eternal damnation.</p>
</blockquote>
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<!DOCTYPE html><html lang="en"><head><title></title><meta charset="UTF-8"><meta name="viewport" content="width=device-width, initial-scale=1"></head><body><ul><li><a href="#bloodstained-curse-of-the-moon">1 - Bloodstained: Curse of the Moon</a></li><li><a href="#brief">2 - Brief</a></li><li><a href="#thoughts">2 - Thoughts</a></li></ul><h1 id="bloodstained-curse-of-the-moon">Bloodstained: Curse of the Moon</h1>
<h2 id="brief">Brief</h2>
<blockquote>
<p>“Bloodstained: Curse of the Moon” is packed with the retro charm that made the legendary 2D action games of the 80s so enjoyable.</p>
</blockquote>
<p>Take control of one of four characters that can be interchanged at any time during gameplay: The sword-swinging exorcist Zangetsu, the whip-wielding heroine Miriam, the magic using alchemist Alfred, and Gebel, who can turn into a bat and take to the skies.
Finally, you can experience multiple endings depending on how you interact with the characters you meet.</p>
<p>This project is the 8-bit style game promised as a stretch goal of the 2015 Kickstarter campaign for “Bloodstained: Ritual of the Night.” Backers of the Kickstarter campaign are encouraged to check the Kickstarter page for updates.</p>
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<!DOCTYPE html><html lang="en"><head><title></title><meta charset="UTF-8"><meta name="viewport" content="width=device-width, initial-scale=1"></head><body><ul><li><a href="#bloodstained-ritual-of-the-night">1 - Bloodstained: Ritual of the Night</a></li><li><a href="#brief">2 - Brief</a></li><li><a href="#thoughts">2 - Thoughts</a></li></ul><h1 id="bloodstained-ritual-of-the-night">Bloodstained: Ritual of the Night</h1>
<h2 id="brief">Brief</h2>
<blockquote>
<p>Bloodstained: Ritual of the Night is a gothic horror action side-scrolling RPG set in 19th century England. A paranormal force has summoned a demon-infested castle, revealing crystal shards infused with tremendous magical power.</p>
</blockquote>
<p>Play as Miriam, an orphan scarred by an alchemists curse which slowly crystallizes her body. To save humanity, and herself in the process, Miriam must fight through the castle and defeat the summoner, Gebel.</p>
<p>Collect, craft and unlock a vast array of weapons, equipment and loot to defeat the countless minions and bosses of hell that await!</p>
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<!DOCTYPE html><html lang="en"><head><title></title><meta charset="UTF-8"><meta name="viewport" content="width=device-width, initial-scale=1"></head><body><ul><li><a href="#castlevania-aria-of-sorrow">1 - Castlevania: Aria of Sorrow</a></li><li><a href="#brief">2 - Brief</a></li><li><a href="#thoughts">2 - Thoughts</a></li></ul><h1 id="castlevania-aria-of-sorrow">Castlevania: Aria of Sorrow</h1>
<h2 id="brief">Brief</h2>
<blockquote>
<p>The year is 2035 and Soma Cruz is about to witness the first solar eclipse of the 21st century when he suddenly blacks out — only to awaken inside a mysterious castle. As Soma, you must navigate the castles labyrinths while confronting perilous monsters at every turn. But beware, you must escape before the evil consumes you!</p>
</blockquote>
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<!DOCTYPE html><html lang="en"><head><title></title><meta charset="UTF-8"><meta name="viewport" content="width=device-width, initial-scale=1"></head><body><ul><li><a href="#castlevania-circle-of-the-moon">1 - Castlevania: Circle of the Moon</a></li><li><a href="#brief">2 - Brief</a></li><li><a href="#thoughts">2 - Thoughts</a></li></ul><h1 id="castlevania-circle-of-the-moon">Castlevania: Circle of the Moon</h1>
<h2 id="brief">Brief</h2>
<blockquote>
<p>Castlevania: Circle of the Moon is the first of the series to be based on the action/RPG structure of Castlevania:Symphony of the Night rather than the level-based action style of all previous Castlevania games. Draculas castle is a single continuous building, and as Nathan discovers artifacts within it he gains new abilities that allow him to explore more of it. While Nathan can only use his Killer Whip as a weapon, he can find and equip different kinds of armor and accessories that change his stats. Unique to this entry in the series is the Dual Set-up System, where a combination of two cards will give Nathan unique magical abilities. For example, equipping a fire type card with a whip card will give the Killer Whip a fire attribute, while equipping it with a summon card will let Nathan summon a fire demon to attack onscreen enemies.</p>
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<!DOCTYPE html><html lang="en"><head><title></title><meta charset="UTF-8"><meta name="viewport" content="width=device-width, initial-scale=1"></head><body><ul><li><a href="#castlevania-dawn-of-sorrow">1 - Castlevania: Dawn of Sorrow</a></li><li><a href="#brief">2 - Brief</a></li><li><a href="#thoughts">2 - Thoughts</a></li></ul><h1 id="castlevania-dawn-of-sorrow">Castlevania: Dawn of Sorrow</h1>
<h2 id="brief">Brief</h2>
<blockquote>
<p>Draw the correct magic seal quickly, or your enemies will never die! Fight and explore through one of the largest castles ever seen in the series! Race another player through custom-made castle rooms in versus mode!</p>
</blockquote>
<p>A year has passed since Soma Cruz discovered the evil of Dracula hidden inside his body. Now, a mysterious cult wants to release the power of the Lord of Darkness. As Soma, you must do everything in your power to stop them before its too late.</p>
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<!DOCTYPE html><html lang="en"><head><title></title><meta charset="UTF-8"><meta name="viewport" content="width=device-width, initial-scale=1"></head><body><ul><li><a href="#castlevania-harmony-of-dissonance">1 - Castlevania: Harmony of Dissonance</a></li><li><a href="#brief">2 - Brief</a></li><li><a href="#thoughts">2 - Thoughts</a></li></ul><h1 id="castlevania-harmony-of-dissonance">Castlevania: Harmony of Dissonance</h1>
<h2 id="brief">Brief</h2>
<blockquote>
<p>Nearly fifty years has past since Simon Belmont rescued the land from the curse of Dracula. Now, Simons descendant Juste Belmont, must acquire the relics of Dracula to unravel the disappearance of his childhood friend Lydie. The castles enchanting mysteries and danger await all those who dare enter.</p>
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<!DOCTYPE html><html lang="en"><head><title></title><meta charset="UTF-8"><meta name="viewport" content="width=device-width, initial-scale=1"></head><body><ul><li><a href="#castlevania-order-of-ecclesia">1 - Castlevania: Order of Ecclesia</a></li><li><a href="#brief">2 - Brief</a></li><li><a href="#thoughts">2 - Thoughts</a></li></ul><h1 id="castlevania-order-of-ecclesia">Castlevania: Order of Ecclesia</h1>
<h2 id="brief">Brief</h2>
<blockquote>
<p>Use the brand new Glyph system with over 100 different attack combinations to battle Dracula and his minions throughout 20 explorable areas! Take part in side quests and collect items to power up! Experience a gripping storyline featuring new characters!</p>
</blockquote>
<p>In the absence of the Holy Whip, those who live in fear of Dracula seek a replacement, which takes the form of the Order of Ecclesia, an organization that holds the secret to manipulating Glyphs. Shanoa, a young woman possessed with a unique ability to channel Glyphs, is chosen as our protector. This is her destiny and the story of the sacred Order of Ecclesia.</p>
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<!DOCTYPE html><html lang="en"><head><title></title><meta charset="UTF-8"><meta name="viewport" content="width=device-width, initial-scale=1"></head><body><ul><li><a href="#castlevania-portrait-of-ruin">1 - Castlevania: Portrait of Ruin</a></li><li><a href="#brief">2 - Brief</a></li><li><a href="#thoughts">2 - Thoughts</a></li></ul><h1 id="castlevania-portrait-of-ruin">Castlevania: Portrait of Ruin</h1>
<h2 id="brief">Brief</h2>
<blockquote>
<p>Explore exotic locales through portals created by the lord of the castle! Switch characters in the heat of action or fight side-by-side using the abilities of both heroes! Battle hordes of enemies and huge bosses in the quest to vanquish evil!</p>
</blockquote>
<p>An ancient vampire threatens the fate of the world by utilizing Draculas accursed castle and mystical paintings to open portals of Death. Battle together as Jonathan Morris, a young man who wields the legendary whip Vampire Killer, and Charlotte Aulin, a spellcaster with tremendous magical abilities. Its time to conquer evil in mans darkest hour.</p>
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<!DOCTYPE html><html lang="en"><head><title></title><meta charset="UTF-8"><meta name="viewport" content="width=device-width, initial-scale=1"></head><body><ul><li><a href="#castlevania-rondo-of-blood">1 - Castlevania: Rondo of Blood</a></li><li><a href="#brief">2 - Brief</a></li><li><a href="#thoughts">2 - Thoughts</a></li></ul><h1 id="castlevania-rondo-of-blood">Castlevania: Rondo of Blood</h1>
<h2 id="brief">Brief</h2>
<blockquote>
<p>In Castlevania X: Rondo of Blood, the player takes control of Richter, the ultimate Vampire Killer, guiding him through a total of nine stages filled with treacherous traps and hidden secrets. Using your legendary whip passed on from generations of Belmonts and a powerful selection of Item Crash attacks, its up to you to destroy Dracula and his evil horde. Whats more, rescuing Maria at some juncture in the game allows you to use her as a playable character for even more vampire-slaying fun.</p>
</blockquote>
<h2 id="thoughts">Thoughts</h2>
<p>Tengo sentimientos encontrados con este juego, no tenía planeado jugar ningun “classic-vania”, pero viendo que este era una precuela de SOTN decidí hacerlo.</p>
<p>Resultó ser divertido pero muy frustrante, me recuerda a los primeros mega man de la NES, en donde si jodias algo el nockback de un golpe te podía tirar al vacio. A pesar de eso resultó ser divertido, los niveles tenían la duración justa para ser dificiles pero no imposibles, y cuando volví a los primeros niveles despues de pasar el juego me di cuenta que efectivamente me volví mejor y lo que antes parecía una odisea, ahora era un paseo. Pero eso tambien tiene otro factor influyente…</p>
<p>La Loli (AKA: Maria Renard)</p>
<p>la loli es objetivamente mejor que Richter, algunos podrían decir que es el “modo fácil” del juego, pero eso supondría que Richter es el “modo normal”, yo lo considero al revés, maría es el “modo normal” y Richter es el “modo dificil”.</p>
<p>Luego de leer un poco sobre este juego y los anteriores, me enteré que este juego no utiliza algunas ideas y diseños que habían intentado otras entradas en la serie, lo que hace que el limitado moveset de Richter sea intencional. No creo que esto sea malo, pero tampoco es del todo agradable, ya que realizar algunas acciones es bastante más complejo, acciones que otros juegos salieron con anterioridad si permite, entonces por qué este no??</p>
<p>Problemas con Richter:</p>
<ul>
<li>No me quejo de que no puedas alterar tu trayectoria de salto, es una caracteristica de la saga y hasta me agrada, pero las físicas del latigo en el salto hace que sea muy complejo golpear cualquier cosa sobre ti
<ul>
<li>No creo que haya sido imposible agregar un efecto de “onda” en el látigo, ya que hay otros proyectiles que alteran su trayectoria en el vuelo, en el ultimo de los casos se puede hacer la “onda” como una animación del sprite y solo hacer la hitbox más grande</li>
<li>Esto podría solucionarse igual con las “sub-weapons” pero la mayoría tienen el mismo problema, avanzan en linea recta y si la arrojas en mal momento no dan donde necesitas, la útil es el hacha pero no está siempre disponible</li>
</ul>
</li>
<li>Esquivar es horrible con Richter, el único movimiento disponible es apretar el botón de salto para hacer un backflip, lo cuál involucra que primero debas mirar en la dirección contraria a la que quieras esquivar (algo contra intuitivo en un apuro), no llega muy lejos por lo que si el enemigo te persigue te va a alcanzar igual y tiene mucho endlag, por lo que quedas mucho tiempo expuesto de todas maneras, ya para eso mejor tanqueo el golpe y hago algo de daño
<ul>
<li>En otras instancias (y la loli en este juego) el personaje tiene un “slide” que es rápido, sin mucho endlag y con un alcance decente, lo que permitiría, emm, no sé… poder esquivar ataques eficientemente??</li>
</ul>
</li>
<li>Richter es jodidamente lento, por lo que combinado al punto anterior, es muy dificil esquivar cosas solo moviendote, entiendo que tambien es algo de la saga, pero en varios puntos me sentí sin alternativas sobre que hacer frente a un enemigo (no puedo correr, no puedo esquivar, no puedo atinarle al atacar)</li>
</ul>
<p>Enter, the loli:
A maria la puedes rescatar en el 2 nivel, en una zona secreta que no es tan dificil de encontrar y los requerimientos para abrir la puerta no son tan complejos, por lo que perfectamente pudo estar en un inicio pero dejemoslo pasar, añade contenido y re-jugabilidad. Este personaje es <em>objetivamente</em> mejor que Richter debido principalmente a su moveset, pero según mi investigación igual a otras cosas</p>
<p>Porqué la loli es mejor:</p>
<ul>
<li>Lo más obvio es que tiene un doble salto, como es otro <em>salto</em>, permite cambiar la trayectoria en mitad del aire y re posicionarse levemente, similar a como en Mario Galaxy puedes usar el spin para ajustar levemente tu posicionamiento</li>
<li>Tiene no uno, si no dos <em>“slides”</em>, rápidos y de gran alcance, que además puedes encadenar, permitiéndote esquivar fácilmente (o simplemente avanzar grandes distancias)</li>
<li>Su ataque principal es mandar 2 aves hacia adelante y luego volver hacia ella, si bien tiene menos alcance que el látigo de Richter, las aves vuelven a la actual posición de Maria, por lo que si fallas el ataque en el aire, puedes dar un doble salto o caer y las aves volverán en diagonal por la nueva posición de maria, permitiendo matar de manera más simple a los enemigos a distintas alturas</li>
<li>Sus “sub-weapons” son otros animales, los cuales tienen mejor trayectoria (según yo) que las de Richter, principalmente las aves rojas.</li>
</ul>
<p>Con esto era suficiente para hacer que Maria fuera única y mejor que Richter sin desvalancear el juego, pero los desarrolladores fueron un paso más allá y la hicieron rota:</p>
<ul>
<li>De esto no estoy seguro, pero según leí las aves hacen el mismo daño que el látigo de Richter, si bien tienen menos alcance, son más rápidas y son 2, por lo que le dan mayor DPS a Maria</li>
<li>sus “sub-weapons” están rotas:
<ul>
<li>El dragón tiene una hitbox masiva y hace mucho daño, podemos compensarlo con el coste de corazones supongo</li>
<li>Las aves rojas es un ataque basico, pero diagonal hacia arriba, hacia ambos lados, al mismo tiempo, muy barato</li>
<li>El libro de música hace daño decente y tiene multiples hitbox, su ulti está rota para cualquier boss que esté sobre ti (me permitio oneshotear el murcielago del mago, es solo 1 mounstro de 4 así que creo que es ok)</li>
<li>La tortuga es meramente defensiva, y no soporta todos los ataques, pero me permitio soportar todos los que intenté de Dracula, en su forma demoniaca incluso.</li>
</ul>
</li>
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<!DOCTYPE html><html lang="en"><head><title></title><meta charset="UTF-8"><meta name="viewport" content="width=device-width, initial-scale=1"></head><body><ul><li><a href="#castlevania-symphony-of-the-night">1 - Castlevania: Symphony of the Night</a></li><li><a href="#brief">2 - Brief</a></li><li><a href="#thoughts">2 - Thoughts</a></li></ul><h1 id="castlevania-symphony-of-the-night">Castlevania: Symphony of the Night</h1>
<h2 id="brief">Brief</h2>
<blockquote>
<p>A seminal 2D metroidvania in which after the events of Castlevania: Rondo of Blood (1993), a man named Alucard arrives at Draculas castle after it rises from the rubble, and seeks to defeat the evil contained within it once and for all by exploring, fighting its inhabitants and collecting the various weapons and abilities hidden in its depths.</p>
</blockquote>
<h2 id="thoughts">Thoughts</h2>
<p>So far so good</p>
<p>At first it was a little disoriating because I didnt event have a goal in mind, okay, alucard wants to destroy the castle, but how?? maybe I need to kill dracula, so I wonder around until I found him??</p>
<p>nonetheless I just start going around and was find by myself, it took me a while to actually find a key that opens new paths though, and I need to get it from the shop, that was strange, it was to be this way?? or did I miss it and was made available in the shop??</p>
<p>Anyway, I never round out of options to go, and after doing somo back and forts, the castle is not that big to navigate but not that small eather, is just that sweet spot so you can navigate around even with the slow walking animation of alucard.</p>
<p>with the shop I also found the map, I like that thats reveals the principals areas of the castle, but not all of them (you can see some dors that leaves to nowhere), a make on doors would be appreciated though, and not with the lock type (like blue doors or bars), only the doors but I let it slip as is one of the game that started everything</p>
<p>What I think would have make this game better is a little guidance of where to go or what to do. Sure I managed but maybe a little hint would have been apreciated, some ideas:</p>
<ul>
<li>After the encounter with dead, alucard could have said something on the lines of “without my abilities Im gonna need help, maybe the old man in the library has something for me…” so I would thing “Oh, I need to find the library”.
<ul>
<li>This would change anything gameplay wise because the encounter with dead is in the berry begining of the game and I dont know where the fuck is the library or where to search for it, but it would give me a more concrete objective</li>
</ul>
</li>
<li>Maria could have said something related to the doors and how “his magic abilities help her” or something
<ul>
<li>idk but I think it would made the encounter a little more meaningful and also gives you a little hint</li>
</ul>
</li>
</ul>
<p>I said this because I spend some time trying to do a jump with the wolf that was imposible, is not a bad thing, its a classic metroidvania moment, but since you can do the first jump in clock tower from the outer wall but not the second it seems like I was doing something wrong instead of “its not that way”, If I would have the hint of the blue doors maybe I would have leave sooner, idk</p>
<p>Im really interested in the big clock in the center, in that room the left angel moves when the minutes are even, maybe I have to go back when the hours are even??</p>
<p>I spend some time trying to figure it how the clock works, I though it was a puzzle between the clocks in the left and right room but I could interact with them, then I though I could move the hands of the clock by myself because the minutes move when I attacked, but after some time I realize it was a coincidence, then I though “okay, maybe the further I go into the game, the later is in the night”, you know, like, the game happends in one night, but the minute moves again by just being there</p>
<p>So how or why did it move?? I waited some time and… it moved it on its own… like a real clock… Does this thing have a real seance of time!? but im not playing at 1:20 (neither AM/PM) and also the the PS1 didnt have an internal clock (not to my knoledge), and then it hits me…</p>
<p>I pause the game and yea, its my playtime, I have been playing for 1 hours and 25 minutes, and that clock interacts with it.</p>
<p>I think thats brilliant, I big landmark (even more since there is the first time you encounter with maria), someplace you really remember, and a pourpose to get back to it eventually. Im waiting to pass the 2 hours to go back and see whats happend when the hours and minutes are even, maybe nothing, but its a little adventure to look forward to, and that is what make a metroidvania so good</p>
<hr>
<p>La ubicación de las mejoras es extraña, es como “random” y en lugares super poco significativos, en un pasiillo nada más o algo por el estilo. Además he recorrido un buen trazo del castillo y solo he podido usar el doble salto, el lobo no lo he podido usar</p>
<p>Esto tiene algo positivo y negativo, he tenido poquitos momentos de “Ajá!, ahora puedo ir a este lugar que recuerdo”, pero he tenido muchos momentos de “no encuentro nada por aqui, revisaré en otro lado” y me topo con un camino que no me había dado cuenta, reigniting my adventuring spirit</p>
<hr>
<p>Estoy <strong>amando</strong> aste juego, es muy bueno y sobre todo entretenido, con todo y sus limitaciones de la época y algunas desiciones de diseño algo extrañas</p>
<p>tengo unas 4-5 horas de juego y encontré al “boss final” (puto spoiler), pero antes de enfrentarme a el quiero revisar algunas ubicaciones que me causan curiosidad ahora que tengo todas (idk si será cierto hasta este punto) habilidades básicas.</p>
<p>Y que un juego de exploración (o metroidvania más especificamente) te haga querer explorar, es una de las mejores cosas que se pueden decir de este juego.</p></body></html>

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<head>
<title></title>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1">
</head>
<body>
<ul>
<li>
<a href="#celeste">
1 - Celeste
</a>
</li><li>
<a href="#links">
2 - Links
</a>
</li><li>
<a href="#storyline">
1 - Storyline
</a>
</li><li>
<a href="#thoughts">
2 - Thoughts
</a>
</li><li>
<a href="#general">
3 - General
</a>
</li><li>
<a href="#what-i-like">
3 - What I like
</a>
</li><li>
<a href="#what-i-dont-like">
3 - What I dont like
</a>
</li>
</ul>
<h1 id="celeste">Celeste</h1>
<!DOCTYPE html><html lang="en"><head><title></title><meta charset="UTF-8"><meta name="viewport" content="width=device-width, initial-scale=1"></head><body><ul><li><a href="#celeste">1 - Celeste</a></li><li><a href="#links">2 - Links</a></li><li><a href="#storyline">2 - Storyline</a></li><li><a href="#thoughts">2 - Thoughts</a></li><li><a href="#general">3 - General</a></li><li><a href="#what-i-like">3 - What I like</a></li><li><a href="#what-i-dont-like">3 - What I dont like</a></li></ul><h1 id="celeste">Celeste</h1>
<h2 id="links">Links</h2>
<ul>
<li>URL: <a href="https://www.igdb.com/games/celeste">https://www.igdb.com/games/celeste</a></li>
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</ul>
</li>
</ul>
<h1 id="storyline">Storyline</h1>
<h2 id="storyline">Storyline</h2>
<blockquote>
<p>Set on a fictional version of Mount Celeste, it follows a young woman named Madeline who attempts to climb the mountain, and must face her inner demons in her quest to reach the summit.</p>
</blockquote>
<h2 id="thoughts">Thoughts</h2>
<h3 id="general">General</h3>
<h3 id="what-i-like">What I like</h3>
<h3 id="what-i-dont-like">What I dont like</h3>
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<h3 id="what-i-dont-like">What I dont like</h3></body></html>

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<!DOCTYPE html><html lang="en"><head><title></title><meta charset="UTF-8"><meta name="viewport" content="width=device-width, initial-scale=1"></head><body><ul><li><a href="#chrono-trigger">1 - Chrono Trigger</a></li><li><a href="#brief">2 - Brief</a></li><li><a href="#thoughts">2 - Thoughts</a></li></ul><h1 id="chrono-trigger">Chrono Trigger</h1>
<h2 id="brief">Brief</h2>
<blockquote>
<p>In this turn-based Japanese RPG, young Crono must travel through time through a misfunctioning teleporter to rescue his misfortunate companion and take part in an intricate web of past and present perils. The adventure that ensues soon unveils an evil force set to destroy the world, triggering Cronos race against time to change the course of history and bring about a brighter future.</p>
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<!DOCTYPE html><html lang="en"><head><title></title><meta charset="UTF-8"><meta name="viewport" content="width=device-width, initial-scale=1"></head><body><ul><li><a href="#citizen-sleeper">1 - Citizen Sleeper</a></li><li><a href="#brief">2 - Brief</a></li><li><a href="#thoughts">2 - Thoughts</a></li></ul><h1 id="citizen-sleeper">Citizen Sleeper</h1>
<h2 id="brief">Brief</h2>
<blockquote>
<p>Roleplaying in the ruins of interplanetary capitalism. Live the life of an escaped worker, washed-up on a lawless station at the edge of an interstellar society. Inspired by the flexibility and freedom of TTRPGs, explore the station, choose your friends, escape your past and change your future.</p>
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<!DOCTYPE html><html lang="en"><head><title></title><meta charset="UTF-8"><meta name="viewport" content="width=device-width, initial-scale=1"></head><body><ul><li><a href="#crosscode">1 - CrossCode</a></li><li><a href="#brief">2 - Brief</a></li><li><a href="#thoughts">2 - Thoughts</a></li></ul><h1 id="crosscode">CrossCode</h1>
<h2 id="brief">Brief</h2>
<blockquote>
<p>A retro-inspired 2D Action RPG set in the distant future. CrossCode combines 16-bit SNES-style graphics with butter-smooth physics, a fast-paced combat system, and engaging puzzle mechanics, served with a gripping sci-fi story.</p>
</blockquote>
<h2 id="thoughts">Thoughts</h2></body></html>

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<!DOCTYPE html><html lang="en"><head><title></title><meta charset="UTF-8"><meta name="viewport" content="width=device-width, initial-scale=1"></head><body><ul><li><a href="#danganronpa-2-goodbye-despair">1 - Danganronpa 2: Goodbye Despair</a></li><li><a href="#brief">2 - Brief</a></li><li><a href="#thoughts">2 - Thoughts</a></li></ul><h1 id="danganronpa-2-goodbye-despair">Danganronpa 2: Goodbye Despair</h1>
<h2 id="brief">Brief</h2>
<blockquote>
<p>The follow up to Danganronpa: Trigger Happy Havoc. The main character, Hajime Hinata, a new Ultimate student at Hopes Peak Academy. On their first day, Hajime and all of his classmates are taken on a field trip to the mysterious Jabberwock island by their anthropomorphic rabbit teacher, Usami. Usami explains that on this island the students are to have fun together and become friends to gather Hope Fragments. Usamis field trip does not go as planned when Monokuma appears and begins a new Killing Game. Anyone that wants to leave the island must commit a murder and get away with it. If the murderer is successful, he/she is allowed to leave the island, while everyone else is killed. When a murder occurs, the player investigates. After the investigations, a trial commences to determine who the culprit is.</p>
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<!DOCTYPE html><html lang="en"><head><title></title><meta charset="UTF-8"><meta name="viewport" content="width=device-width, initial-scale=1"></head><body><ul><li><a href="#danganronpa-trigger-happy-havoc">1 - Danganronpa: Trigger Happy Havoc</a></li><li><a href="#brief">2 - Brief</a></li><li><a href="#thoughts">2 - Thoughts</a></li></ul><h1 id="danganronpa-trigger-happy-havoc">Danganronpa: Trigger Happy Havoc</h1>
<h2 id="brief">Brief</h2>
<blockquote>
<p>In “Danganronpa” youll dive into a series of class trials and expose the lies and contradictions of your classmates in order to find out whos behind each grisly murder. In each trial, youll have to use the evidence and testimony collected during your investigation to literally shoot down your opponents assertions. By combining logic and motion, “Danganronpa” offers an exciting and unprecedented gaming experience.</p>
</blockquote>
<h2 id="thoughts">Thoughts</h2></body></html>

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<!DOCTYPE html><html lang="en"><head><title></title><meta charset="UTF-8"><meta name="viewport" content="width=device-width, initial-scale=1"></head><body><ul><li><a href="#danganronpa-v3-killing-harmony">1 - Danganronpa V3: Killing Harmony</a></li><li><a href="#brief">2 - Brief</a></li><li><a href="#thoughts">2 - Thoughts</a></li></ul><h1 id="danganronpa-v3-killing-harmony">Danganronpa V3: Killing Harmony</h1>
<h2 id="brief">Brief</h2>
<blockquote>
<p>Welcome to a new world of Danganronpa, and prepare yourself for the biggest, most exhilarating episode yet. Set in a “psycho-cool” environment, a new cast of 16 characters find themselves kidnapped and imprisoned in a school. Inside, some will kill, some will die, and some will be punished. Reimagine what you thought high-stakes, fast-paced investigation was as you investigate twisted murder cases and condemn your new friends to death.</p>
</blockquote>
<h2 id="thoughts">Thoughts</h2></body></html>

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<!DOCTYPE html><html lang="en"><head><title></title><meta charset="UTF-8"><meta name="viewport" content="width=device-width, initial-scale=1"></head><body><ul><li><a href="#dead-cells">1 - Dead Cells</a></li><li><a href="#brief">2 - Brief</a></li><li><a href="#thoughts">2 - Thoughts</a></li></ul><h1 id="dead-cells">Dead Cells</h1>
<h2 id="brief">Brief</h2>
<blockquote>
<p>Dead Cells is a rogue-lite, metroidvania inspired, action-platformer. Youll explore a sprawling, ever-changing castle… assuming youre able to fight your way past its keepers in 2D souls-lite combat. No checkpoints. Kill, die, learn, repeat.</p>
</blockquote>
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<!DOCTYPE html><html lang="en"><head><title></title><meta charset="UTF-8"><meta name="viewport" content="width=device-width, initial-scale=1"></head><body><ul><li><a href="#demon-turf">1 - Demon Turf</a></li><li><a href="#brief">2 - Brief</a></li><li><a href="#thoughts">2 - Thoughts</a></li></ul><h1 id="demon-turf">Demon Turf</h1>
<h2 id="brief">Brief</h2>
<blockquote>
<p>The 3D platformer with attitude! Join Beebz in her ambitious goal of taking over the Demon Turfs and becoming the Demon Queen herself! Jump, spin and punch your way across the turfs with unique mechanics like momentum-driven combat and self-placed checkpoints. Face the Demon King head on!</p>
</blockquote>
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<!DOCTYPE html><html lang="en"><head><title></title><meta charset="UTF-8"><meta name="viewport" content="width=device-width, initial-scale=1"></head><body><ul><li><a href="#dome-keeper">1 - Dome Keeper</a></li><li><a href="#brief">2 - Brief</a></li><li><a href="#thoughts">2 - Thoughts</a></li></ul><h1 id="dome-keeper">Dome Keeper</h1>
<h2 id="brief">Brief</h2>
<blockquote>
<p>Dome Romantik has grown to become Dome Keeper with beautiful updated pixel art, atmospheric music and sound and more of everything. Defend your dome from wave after wave of hostile attacks in this roguelike survival miner. Use the time between each attack to dig beneath the surface in search of valuable resources. Use them carefully on powerful upgrades to help you stay alive and make it to the next world.</p>
</blockquote>
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<!DOCTYPE html><html lang="en"><head><title></title><meta charset="UTF-8"><meta name="viewport" content="width=device-width, initial-scale=1"></head><body><ul><li><a href="#doom-eternal">1 - Doom Eternal</a></li><li><a href="#brief">2 - Brief</a></li><li><a href="#thoughts">2 - Thoughts</a></li></ul><h1 id="doom-eternal">Doom Eternal</h1>
<h2 id="brief">Brief</h2>
<blockquote>
<p>Hells armies have invaded Earth. Become the Slayer in an epic single-player campaign to conquer demons across dimensions and stop the final destruction of humanity. The only thing they fear… is you.</p>
</blockquote>
<h2 id="thoughts">Thoughts</h2></body></html>

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<!DOCTYPE html><html lang="en"><head><title></title><meta charset="UTF-8"><meta name="viewport" content="width=device-width, initial-scale=1"></head><body><ul><li><a href="#dredge">1 - Dredge</a></li><li><a href="#brief">2 - Brief</a></li><li><a href="#thoughts">2 - Thoughts</a></li></ul><h1 id="dredge">Dredge</h1>
<h2 id="brief">Brief</h2>
<blockquote>
<p>Dredge is a fishing adventure with a sinister undercurrent. Sell your catch, upgrade your vessel and dredge the depths for long-buried relics. Explore the stories of the strange locals and discover why some things are best left forgotten.</p>
</blockquote>
<h2 id="thoughts">Thoughts</h2></body></html>

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<!DOCTYPE html><html lang="en"><head><title></title><meta charset="UTF-8"><meta name="viewport" content="width=device-width, initial-scale=1"></head><body><ul><li><a href="#ender-lilies-quietus-of-the-knights">1 - Ender Lilies: Quietus of the Knights</a></li><li><a href="#brief">2 - Brief</a></li><li><a href="#thoughts">2 - Thoughts</a></li></ul><h1 id="ender-lilies-quietus-of-the-knights">Ender Lilies: Quietus of the Knights</h1>
<h2 id="brief">Brief</h2>
<blockquote>
<p>Ender Lilies is a dark fantasy 2D Action RPG about unraveling the mysteries of a nation destroyed by a cataclysmic event. The fallen Kingdom of End is a tragic and beautiful world featuring a majestic castle, submerged forests and forbidden underground areas.</p>
</blockquote>
<p>On this sorrowful journey, encounter horrific enemies against whom a moment of inattention could be fatal. By releasing foes from their undying curse, you may gain their strength. Overcome the hardships of your journey and uncover the truth with the aid of the fallen knights.</p>
<h2 id="thoughts">Thoughts</h2></body></html>

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<!DOCTYPE html><html lang="en"><head><title></title><meta charset="UTF-8"><meta name="viewport" content="width=device-width, initial-scale=1"></head><body><ul><li><a href="#eternights">1 - Eternights</a></li><li><a href="#brief">2 - Brief</a></li><li><a href="#thoughts">2 - Thoughts</a></li></ul><h1 id="eternights">Eternights</h1>
<h2 id="brief">Brief</h2>
<blockquote>
<p>Eternights is a dating action game where you try to make the most out of life during the apocalypse. Monday: Go on a date. Tuesday: Clear dungeon. Friday: Freak out! The clock is ticking!!</p>
</blockquote>
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<!DOCTYPE html><html lang="en"><head><title></title><meta charset="UTF-8"><meta name="viewport" content="width=device-width, initial-scale=1"></head><body><ul><li><a href="#ex-zodiac">1 - Ex-Zodiac</a></li><li><a href="#brief">2 - Brief</a></li><li><a href="#thoughts">2 - Thoughts</a></li></ul><h1 id="ex-zodiac">Ex-Zodiac</h1>
<h2 id="brief">Brief</h2>
<blockquote>
<p>A fast-paced low-poly 3D rail shooter heavily inspired by classics of the early 90s. Join protagonist Kyuu as she fights to free the worlds of the Sanzaru Star System, overrun by the intergalactic terrorist organization known as Zodiac.</p>
</blockquote>
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<!DOCTYPE html><html lang="en"><head><title></title><meta charset="UTF-8"><meta name="viewport" content="width=device-width, initial-scale=1"></head><body><ul><li><a href="#factorio">1 - Factorio</a></li><li><a href="#brief">2 - Brief</a></li><li><a href="#thoughts">2 - Thoughts</a></li></ul><h1 id="factorio">Factorio</h1>
<h2 id="brief">Brief</h2>
<blockquote>
<p>You will be mining resources, researching technologies, building infrastructure, automating production and fighting enemies. Use your imagination to design your factory, combine simple elements into ingenious structures, apply management skills to keep it working and finally protect it from the creatures who dont really like you.</p>
</blockquote>
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<!DOCTYPE html><html lang="en"><head><title></title><meta charset="UTF-8"><meta name="viewport" content="width=device-width, initial-scale=1"></head><body><ul><li><a href="#frontier-hunter-erzas-wheel-of-fortune">1 - Frontier Hunter: Erzas Wheel of Fortune</a></li><li><a href="#brief">2 - Brief</a></li><li><a href="#thoughts">2 - Thoughts</a></li></ul><h1 id="frontier-hunter-erzas-wheel-of-fortune">Frontier Hunter: Erzas Wheel of Fortune</h1>
<h2 id="brief">Brief</h2>
<blockquote>
<p>After the empire invented the airship, people finally became able to fly across float continents and islands. And thanks to that, the empire expands rapidly.The top hunter, Erza, leads an exploration team to explore the savage frontier where the empire cant reach.</p>
</blockquote>
<h2 id="thoughts">Thoughts</h2></body></html>

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<!DOCTYPE html><html lang="en"><head><title></title><meta charset="UTF-8"><meta name="viewport" content="width=device-width, initial-scale=1"></head><body><ul><li><a href="#frostpunk">1 - Frostpunk</a></li><li><a href="#brief">2 - Brief</a></li><li><a href="#thoughts">2 - Thoughts</a></li></ul><h1 id="frostpunk">Frostpunk</h1>
<h2 id="brief">Brief</h2>
<blockquote>
<p>In a completely frozen world, people develop steam-powered technology to oppose the overwhelming cold. Society in its current form becomes ineffective and it has to change in order to survive.</p>
</blockquote>
<h2 id="thoughts">Thoughts</h2></body></html>

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<!DOCTYPE html><html lang="en"><head><title></title><meta charset="UTF-8"><meta name="viewport" content="width=device-width, initial-scale=1"></head><body><ul><li><a href="#garlic">1 - Garlic</a></li><li><a href="#brief">2 - Brief</a></li><li><a href="#thoughts">2 - Thoughts</a></li></ul><h1 id="garlic">Garlic</h1>
<h2 id="brief">Brief</h2>
<blockquote>
<p>A retro-style video game set in a manga-ish absurd world.</p>
</blockquote>
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<!DOCTYPE html>
<html lang="en">
<head>
<title></title>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1">
</head>
<body>
<ul>
<li>
<a href="#god-of-war">
1 - God of War
</a>
</li><li>
<a href="#links">
2 - Links
</a>
</li><li>
<a href="#storyline">
1 - Storyline
</a>
</li><li>
<a href="#thoughts">
2 - Thoughts
</a>
</li><li>
<a href="#general">
3 - General
</a>
</li><li>
<a href="#what-i-like">
3 - What I like
</a>
</li><li>
<a href="#what-i-dont-like">
3 - What I dont like
</a>
</li>
</ul>
<h1 id="god-of-war">God of War</h1>
<h2 id="links">Links</h2>
<ul>
<li>URL: <a href="https://www.igdb.com/games/god-of-war--1">https://www.igdb.com/games/god-of-war—1</a></li>
<li>Franchise: <a href="Media/Games/god-of-war.md">God of War</a></li>
<li>Genres:
<ul>
<li><a href="role-playing-rpg">Role-playing (RPG)</a></li>
<li><a href="hack-and-slash-beat-em-up">Hack and slash/Beat em up</a></li>
<li><a href="adventure">Adventure</a></li>
</ul>
</li>
</ul>
<h1 id="storyline">Storyline</h1>
<!DOCTYPE html><html lang="en"><head><title></title><meta charset="UTF-8"><meta name="viewport" content="width=device-width, initial-scale=1"></head><body><ul><li><a href="#god-of-war">1 - God of War</a></li><li><a href="#brief">2 - Brief</a></li><li><a href="#thoughts">2 - Thoughts</a></li></ul><h1 id="god-of-war">God of War</h1>
<h2 id="brief">Brief</h2>
<blockquote>
<p>Many years have passed since Kratos, Spartan warrior and former Greek God of War, took his vengeance against the Greek Gods, and he now lives with his young son Atreus in ancient Norway in the realm of Midgard. The game begins after the death of the Jötunn warrior Faye, Kratos second wife and Atreus mother, whose last request was for her ashes to be spread at the highest speak of the nine realms. Kratos and Atreus prepare a funeral pyre for her, mourn her death and soon go on a hunt as per Kratos desire. However much to Kratos disappointment, Atreus proves his incompetence and lack of focus, making Kratos reconsider taking Atreus in his journey. Kratos is soon attacked by a mysterious stranger with godlike powers, and who cannot feel anything physically. After seemingly killing him, Kratos reluctantly takes Atreus with him and begins their journey.</p>
<p>God of War is the sequel to God of War III as well as a continuation of the canon God of War chronology. Unlike previous installments, this game focuses on Norse mythology and follows an older and more seasoned Kratos and his son Atreus in the years since the third game. It is in this harsh, unforgiving world that he must fight to survive… and teach his son to do the same.</p>
</blockquote>
<h2 id="thoughts">Thoughts</h2>
<h3 id="general">General</h3>
<h3 id="what-i-like">What I like</h3>
<h3 id="what-i-dont-like">What I dont like</h3>
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<!DOCTYPE html><html lang="en"><head><title></title><meta charset="UTF-8"><meta name="viewport" content="width=device-width, initial-scale=1"></head><body><ul><li><a href="#god-of-war-ascension">1 - God of War: Ascension</a></li><li><a href="#brief">2 - Brief</a></li><li><a href="#thoughts">2 - Thoughts</a></li></ul><h1 id="god-of-war-ascension">God of War: Ascension</h1>
<h2 id="brief">Brief</h2>
<blockquote>
<p>Vengeance is born in the fires of betrayal in this prequel to the best-selling God of War franchise. Six months have passed since Kratos stood over the bodies of his wife and child, his hands stained with their blood - tricked by Ares into murdering the only people he ever loved. Swearing to avenge them, Kratos broke the blood oath that bound him to Ares, but oaths to Olympus are not so easily broken… Sentenced to an eternity chained within a prison for the living damned, Kratos battles insanity at the hands of the Furies. He will be tested as he seeks freedom, redemption for his sins, and the clarity to avenge his family.</p>
</blockquote>
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<!DOCTYPE html><html lang="en"><head><title></title><meta charset="UTF-8"><meta name="viewport" content="width=device-width, initial-scale=1"></head><body><ul><li><a href="#god-of-war-chains-of-olympus">1 - God of War: Chains of Olympus</a></li><li><a href="#brief">2 - Brief</a></li><li><a href="#thoughts">2 - Thoughts</a></li></ul><h1 id="god-of-war-chains-of-olympus">God of War: Chains of Olympus</h1>
<h2 id="brief">Brief</h2>
<blockquote>
<p>The game is set in Ancient Greece and loosely based on its mythology. The player controls Kratos, a Spartan warrior in the service of the Olympian Gods. Kratos is guided by the goddess Athena, who instructs him to find the Sun God Helios, as the Dream God Morpheus has caused the remaining gods to slumber in Helios absence. With the power of the sun, Morpheus and Persephone, the Queen of the Underworld, with the aid of the Titan Atlas, intend to destroy the Pillar of the World and in turn Olympus. God of War: Chains of Olympus is chronologically the second chapter in the series, which focuses on vengeance as its central theme.</p>
</blockquote>
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<!DOCTYPE html><html lang="en"><head><title></title><meta charset="UTF-8"><meta name="viewport" content="width=device-width, initial-scale=1"></head><body><ul><li><a href="#god-of-war-ghost-of-sparta">1 - God of War: Ghost of Sparta</a></li><li><a href="#brief">2 - Brief</a></li><li><a href="#thoughts">2 - Thoughts</a></li></ul><h1 id="god-of-war-ghost-of-sparta">God of War: Ghost of Sparta</h1>
<h2 id="brief">Brief</h2>
<blockquote>
<p>Set in the realm of Greek mythology, God of War: Ghost of Sparta is a single-player game that allows players to take on the powerful role of Spartan warrior Kratos. This new adventure picks up after God of War concludes, telling the story of Kratos ascension to power as the God of War. In his quest to rid himself of the nightmares that haunt him, Kratos must embark on a journey that will reveal the origins of lost worlds, and finally answer long-awaited questions about his dark past. Armed with the deadly chained Blades of Chaos, he will have to overcome armies of mythological monsters, legions of undead soldiers, and amazingly dangerous and brutal landscapes throughout his merciless quest.</p>
</blockquote>
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<!DOCTYPE html>
<html lang="en">
<head>
<title></title>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1">
</head>
<body>
<ul>
<li>
<a href="#god-of-war-ii">
1 - God of War II
</a>
</li><li>
<a href="#links">
2 - Links
</a>
</li><li>
<a href="#storyline">
1 - Storyline
</a>
</li><li>
<a href="#thoughts">
2 - Thoughts
</a>
</li><li>
<a href="#general">
3 - General
</a>
</li><li>
<a href="#what-i-like">
3 - What I like
</a>
</li><li>
<a href="#what-i-dont-like">
3 - What I dont like
</a>
</li>
</ul>
<h1 id="god-of-war-ii">God of War II</h1>
<h2 id="links">Links</h2>
<ul>
<li>URL: <a href="https://www.igdb.com/games/god-of-war-ii">https://www.igdb.com/games/god-of-war-ii</a></li>
<li>Franchise: <a href="Media/Games/god-of-war.md">God of War</a></li>
<li>Genres:
<ul>
<li><a href="platform">Platform</a></li>
<li><a href="hack-and-slash-beat-em-up">Hack and slash/Beat em up</a></li>
<li><a href="adventure">Adventure</a></li>
</ul>
</li>
</ul>
<h1 id="storyline">Storyline</h1>
<!DOCTYPE html><html lang="en"><head><title></title><meta charset="UTF-8"><meta name="viewport" content="width=device-width, initial-scale=1"></head><body><ul><li><a href="#god-of-war-ii">1 - God of War II</a></li><li><a href="#brief">2 - Brief</a></li><li><a href="#thoughts">2 - Thoughts</a></li></ul><h1 id="god-of-war-ii">God of War II</h1>
<h2 id="brief">Brief</h2>
<blockquote>
<p>Kratos, a brutally violent Greek soldier, tortured by the memories of his past, has taken the throne as the new God of war and is a very angry and vengeful god. While leading a massacre through a city protected by Athena, Kratos is betrayed by his fellow gods and murdered by Zeus who is wielding the legendary blade of Olympus. As the arms of Hades prepare to take him into the underworld the fallen god is saved by the titan Gaia. Gaia gives kratos new life and sends him on a mission to change his fate, a task in which no god or man has ever been successful at. You play as Kraots and fight your way through countless hoards of monsters from Greek Mythology in an attempt to locate the temple of the sisters of fate, find the blade of Olympus which holds your godly power take your revenge on Zeus himself.</p>
<p>Kratos is now the God of War, having defeated the Olympian god Ares. Shunned by the other gods and still haunted by nightmares from his past, Kratos decides to join an army of Spartans in an attack on the city of Rhodes. Kratos also ignores a warning from the goddess Athena that his lust for revenge is alienating the other gods.</p>
</blockquote>
<h2 id="thoughts">Thoughts</h2>
<h3 id="general">General</h3>
<h3 id="what-i-like">What I like</h3>
<h3 id="what-i-dont-like">What I dont like</h3>
</body></html>
<h2 id="thoughts">Thoughts</h2></body></html>

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<!DOCTYPE html><html lang="en"><head><title></title><meta charset="UTF-8"><meta name="viewport" content="width=device-width, initial-scale=1"></head><body><ul><li><a href="#god-of-war-iii">1 - God of War III</a></li><li><a href="#brief">2 - Brief</a></li><li><a href="#thoughts">2 - Thoughts</a></li></ul><h1 id="god-of-war-iii">God of War III</h1>
<h2 id="brief">Brief</h2>
<blockquote>
<p>Set in the realm of brutal Greek mythology, God of War III is a single-player game that allows players to take on the climatic role of the ex-Spartan warrior, Kratos, as he scales through the intimidating heights of Mt. Olympus and the dark depths of Hell to seek revenge on those who have betrayed him. Armed with double-chained blades, and an array of new weapons and magic for this iteration of the trilogy, Kratos must take on mythologys darkest creatures while solving intricate puzzles throughout his merciless quest to destroy Olympus. Utilizing a new game engine built from the ground up and state-of-the-art visual technologies, the development team behind God of War III has made standard-setting strides in giving players the realistic feel of actually being on the battlegrounds. With texture resolutions quadrupling since God of War II on PlayStation 2 computer entertainment system, God of War III, in its debut on the PS3 system, will feature fluid, life-like characters, as well as dynamic lighting effects, a robust weapon system, and world-changing scenarios that will truly bring unmistakable realism to Kratos fateful quest. Players will have a chance to join battles on a grand scale that is four times larger than its predecessor.</p>
</blockquote>
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<!DOCTYPE html>
<html lang="en">
<head>
<title></title>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1">
</head>
<body>
<ul>
<li>
<a href="#god-of-war">
1 - God of War
</a>
</li><li>
<a href="#links">
2 - Links
</a>
</li><li>
<a href="#storyline">
1 - Storyline
</a>
</li><li>
<a href="#thoughts">
2 - Thoughts
</a>
</li><li>
<a href="#general">
3 - General
</a>
</li><li>
<a href="#what-i-like">
3 - What I like
</a>
</li><li>
<a href="#what-i-dont-like">
3 - What I dont like
</a>
</li>
</ul>
<h1 id="god-of-war">God of War</h1>
<h2 id="links">Links</h2>
<ul>
<li>URL: <a href="https://www.igdb.com/games/god-of-war">https://www.igdb.com/games/god-of-war</a></li>
<li>Franchise: <a href="Media/Games/god-of-war.md">God of War</a></li>
<li>Genres:
<ul>
<li><a href="strategy">Strategy</a></li>
<li><a href="hack-and-slash-beat-em-up">Hack and slash/Beat em up</a></li>
<li><a href="adventure">Adventure</a></li>
</ul>
</li>
</ul>
<h1 id="storyline">Storyline</h1>
<!DOCTYPE html><html lang="en"><head><title></title><meta charset="UTF-8"><meta name="viewport" content="width=device-width, initial-scale=1"></head><body><ul><li><a href="#god-of-war">1 - God of War</a></li><li><a href="#brief">2 - Brief</a></li><li><a href="#thoughts">2 - Thoughts</a></li></ul><h1 id="god-of-war">God of War</h1>
<h2 id="brief">Brief</h2>
<blockquote>
<p>Kratos is a warrior who serves the Greek gods of Olympus. Flashbacks reveal that he was once a successful captain in the Spartan army and led his men to several victories before being defeated by a barbarian king. Facing death, Kratos called on the God of War, Ares, whom he promised to serve if the god would spare his men and provide the power to destroy their enemies. Ares agreed and bonded the Blades of Chaos, a pair of chained blades forged in the depths of Tartarus, to his new servant. Kratos, equipped with the blades, then decapitated the barbarian king.[23]</p>
<p>Similar to franchises like Devil May Cry, Rygar, and Castlevania, the game draws its inspiration from ancient Greek mythology and boasts a heavy emphasis on exploration and battle strategy. Broken into three to four acts, the game also has a strong focus on story-telling and boast tons of magic spells and abilities. Described as “Clash of the Titans meets Heavy Metal”, God of War equips its hero with a pair of sword-like chain weapons that can grab enemies, perform multi-hit combos, and pull off a variety of different aerial attacks. Slight platforming elements and an energy collection system similar to that of Onimusha have been incorporated as well, and players are even able to use certain elements of their fallen enemies as a weapon (re: Medusas head, for instance, can be used to turn enemies to stone after youve defeated her).</p>
</blockquote>
<p>Kratos waged war at the behest of Ares, eventually leading an attack on a village occupied by worshipers of Athena. Ares had secretly transported Kratos wife and child to the village; during his frenzied attack on its temple, Kratos accidentally killed them. Although Ares believed this act would free Kratos to become the perfect warrior, the Spartan instead renounced his pledge of servitude to the god. The oracle of the destroyed village cursed Kratos by bonding the ashes of his dead family to his skin, turning it ash-white and earning him the nickname, “Ghost of Sparta”. Plagued by nightmares of his horrible deed, Kratos vowed to serve the other gods in hope of ridding himself of the visions.</p>
<h2 id="thoughts">Thoughts</h2>
<h3 id="general">General</h3>
<h3 id="what-i-like">What I like</h3>
<h3 id="what-i-dont-like">What I dont like</h3>
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<!DOCTYPE html><html lang="en"><head><title></title><meta charset="UTF-8"><meta name="viewport" content="width=device-width, initial-scale=1"></head><body><ul><li><a href="#greak-memories-of-azur">1 - Greak: Memories of Azur</a></li><li><a href="#brief">2 - Brief</a></li><li><a href="#thoughts">2 - Thoughts</a></li></ul><h1 id="greak-memories-of-azur">Greak: Memories of Azur</h1>
<h2 id="brief">Brief</h2>
<blockquote>
<p>Greak: Memories of Azur is a beautiful single-player puzzle platformer adventure. You will take the role of three siblings: Greak, Adara and Raydel to guide them through the lands of Azur. Alternate control between them and use their unique abilities to escape from the Urlag invasion.</p>
</blockquote>
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<!DOCTYPE html><html lang="en"><head><title></title><meta charset="UTF-8"><meta name="viewport" content="width=device-width, initial-scale=1"></head><body><ul><li><a href="#hades">1 - Hades</a></li><li><a href="#brief">2 - Brief</a></li><li><a href="#thoughts">2 - Thoughts</a></li></ul><h1 id="hades">Hades</h1>
<h2 id="brief">Brief</h2>
<blockquote>
<p>A rogue-lite hack and slash dungeon crawler in which Zagreus, son of Hades the Greek god of the dead, attempts to escape his home and his oppressive father by fighting the souls of the dead through the various layers of the ever-shifting underworld, while getting to know and forging relationships with its inhabitants.</p>
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<!DOCTYPE html><html lang="en"><head><title></title><meta charset="UTF-8"><meta name="viewport" content="width=device-width, initial-scale=1"></head><body><ul><li><a href="#haiku-the-robot">1 - Haiku, the Robot</a></li><li><a href="#brief">2 - Brief</a></li><li><a href="#thoughts">2 - Thoughts</a></li></ul><h1 id="haiku-the-robot">Haiku, the Robot</h1>
<h2 id="brief">Brief</h2>
<blockquote>
<p>Enter a strange and unexplored land full of adorable robots, hidden secrets, and evil virus-infected machines. Discover different weapons, items, and abilities that will help you progress and discover new areas.</p>
</blockquote>
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<!DOCTYPE html>
<html lang="en">
<head>
<title></title>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1">
</head>
<body>
<ul>
<li>
<a href="#hollow-knight">
1 - Hollow Knight
</a>
</li><li>
<a href="#links">
2 - Links
</a>
</li><li>
<a href="#storyline">
1 - Storyline
</a>
</li><li>
<a href="#thoughts">
2 - Thoughts
</a>
</li><li>
<a href="#general">
3 - General
</a>
</li><li>
<a href="#what-i-like">
3 - What I like
</a>
</li><li>
<a href="#what-i-dont-like">
3 - What I dont like
</a>
</li>
</ul>
<h1 id="hollow-knight">Hollow Knight</h1>
<h2 id="links">Links</h2>
<ul>
<li>URL: <a href="https://www.igdb.com/games/hollow-knight">https://www.igdb.com/games/hollow-knight</a></li>
<li>Franchise: <a href="hollow-knight">Hollow Knight</a></li>
<li>Genres:
<ul>
<li><a href="platform">Platform</a></li>
<li><a href="adventure">Adventure</a></li>
<li><a href="indie">Indie</a></li>
</ul>
</li>
</ul>
<h1 id="storyline">Storyline</h1>
<!DOCTYPE html><html lang="en"><head><title></title><meta charset="UTF-8"><meta name="viewport" content="width=device-width, initial-scale=1"></head><body><ul><li><a href="#hollow-knight">1 - Hollow Knight</a></li><li><a href="#brief">2 - Brief</a></li><li><a href="#thoughts">2 - Thoughts</a></li></ul><h1 id="hollow-knight">Hollow Knight</h1>
<h2 id="brief">Brief</h2>
<blockquote>
<p></p>
<p>A 2D metroidvania with an emphasis on close combat and exploration in which the player enters the once-prosperous now-bleak insect kingdom of Hallownest, travels through its various districts, meets friendly inhabitants, fights hostile ones and uncovers the kingdoms history while improving their combat abilities and movement arsenal by fighting bosses and accessing out-of-the-way areas.</p>
</blockquote>
<h2 id="thoughts">Thoughts</h2>
<h3 id="general">General</h3>
<h3 id="what-i-like">What I like</h3>
<h3 id="what-i-dont-like">What I dont like</h3>
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<!DOCTYPE html><html lang="en"><head><title></title><meta charset="UTF-8"><meta name="viewport" content="width=device-width, initial-scale=1"></head><body><ul><li><a href="#iconoclasts">1 - Iconoclasts</a></li><li><a href="#brief">2 - Brief</a></li><li><a href="#thoughts">2 - Thoughts</a></li></ul><h1 id="iconoclasts">Iconoclasts</h1>
<h2 id="brief">Brief</h2>
<blockquote>
<p>Join renegade mechanic Robin and uncover the secrets of a dying planet. Explore a huge, open world filled with intricate puzzles, oddball characters and menacing bosses in a beautiful platform adventure telling a personal story about faith, purpose and whether the world is really worth saving.</p>
</blockquote>
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<!DOCTYPE html><html lang="en"><head><title></title><meta charset="UTF-8"><meta name="viewport" content="width=device-width, initial-scale=1"></head><body><ul><li><a href="#indivisible">1 - Indivisible</a></li><li><a href="#brief">2 - Brief</a></li><li><a href="#thoughts">2 - Thoughts</a></li></ul><h1 id="indivisible">Indivisible</h1>
<h2 id="brief">Brief</h2>
<blockquote>
<p>Indivisible is a side-scrolling RPG in the vein of Valkyrie Profile, spanning a huge fantasy world inspired by our own worlds various cultures and mythologies.</p>
</blockquote>
<p>Players will navigate beautiful environments using a variety of different traversal abilities, and engage monsters in fast-paced combat.</p>
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<!DOCTYPE html><html lang="en"><head><title></title><meta charset="UTF-8"><meta name="viewport" content="width=device-width, initial-scale=1"></head><body><ul><li><a href="#into-the-breach">1 - Into the Breach</a></li><li><a href="#brief">2 - Brief</a></li><li><a href="#thoughts">2 - Thoughts</a></li></ul><h1 id="into-the-breach">Into the Breach</h1>
<h2 id="brief">Brief</h2>
<blockquote>
<p>The remnants of human civilization are threatened by gigantic creatures breeding beneath the earth. You must control powerful mechs from the future to hold off this alien threat. Each attempt to save the world presents a new randomly generated challenge in this turn-based strategy game from the makers of FTL.</p>
</blockquote>
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<!DOCTYPE html><html lang="en"><head><title></title><meta charset="UTF-8"><meta name="viewport" content="width=device-width, initial-scale=1"></head><body><ul><li><a href="#it-takes-two">1 - It Takes Two</a></li><li><a href="#brief">2 - Brief</a></li><li><a href="#thoughts">2 - Thoughts</a></li></ul><h1 id="it-takes-two">It Takes Two</h1>
<h2 id="brief">Brief</h2>
<blockquote>
<p>Embark on the craziest journey of your life in It Takes Two, a genre-bending platform adventure created purely for co-op. Invite a friend to join for free with Friends Pass and work together across a huge variety of gleefully disruptive gameplay challenges. Play as the clashing couple Cody and May, two humans turned into dolls by a magic spell. Together, trapped in a fantastical world where the unpredictable hides around every corner, they are reluctantly challenged with saving their fractured relationship.</p>
</blockquote>
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<!DOCTYPE html><html lang="en"><head><title></title><meta charset="UTF-8"><meta name="viewport" content="width=device-width, initial-scale=1"></head><body><ul><li><a href="#kaze-and-the-wild-masks">1 - Kaze and the Wild Masks</a></li><li><a href="#brief">2 - Brief</a></li><li><a href="#thoughts">2 - Thoughts</a></li></ul><h1 id="kaze-and-the-wild-masks">Kaze and the Wild Masks</h1>
<h2 id="brief">Brief</h2>
<blockquote>
<p>Go on a journey as Kaze in this 90s classics inspired platformer. When the Crystal Islands get cursed, Kaze needs to save her friend Hogo while facing enraged living vegetables. Find the Wild Masks to unleash the powers of the legendary guardians and master land, sky and sea.</p>
</blockquote>
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<!DOCTYPE html><html lang="en"><head><title></title><meta charset="UTF-8"><meta name="viewport" content="width=device-width, initial-scale=1"></head><body><ul><li><a href="#little-nightmares-ii">1 - Little Nightmares II</a></li><li><a href="#brief">2 - Brief</a></li><li><a href="#thoughts">2 - Thoughts</a></li></ul><h1 id="little-nightmares-ii">Little Nightmares II</h1>
<h2 id="brief">Brief</h2>
<blockquote>
<p>Little Nightmares II is a suspense-adventure game in which you play as Mono, a young boy trapped in a world that has been distorted by the humming transmission of a distant tower. With Six, the girl in a yellow raincoat, as his guide, Mono sets out to discover the dark secrets of The Signal Tower and save Six from her terrible fate; but their journey will not be straightforward as Mono and Six will face a gallery of new threats from the terrible residents of this world.</p>
</blockquote>
<p>Will you dare to face this collection of new, little nightmares?</p>
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<!DOCTYPE html><html lang="en"><head><title></title><meta charset="UTF-8"><meta name="viewport" content="width=device-width, initial-scale=1"></head><body><ul><li><a href="#little-nightmares">1 - Little Nightmares</a></li><li><a href="#brief">2 - Brief</a></li><li><a href="#thoughts">2 - Thoughts</a></li></ul><h1 id="little-nightmares">Little Nightmares</h1>
<h2 id="brief">Brief</h2>
<blockquote>
<p>Immerse yourself in Little Nightmares, a dark whimsical tale that will confront you with your childhood fears! Help Six escape The Maw a vast, mysterious vessel inhabited by corrupted souls looking for their next meal. As you progress on your journey, explore the most disturbing dollhouse offering a prison to escape from and a playground full of secrets to discover. Reconnect with your inner child to unleash your imagination and find the way out!</p>
</blockquote>
<h2 id="thoughts">Thoughts</h2>
<p>This game was a big surprise to me, It sat down for a long time in my backlog until out of boredom we try it out with a friend. The game was short enough to finished in a sleepover (at least sixs campaign).</p>
<p>It was a breath of fresh air in the seance other games dont respect your intelligence as a player and straight up tell you what to do, this game let you explore and try out for yourself how to interact with the world, only intervening when you are stuck with a game mechanic (like, move the stick back and forth to balance yourself in a rope) with a subtle message. This lead us to discussions between us of in the lines of: <em>“maybe we need to do this”</em>, <em>“you see that thing over there? maybe we can do something with it”</em>, followed by trail and error and culminating in that magnificent <em>“Ajá”</em> moment when we solve the little puzzle by our own.</p>
<p>The only downside that I can see to this game is the loading times, they are so long, long enough to break the inmersion of the game and loose the flow (kinda remind me of skyrim for the PS3). This is worse in the cases when the trail and error involve dying if a mistake is made, making the whole experience more tedious.</p>
<p>In the end is only a little downside, but since I was having fun with the game I continue playing it. I hope the boy campaign is as fun.</p>
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<!DOCTYPE html><html lang="en"><head><title></title><meta charset="UTF-8"><meta name="viewport" content="width=device-width, initial-scale=1"></head><body><ul><li><a href="#lunistice">1 - Lunistice</a></li><li><a href="#brief">2 - Brief</a></li><li><a href="#thoughts">2 - Thoughts</a></li></ul><h1 id="lunistice">Lunistice</h1>
<h2 id="brief">Brief</h2>
<blockquote>
<p>Lunistice is a 3D Platformer created with simple but fun gameplay and a cute PS1/SEGA Saturn inspired artstyle in mind. Take the role of Hana the Tanuki and jump and fight through her dreams!</p>
</blockquote>
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<!DOCTYPE html><html lang="en"><head><title></title><meta charset="UTF-8"><meta name="viewport" content="width=device-width, initial-scale=1"></head><body><ul><li><a href="#mario--luigi-superstar-saga--bowsers-minions">1 - Mario &amp; Luigi: Superstar Saga + Bowsers Minions</a></li><li><a href="#brief">2 - Brief</a></li><li><a href="#thoughts">2 - Thoughts</a></li></ul><h1 id="mario--luigi-superstar-saga--bowsers-minions">Mario &#x26; Luigi: Superstar Saga + Bowsers Minions</h1>
<h2 id="brief">Brief</h2>
<blockquote>
<p>“The game that launched the Mario &#x26; Luigi series returns looking better than ever before.</p>
</blockquote>
<p>In this renewed classic, Mario and Luigi journey to the Beanbean Kingdom with Bowser to restore Princess Peachs voice. Control Mario and Luigi simultaneously, making use of their unique Bros. Moves to solve puzzles and emerge victorious in action-packed battles. Pay heed to the enemys patterns and time your reactions right to land satisfying counterblows.</p>
<p>Included in this remake is the Minion Quest: The Search for Bowser mode, which tells the story of the game from the perspective of Bowsers minions. Recruit characters to grow your own Minion army as you fight to locate your missing leader!”</p>
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<!DOCTYPE html><html lang="en"><head><title></title><meta charset="UTF-8"><meta name="viewport" content="width=device-width, initial-scale=1"></head><body><ul><li><a href="#mario--luigi-bowsers-inside-story">1 - Mario &amp; Luigi: Bowsers Inside Story</a></li><li><a href="#brief">2 - Brief</a></li><li><a href="#thoughts">2 - Thoughts</a></li></ul><h1 id="mario--luigi-bowsers-inside-story">Mario &#x26; Luigi: Bowsers Inside Story</h1>
<h2 id="brief">Brief</h2>
<blockquote>
<p>Mario &#x26; Luigi: Bowsers Inside Story is the third game in the Mario &#x26; Luigi series of games. Players control Mario and Luigi simultaneously in the side-scrolling platform environment of Bowsers body, while also controlling the Koopa King himself in the top-down world of the Mushroom Kingdom. Similar to games like Earthbound, enemy encounters are seen as actual enemies that players can avoid or attempt to strike early. The actual battles are a combination of turn-based menu attacks, and timed reactions to enemies during battle. By watching the way an enemy reacts, you can anticipate their attack and avoid it or counterattack.</p>
</blockquote>
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<!DOCTYPE html><html lang="en"><head><title></title><meta charset="UTF-8"><meta name="viewport" content="width=device-width, initial-scale=1"></head><body><ul><li><a href="#mario--luigi-partners-in-time">1 - Mario &amp; Luigi: Partners in Time</a></li><li><a href="#brief">2 - Brief</a></li><li><a href="#thoughts">2 - Thoughts</a></li></ul><h1 id="mario--luigi-partners-in-time">Mario &#x26; Luigi: Partners in Time</h1>
<h2 id="brief">Brief</h2>
<blockquote>
<p>The famous Mario Brothers return in this sequel to the humorous Superstar Saga. In this adventure, Princess Peach takes a trip in a time machine, but when it returns, theres only a monster inside! The heroic brothers travel back in time only to discover that evil alien life forms known as the Shroobs have taken over the Mushroom Kingdom, and no-one is safe! They soon meet up with their younger selves, and set out to stop the alien menace, not to mention rescue the Princess!</p>
</blockquote>
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<!DOCTYPE html><html lang="en"><head><title></title><meta charset="UTF-8"><meta name="viewport" content="width=device-width, initial-scale=1"></head><body><ul><li><a href="#mega-man-10">1 - Mega Man 10</a></li><li><a href="#brief">2 - Brief</a></li><li><a href="#thoughts">2 - Thoughts</a></li></ul><h1 id="mega-man-10">Mega Man 10</h1>
<h2 id="brief">Brief</h2>
<blockquote>
<p>The 8-bit old-schoolers of the world have spoken. And boy, did they do so decisively. When Capcom released the NES-style Mega Man 9 back in 2008, they did it as a piece of one-off fan service, and no matter how good the game was (and it was very, very good), no one expected another 8-bit offering in the core series. And yet, here it is. Mega Man 10 can be found on WiiWare, PlayStation Network and Xbox Live Arcade in all of its retro glory. And, it, too, is very good.</p>
</blockquote>
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<!DOCTYPE html><html lang="en"><head><title></title><meta charset="UTF-8"><meta name="viewport" content="width=device-width, initial-scale=1"></head><body><ul><li><a href="#mega-man-11">1 - Mega Man 11</a></li><li><a href="#brief">2 - Brief</a></li><li><a href="#thoughts">2 - Thoughts</a></li></ul><h1 id="mega-man-11">Mega Man 11</h1>
<h2 id="brief">Brief</h2>
<blockquote>
<p>The classic series takes a leap forward in visual presentation in Mega Man 11 with a 2.5D design direction introducing beautiful, completely hand-drawn characters and environments. A freshly redesigned Mega Man takes on Dr. Wilys berserk machines, defeating Robot Master bosses and taking their weapons, in an ever-evolving fight for justice with new and unique enemy designs.</p>
</blockquote>
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<!DOCTYPE html><html lang="en"><head><title></title><meta charset="UTF-8"><meta name="viewport" content="width=device-width, initial-scale=1"></head><body><ul><li><a href="#mega-man-2">1 - Mega Man 2</a></li><li><a href="#brief">2 - Brief</a></li><li><a href="#thoughts">2 - Thoughts</a></li></ul><h1 id="mega-man-2">Mega Man 2</h1>
<h2 id="brief">Brief</h2>
<blockquote>
<p>In the year 200X, a super robot named Mega Man was created. Dr. Light created Mega Man to stop the evil desires of Dr. Wily. However, after his defeat, Dr. Wily created eight of his own robots to counter Mega Man.</p>
</blockquote>
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<!DOCTYPE html><html lang="en"><head><title></title><meta charset="UTF-8"><meta name="viewport" content="width=device-width, initial-scale=1"></head><body><ul><li><a href="#mega-man-3">1 - Mega Man 3</a></li><li><a href="#brief">2 - Brief</a></li><li><a href="#thoughts">2 - Thoughts</a></li></ul><h1 id="mega-man-3">Mega Man 3</h1>
<h2 id="brief">Brief</h2>
<blockquote>
<p>Its robot rebellion, and nobodys safe! Least of all, Mega Man! This time the superpowerful cyborg takes on a horde of metal maniacs whove had it with being obedient! And they use every android-annihilator ever invented to make you believe it! Mega Man goes berserk, blasting through a galaxy of mining stations in search of energy crystals. But it takes more than guts to battle the phenomenal robot masters who control these worlds. Its a wrenching job, the worst - and the best - that Mega Mans faced so far!</p>
</blockquote>
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<!DOCTYPE html><html lang="en"><head><title></title><meta charset="UTF-8"><meta name="viewport" content="width=device-width, initial-scale=1"></head><body><ul><li><a href="#mega-man-4">1 - Mega Man 4</a></li><li><a href="#brief">2 - Brief</a></li><li><a href="#thoughts">2 - Thoughts</a></li></ul><h1 id="mega-man-4">Mega Man 4</h1>
<h2 id="brief">Brief</h2>
<blockquote>
<p>For a year the city has been quiet, but a new robotic terror has gripped the city! That scheming scientist, Dr. Cossack has arrived in town with eight new metal maniacs who are bigger and badder than anything Dr. Wily dreamed of. Its going to be a cybernetic showdown as the streets of the city erupt with the sizzling sounds of molten metal! Armed with the new Mega Buster, Mega Man runs, jumps and dodges his way through mazes of metallic munchkins on his way to the Siberian citadel of Dr. Cossack for the final cataclysmic clash!</p>
</blockquote>
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<!DOCTYPE html><html lang="en"><head><title></title><meta charset="UTF-8"><meta name="viewport" content="width=device-width, initial-scale=1"></head><body><ul><li><a href="#mega-man-5">1 - Mega Man 5</a></li><li><a href="#brief">2 - Brief</a></li><li><a href="#thoughts">2 - Thoughts</a></li></ul><h1 id="mega-man-5">Mega Man 5</h1>
<h2 id="brief">Brief</h2>
<blockquote>
<p>In the fifth chapter of the original Mega Man series, the battle is closer to home as Mega Man fights to save the world from further destruction. Gain the advantage by picking up items and successfully defeating bosses to gain their weapons as your own. Get ready for intense action-platforming in 13 stages before taking up battle against Protoman!</p>
</blockquote>
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<!DOCTYPE html><html lang="en"><head><title></title><meta charset="UTF-8"><meta name="viewport" content="width=device-width, initial-scale=1"></head><body><ul><li><a href="#mega-man-6">1 - Mega Man 6</a></li><li><a href="#brief">2 - Brief</a></li><li><a href="#thoughts">2 - Thoughts</a></li></ul><h1 id="mega-man-6">Mega Man 6</h1>
<h2 id="brief">Brief</h2>
<blockquote>
<p>From the United States, Canada and Japan they came. The worlds premier designers and their finest robotic warriors traveled to do battle in the First Annual Robot Tournament. But what began as a game suddenly took a terrifying twist! On the eve of the Grand Championship, the sponsor of the event announced that the entire tournament was just an elaborate scheme to get his hands on the worlds most powerful robots! Now faced with an army of metallic mercenaries, Mega Man must fight a ferocious new foe - The Mysterious Mr. X!</p>
</blockquote>
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<!DOCTYPE html><html lang="en"><head><title></title><meta charset="UTF-8"><meta name="viewport" content="width=device-width, initial-scale=1"></head><body><ul><li><a href="#mega-man-7">1 - Mega Man 7</a></li><li><a href="#brief">2 - Brief</a></li><li><a href="#thoughts">2 - Thoughts</a></li></ul><h1 id="mega-man-7">Mega Man 7</h1>
<h2 id="brief">Brief</h2>
<blockquote>
<p>Mega Man 7 is an action platform video game developed and published by Capcom for the Super Nintendo Entertainment System. It is the seventh game in the original Mega Man series. The game was released in Japan on March 24, 1995 and was localized later in the year in North America and Europe.</p>
</blockquote>
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<!DOCTYPE html><html lang="en"><head><title></title><meta charset="UTF-8"><meta name="viewport" content="width=device-width, initial-scale=1"></head><body><ul><li><a href="#mega-man-8">1 - Mega Man 8</a></li><li><a href="#brief">2 - Brief</a></li><li><a href="#thoughts">2 - Thoughts</a></li></ul><h1 id="mega-man-8">Mega Man 8</h1>
<h2 id="brief">Brief</h2>
<blockquote>
<p>A gigantic space explosion sends two strange meteors crashing to Earth. The call goes out and Mega Man speeds to the site. There he sees his arch-rival, Dr. Wiley, fleeing the scene, clutching one of the mysterious metallic meteors. Now Mega Man must uncover the secret of the second meteor in a race to stay one step ahead of Dr. Wiley and his new deadly breed of super-powered robots.</p>
</blockquote>
<p>• Battle across 14 huge stages to face eight devious new enemies.
• Multiple upgrades for Mega Man - customize to your specifications every game.
• Intense Japanese anime intros, cut scenes and cinema screens.
• Incredibly fluid animation and highly detailed backgrounds.</p>
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<!DOCTYPE html><html lang="en"><head><title></title><meta charset="UTF-8"><meta name="viewport" content="width=device-width, initial-scale=1"></head><body><ul><li><a href="#mega-man-9">1 - Mega Man 9</a></li><li><a href="#brief">2 - Brief</a></li><li><a href="#thoughts">2 - Thoughts</a></li></ul><h1 id="mega-man-9">Mega Man 9</h1>
<h2 id="brief">Brief</h2>
<blockquote>
<p>Mega Man 9 brings the series back to its old school roots with retro gameplay, music and classic 8-bit style graphics!</p>
</blockquote>
<p>Mega Man fans, your wait is over! The classic Blue Bomber that debuted in 1987 is back with the ninth installment in the classic series. Its a new adventure for Mega Man all done in an 8-bit style — graphics, music, and gameplay are all like you remember them!</p>
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<!DOCTYPE html><html lang="en"><head><title></title><meta charset="UTF-8"><meta name="viewport" content="width=device-width, initial-scale=1"></head><body><ul><li><a href="#mega-man-x">1 - Mega Man X</a></li><li><a href="#brief">2 - Brief</a></li><li><a href="#thoughts">2 - Thoughts</a></li></ul><h1 id="mega-man-x">Mega Man X</h1>
<h2 id="brief">Brief</h2>
<blockquote>
<p>Near the end of his life, Dr. Light succeeds in creating the first of a new series of robots which will change the world. Able to think and make decisions, this new robot holds great danger as well as great possibilities. Fearful of the possible consequences of unleashing his creation on the world, Dr. Light decides to seal him in a capsule and test his systems until they are totally reliable. The future will have to decide his fate…</p>
</blockquote>
<p>Released from the capsule by Dr. Cain, “X” is born into the world of the future where the robot rebellions are a thing of the past. But when Dr. Cain tries to implement Dr. Lights designs into a new series of Reploids, something goes hideously wrong. Now the future lies on the brink of destruction and a new Mega Man must emerge to face Sigma and his forces before the human race is wiped from the planet!</p>
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<!DOCTYPE html><html lang="en"><head><title></title><meta charset="UTF-8"><meta name="viewport" content="width=device-width, initial-scale=1"></head><body><ul><li><a href="#mega-man-x2">1 - Mega Man X2</a></li><li><a href="#brief">2 - Brief</a></li><li><a href="#thoughts">2 - Thoughts</a></li></ul><h1 id="mega-man-x2">Mega Man X2</h1>
<h2 id="brief">Brief</h2>
<blockquote>
<p>Just when Mega Man X thought he had brought down all the X-Hunters, several months later an uprising moves from within an abandoned factory. While 8 all-new X-Hunters occupy Mega Man X, a triple threat plots to resurrect a secret weapon that is all too familiar!</p>
</blockquote>
<p>The good Dr. Light supplies Mega man X with incredible new abilities hidden in capsules buried deep below the surface. And with new vehicles like the mobile attack cycle plus powers he gains from the X-Hunters, Mega Man X will be ready to face his destiny as a Maverick Hunter. Now its all or Zero for Mega Man X!</p>
<h2 id="thoughts">Thoughts</h2>
<p>Siento que este es una entrada particular en la saga mega man en general, para más contexto, jugue este juego luego de haber jugado mega man clasico del 1-8 y mega man maveric hunter x (remake de MMX1) y hasta el momento el loop del juego siempre ha sido el mismo: prueba y error hasta encontrar a un boss que pueda matar, luego prueba y error de nuevo hasta encontrar la debilidad y así, pero este juego introduce unos bosses opcionales que me hizo cambiar el aproach del juego.</p>
<p>Mientras que con los juegos anteriores solo “rusheaba” el juego hasta eventualmente terminarlo, encontrando ocacionalmente algo memorable o un pico de dificultad, era un o brainer en donde solo intentaba hasta que lo lograba.</p>
<p>Este juego sigue la formula de todos los mega man, 8 bosses con 3-5 etapas adicionales del “boss final”, pero cuando derrotas 2 bosses, aparecerán 3 bosses opcionales aleatoreamente en cada etapa restante, los cuales quidan cada parte de zero, que fue destruido al final de MMX1. pero estos boses cuentan con las suguientes características:</p>
<ul>
<li>Aparecen luego de derrotar 2 bosses</li>
<li>La etapa en la que aparecen es aleatorea y tienes que encontar la sala secreta (no tan secreta pero igual), sin un checkpoint en la entrada, el checkpoint está un poco más atrás</li>
<li>Estos bosses opcionales tienen patrones de ataque más elaborados que los tradicionales, haciendolos más complejos que los obligatoreos</li>
<li>Estos bosses infingen más daño que un boss normal -> no estoy del todo seguro</li>
<li>Si derrotas a un 3 boss completando una etapa sin derrotar al boss opcional, este se irá para siempre, quedando solamente 2 más para combatir pero bloqueando una parte de zero, inabilitando la opción de repararlo</li>
</ul>
<p>Este ultimo punto es el más jodido de todos, porque gracias a esto tuve que reiniciar la partida 3 veces, ya que no derrotaba a todos los bosses opcionales y estos se iban para siempre. En un principio esto no me gusto para nada, porque era una dificultad y urgencia artifical que introducía el juego, no había ninguna razón aparente para que esto fuera así, para mi lógica si habían suficientes niveles para que uno de estos bosses opcionales espawnearan (3 para que espawneen todos por ejemplo), no había razón para que se fuera, si ya el caso que no los derrotas y te quedan 2 niveles, perfecto que desaparezca para siempre, pero que lo hiciera luego de derrotar el 3 nivel sin ningún aviso de que no volvería (tuve que googlear si es que desaparecía para siempre o no, cosa que no era posible cuando salio el juego).</p>
<p><em><strong>PERO</strong></em>, estos bosses opcionales con sus limitantes tuvieron el efecto deseado (o el que asumo que era):</p>
<ul>
<li>Extendio la duración del juego, pude haberlo teminado en el primer intento, pero estos bosses me hicieron reiniciar.</li>
<li>Buscar power ups: personalmente busco las mejoras de armadura y los reserve tanks y aumentos de vida, pero en esta ocación se hicieron prioridad, en mi primera pasada encontré los suficientes si así que este punto es a medias</li>
<li>Planear una ruta óptima: qué arma les hace más daño a estos bosses opcionales?? Esto que les hace daño es compatible con lo que necesito para conseguir power ups??</li>
</ul>
<p>Al menos la manera que logré hacerlo fue conseguir <em>sonic slicer</em> para hacerle buen daño a 2/3 bosses y <em>spin wheel</em> para acceder a algunas zonas secretas, conseguir mejoras de vida y al menos un reserve tank y luego aprenderme el patrón de los boses para ver como era mejor vencerlos.</p>
<p>Esto no es la gran cosa y no es que haya sido una estragía muy elaborada, pero fue una estrategía que requirió consideración y planificación, algo que otros mega mans anteriores no me habían hecho hacer, y eso hará que recuerde esta entrega, a diferencia de otras que se pierden en el olvido…</p></body></html>

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<!DOCTYPE html><html lang="en"><head><title></title><meta charset="UTF-8"><meta name="viewport" content="width=device-width, initial-scale=1"></head><body><ul><li><a href="#mega-man-x3">1 - Mega Man X3</a></li><li><a href="#brief">2 - Brief</a></li><li><a href="#thoughts">2 - Thoughts</a></li></ul><h1 id="mega-man-x3">Mega Man X3</h1>
<h2 id="brief">Brief</h2>
<blockquote>
<p>Mega Man X and his trusty partner Zero have a new force to reckon with. Who or what has caused a riot of Mavericks to break out in the experimental utopia known as Doppler Town?</p>
</blockquote>
<p>Named after the scientist reploid, Doppler Town was supposed to be a place where humans and reploids could live in harmony. After discovering a virus that was turning reploids to Mavericks, Dopplers anti-virus was a big success. But Doppler itself became infected with the virus and assembled a team to take out the Maverick Hunter Units. The Doppler Effect is about to unfold, with Mega Man X and Zero the only cure for the deadly virus!</p>
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<!DOCTYPE html><html lang="en"><head><title></title><meta charset="UTF-8"><meta name="viewport" content="width=device-width, initial-scale=1"></head><body><ul><li><a href="#mega-man-x4">1 - Mega Man X4</a></li><li><a href="#brief">2 - Brief</a></li><li><a href="#thoughts">2 - Thoughts</a></li></ul><h1 id="mega-man-x4">Mega Man X4</h1>
<h2 id="brief">Brief</h2>
<blockquote>
<p>X-PLOSIVE GAMEPLAY.
X-TREME GRAPHICS.
MEGA MAN X4!</p>
</blockquote>
<p>Vibrant Animation • Relentless Enemies
Unsurpassed Graphics • Hidden Secrets
Mega Man X4 bombards the PlayStation game console and never lets up!</p>
<p>Battle armies of Maverick Reploid Robots while mastering all-new strategic moves like the Air Hover and Zeros Saber Tactic system. Discover a myriad of power-ups, secret rooms, extra weapons and invincible vehicles to take on 8 all new X-Hunter Bosses. And for the first time, play as Mega Man X or battle with his mighty partner Zero in 2 separate adventures. Mega Man X4 - now you can be a hero, or a Zero!</p>
<ul>
<li>Now, play as Mega Man X or Zero!</li>
<li>New X-Hunter levels with vivid color, brilliant detail, intricate passages, secret rooms and hard-to-reach items.</li>
<li>Invincible vehicles like the Land Chaser superbike and other robot ride armors.</li>
</ul>
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<!DOCTYPE html><html lang="en"><head><title></title><meta charset="UTF-8"><meta name="viewport" content="width=device-width, initial-scale=1"></head><body><ul><li><a href="#mega-man-x5">1 - Mega Man X5</a></li><li><a href="#brief">2 - Brief</a></li><li><a href="#thoughts">2 - Thoughts</a></li></ul><h1 id="mega-man-x5">Mega Man X5</h1>
<h2 id="brief">Brief</h2>
<blockquote>
<p>Mega Man returns for more wild action in MEGA MAN X5. This time around, terrorists have attacked an asteroid colony and turned off its artificial gravity. Now, it is up to Mega Man and his friend Zero to defeat the terrorists, turn the gravity on, and keep the colony from crashing into the Earth. The gameplay is what fans of the series have come to expect: Mega Man must use his blasters and bombs to make his way through eight levels of running, jumping, and shooting action. If you decide to play as Zero, you will have to use a plasma sword and some cunning to get through the same levels. In either case, the characters will have to face tough bosses that have unique abilities. Once a boss is defeated, Mega Man and Zero can utilize the bosss talents. Only Mega Man and Zero can save the colony and the Earth in MEGA MAN X5.</p>
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<!DOCTYPE html><html lang="en"><head><title></title><meta charset="UTF-8"><meta name="viewport" content="width=device-width, initial-scale=1"></head><body><ul><li><a href="#mega-man-x6">1 - Mega Man X6</a></li><li><a href="#brief">2 - Brief</a></li><li><a href="#thoughts">2 - Thoughts</a></li></ul><h1 id="mega-man-x6">Mega Man X6</h1>
<h2 id="brief">Brief</h2>
<blockquote>
<p>Mission Critical… Zero is Missing… Search and Rescue!</p>
</blockquote>
<p>Its been three weeks since Earths near collision with the space colony Eurasia. The disaster was averted by Zeros heroics. Now, on a bruised and battered planet, tales of rampaging reploids are surfacing. Its up to Mega Man X to investigate these mysteries but its not going to be easy. Mega Man X must battle through a maze of levels and rescue reploids along the way. Return to battle again and again with the new Nightmare System, which randomizes level maps, enemies, and endings based on how you play the game. Mega Man X is back and now its personal!</p>
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<!DOCTYPE html><html lang="en"><head><title></title><meta charset="UTF-8"><meta name="viewport" content="width=device-width, initial-scale=1"></head><body><ul><li><a href="#mega-man-x7">1 - Mega Man X7</a></li><li><a href="#brief">2 - Brief</a></li><li><a href="#thoughts">2 - Thoughts</a></li></ul><h1 id="mega-man-x7">Mega Man X7</h1>
<h2 id="brief">Brief</h2>
<blockquote>
<p>The plot of Mega Man X7 takes place in the 22nd century, during an age when humans coexist with humanoid robots called “Reploids”. As some Reploids participate in violent and destructive crime, a police organization called the “Maverick Hunters” has been established to stamp out this activity. Maverick crime is rising in newly constructed cities. As this new crime wave hits, X retires, tired from the never-ending battles. A new group of vigilantes, Red Alert, is introduced. One of their members, Axl, decides he has had enough of their “murdering” and tries to leave the group. Red, the groups leader, is angered by Axl deserting, and goes on a rampage to get Axl back.</p>
</blockquote>
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<!DOCTYPE html><html lang="en"><head><title></title><meta charset="UTF-8"><meta name="viewport" content="width=device-width, initial-scale=1"></head><body><ul><li><a href="#mega-man-x8">1 - Mega Man X8</a></li><li><a href="#brief">2 - Brief</a></li><li><a href="#thoughts">2 - Thoughts</a></li></ul><h1 id="mega-man-x8">Mega Man X8</h1>
<h2 id="brief">Brief</h2>
<blockquote>
<p>Mega Man X 8 adds more depth and variety to this classic gaming series. With Earth in ruins after Sigmas invasion, humanity builds a new kind of reploid to colonize the moon. Sigma has corrupted their DNA and made them turn on humans. You and your teammates head to the moon for outer-space adventure of epic proportions!</p>
</blockquote>
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<!DOCTYPE html><html lang="en"><head><title></title><meta charset="UTF-8"><meta name="viewport" content="width=device-width, initial-scale=1"></head><body><ul><li><a href="#mega-man-zero-2">1 - Mega Man Zero 2</a></li><li><a href="#brief">2 - Brief</a></li><li><a href="#thoughts">2 - Thoughts</a></li></ul><h1 id="mega-man-zero-2">Mega Man Zero 2</h1>
<h2 id="brief">Brief</h2>
<blockquote>
<p>In Zeros next mission, he falls prey to a trap set by Neo Arcadias ruthless commander. Planning to trick Zero, he tries to use him to wreak chaos between reploids and humans once again. But, can he succeed?</p>
</blockquote>
<p>LAN Multiplayer.</p>
<p>If you have two cartridges and a link cable, the players can link two GBAs and take part in a two-player game. There are three modes available to take part in:</p>
<ul>
<li>Time Attack - Set a goal somewhere in the stage. After three tries, the player with the shortest time to the goal wins.</li>
<li>Enemy Battle - Defeat the most enemies from the generator within the time limit.</li>
<li>Get Item.</li>
<li>Collect the most items from the map within the time limit.</li>
</ul>
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<!DOCTYPE html><html lang="en"><head><title></title><meta charset="UTF-8"><meta name="viewport" content="width=device-width, initial-scale=1"></head><body><ul><li><a href="#mega-man-zero-3">1 - Mega Man Zero 3</a></li><li><a href="#brief">2 - Brief</a></li><li><a href="#thoughts">2 - Thoughts</a></li></ul><h1 id="mega-man-zero-3">Mega Man Zero 3</h1>
<h2 id="brief">Brief</h2>
<blockquote>
<p>Its the third chapter in the Mega Man Zero action adventure series for the Game Boy Advance. Featuring a new customization system, you can now equip Zero, with a combination of chips that will affect both his attributes and abilities, allowing you to adapt him to different challenges. Among his other new skills, Zero will now have weapon called the recoil rod. Now be jumps at double his normal height. These new skills will allow our hero to march into Arcadia to defeat the evil Omega single-handedly… Or will they?</p>
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<!DOCTYPE html><html lang="en"><head><title></title><meta charset="UTF-8"><meta name="viewport" content="width=device-width, initial-scale=1"></head><body><ul><li><a href="#mega-man-zero-4">1 - Mega Man Zero 4</a></li><li><a href="#brief">2 - Brief</a></li><li><a href="#thoughts">2 - Thoughts</a></li></ul><h1 id="mega-man-zero-4">Mega Man Zero 4</h1>
<h2 id="brief">Brief</h2>
<blockquote>
<p>Mega Man Zero 4 is a video game created by Capcom and Inti Creates for the Game Boy Advance in 2005. Its the fourth and final installment in the Mega Man Zero series, making Zero the first Mega Man subseries to see a proper conclusion.
The game introduces the Zero Knuckle, a weapon that lets Zero steal other enemies weapons and use them for himself, as well as a new mechanic where Zero can alter weather conditions before entering one of the eight main levels.</p>
</blockquote>
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<!DOCTYPE html><html lang="en"><head><title></title><meta charset="UTF-8"><meta name="viewport" content="width=device-width, initial-scale=1"></head><body><ul><li><a href="#mega-man-zero">1 - Mega Man Zero</a></li><li><a href="#brief">2 - Brief</a></li><li><a href="#thoughts">2 - Thoughts</a></li></ul><h1 id="mega-man-zero">Mega Man Zero</h1>
<h2 id="brief">Brief</h2>
<blockquote>
<p>Its your mission to help the exiled scientist Ciel discover the source of a new reploid energy! Play as Mega Mans pal Zero, the reploid from the Mega Man X series turned good by the infectious Sigma Virus and 100 years of sleep. Conquer your adversaries and find the energy source… or risk ultimate defeat. Its up to you to defend good from the destructive powers in the universe.</p>
</blockquote>
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<!DOCTYPE html><html lang="en"><head><title></title><meta charset="UTF-8"><meta name="viewport" content="width=device-width, initial-scale=1"></head><body><ul><li><a href="#mega-man-zx-advent">1 - Mega Man ZX Advent</a></li><li><a href="#brief">2 - Brief</a></li><li><a href="#thoughts">2 - Thoughts</a></li></ul><h1 id="mega-man-zx-advent">Mega Man ZX Advent</h1>
<h2 id="brief">Brief</h2>
<blockquote>
<p>In Mega Man ZX Advent, the main characters discover the power of the mysterious “Biometal model A,” which on its own has several attacks, but also has a special Megamerge ability which allows the character to transform into one of eight “Pseudoroid” bosses that each have a unique set of abilities. Once a boss is defeated, players can emulate their powers to find hidden routes, discover rare items and aid their battles against more powerful enemies. The title takes full advantage of the Nintendo DS features to enhance the action-packed gameplay and story line of the popular series.</p>
</blockquote>
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<!DOCTYPE html><html lang="en"><head><title></title><meta charset="UTF-8"><meta name="viewport" content="width=device-width, initial-scale=1"></head><body><ul><li><a href="#mega-man-zx">1 - Mega Man ZX</a></li><li><a href="#brief">2 - Brief</a></li><li><a href="#thoughts">2 - Thoughts</a></li></ul><h1 id="mega-man-zx">Mega Man ZX</h1>
<h2 id="brief">Brief</h2>
<blockquote>
<p>This game contains elements from the Mega Man X series and the Mega Man Zero series. The game introduces a new open-ended gameplay environment and the ability to select the protagonists gender, a first in the series. The players character, Vent or Aile, is on a 2-dimensional overlay map with sprites where he or she engages enemies to finish the mission. When Vent and Aile receive a Biometal, they are able to change form, gaining various abilities, such as the charge moves, or charging their weapon with an element of that Biometal; for example, Biometal H will charge the weapon with electricity. While in a special form, using the form-specific abilities use up weapon energy. When Vent and Aile receive the other half of the Biometal, they are able to perform a different special ability.</p>
</blockquote>
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<!DOCTYPE html><html lang="en"><head><title></title><meta charset="UTF-8"><meta name="viewport" content="width=device-width, initial-scale=1"></head><body><ul><li><a href="#mega-man">1 - Mega Man</a></li><li><a href="#brief">2 - Brief</a></li><li><a href="#thoughts">2 - Thoughts</a></li></ul><h1 id="mega-man">Mega Man</h1>
<h2 id="brief">Brief</h2>
<blockquote>
<p>Experience the game that started it all! Play as cybernetic hero Mega Man as you battle to stop the evil scientist Dr. Wily and his Robot Masters from taking over the world! A classic platformer in every sense of the word, Mega Man features timeless 8-bit graphics, a memorable soundtrack, and balanced but challenging gameplay that combine to create one of the most iconic video games of all time.</p>
</blockquote>
<p>Mega Man, known as Rockman in Japan, is a 1987 action-platform video game developed and published by Capcom for the Nintendo Entertainment System (NES). It was directed by Akira Kitamura, with Nobuyuki Matsushima as lead programmer, and is the first game of the Mega Man franchise and the original video game series. Mega Man was produced by a small team specifically for the home console market, a first for Capcom, who previously focused on arcade titles.</p>
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<!DOCTYPE html><html lang="en"><head><title></title><meta charset="UTF-8"><meta name="viewport" content="width=device-width, initial-scale=1"></head><body><ul><li><a href="#metal-hellsinger">1 - Metal: Hellsinger</a></li><li><a href="#brief">2 - Brief</a></li><li><a href="#thoughts">2 - Thoughts</a></li></ul><h1 id="metal-hellsinger">Metal: Hellsinger</h1>
<h2 id="brief">Brief</h2>
<blockquote>
<p>Strike terror into the hearts of demons and devils as you fight your way through eight Hells. Metal: Hellsinger is a rhythm FPS, brimming with diabolical enemies, powerful weapons, and metal music. Set out on an infernal journey in order to achieve the purest of goals: Vengeance.</p>
</blockquote>
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<!DOCTYPE html><html lang="en"><head><title></title><meta charset="UTF-8"><meta name="viewport" content="width=device-width, initial-scale=1"></head><body><ul><li><a href="#metal-slug-2">1 - Metal Slug 2</a></li><li><a href="#brief">2 - Brief</a></li><li><a href="#thoughts">2 - Thoughts</a></li></ul><h1 id="metal-slug-2">Metal Slug 2</h1>
<h2 id="brief">Brief</h2>
<blockquote>
<p>“METAL SLUG 2”, the 2nd entry in SNKs emblematic 2D run &#x26; gun action shooting game returns to the battlefield on the Steam gaming platform!</p>
</blockquote>
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<!DOCTYPE html><html lang="en"><head><title></title><meta charset="UTF-8"><meta name="viewport" content="width=device-width, initial-scale=1"></head><body><ul><li><a href="#metal-slug-3">1 - Metal Slug 3</a></li><li><a href="#brief">2 - Brief</a></li><li><a href="#thoughts">2 - Thoughts</a></li></ul><h1 id="metal-slug-3">Metal Slug 3</h1>
<h2 id="brief">Brief</h2>
<blockquote>
<p>“METAL SLUG 3”, the masterpiece in SNKs emblematic 2D run &#x26; gun action shooting game series, still continues to fascinate millions of fans worldwide to this day for its intricate dot-pixel graphics, and simple and intuitive game controls!</p>
</blockquote>
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<!DOCTYPE html><html lang="en"><head><title></title><meta charset="UTF-8"><meta name="viewport" content="width=device-width, initial-scale=1"></head><body><ul><li><a href="#metal-slug-4">1 - Metal Slug 4</a></li><li><a href="#brief">2 - Brief</a></li><li><a href="#thoughts">2 - Thoughts</a></li></ul><h1 id="metal-slug-4">Metal Slug 4</h1>
<h2 id="brief">Brief</h2>
<blockquote>
<p>One year after the events of Metal Slug 3, the world is trembling under the new threat of a mysterious but deadly cyber virus that threatens to attack and destroy any nations military computer system. With Tarma and Eri unable to help due to their own assignments in the matter, Marco and Fio are called in to investigate the situation and are joined by two newcomers, Nadia and Trevor. In their investigation, the group discovers that a terrorist organization known as Amadeus is behind the nefarious plot and that they head into battle against Amadeus forces, hoping to destroy the cyber virus before it gets the chance to wipe out the entire worlds military computer system</p>
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<!DOCTYPE html><html lang="en"><head><title></title><meta charset="UTF-8"><meta name="viewport" content="width=device-width, initial-scale=1"></head><body><ul><li><a href="#metal-slug-5">1 - Metal Slug 5</a></li><li><a href="#brief">2 - Brief</a></li><li><a href="#thoughts">2 - Thoughts</a></li></ul><h1 id="metal-slug-5">Metal Slug 5</h1>
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<p>A special disc that contains deep and intricate secrets about the Metal Slug project is stolen by a mysterious group called the Ptolemaic Army, whose specialty lies from within archaeological excavation and espionage. Marco and Tarma of the Peregrine Falcon Strike Force follow in hot pursuit against the group and in the process are joined by Eri and Fio of SPARROWS. Together once more, the quartet investigate the shrouded objective of the Ptolemaic Army.</p>
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<!DOCTYPE html><html lang="en"><head><title></title><meta charset="UTF-8"><meta name="viewport" content="width=device-width, initial-scale=1"></head><body><ul><li><a href="#metal-slug-6">1 - Metal Slug 6</a></li><li><a href="#brief">2 - Brief</a></li><li><a href="#thoughts">2 - Thoughts</a></li></ul><h1 id="metal-slug-6">Metal Slug 6</h1>
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<p>Metal Slug 6 returns to the Rebel-Martian alliance featured in Metal Slugs 2, X, and 3, but on a much broader scale. Rather than repeating the previous games events of the Martians breaking the alliance and the Rebels assisting the player in turn, the player now teams up with the Rebels and Martians to combat an even greater threat.</p>
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<p>Metal Slug 6 introduces a new play mechanic dubbed the Weapon Stock System. Two gun power-ups can now be carried at the same time. Players can switch between the two weapons, or simply put them both away in favor of the default weapon. When obtaining a new weapon power-up, it will automatically occupy the inactive slot, or, if both are holstered, replace the less recent weapon of the two.
The score is now multiplied by powers of 2. The faster the speed at which enemies are killed, the higher the power, as a meter at the bottom of the screen shows. When it says “Max” enemies and destructible objects will drop coins for an extra high score.</p>
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<!DOCTYPE html><html lang="en"><head><title></title><meta charset="UTF-8"><meta name="viewport" content="width=device-width, initial-scale=1"></head><body><ul><li><a href="#metal-slug-x">1 - Metal Slug X</a></li><li><a href="#brief">2 - Brief</a></li><li><a href="#thoughts">2 - Thoughts</a></li></ul><h1 id="metal-slug-x">Metal Slug X</h1>
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<p>An upgraded version of Metal Slug 2 (Metal Slug 2: Super Vehicle-001/I), titled Metal Slug X, was released in March 1999 for the Neo Geo MVS. It fixed slowdown problems from the original game, and increased the difficulty. Metal Slug X also introduced some new elements to the game system.</p>
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<!DOCTYPE html><html lang="en"><head><title></title><meta charset="UTF-8"><meta name="viewport" content="width=device-width, initial-scale=1"></head><body><ul><li><a href="#metal-slug">1 - Metal Slug</a></li><li><a href="#brief">2 - Brief</a></li><li><a href="#thoughts">2 - Thoughts</a></li></ul><h1 id="metal-slug">Metal Slug</h1>
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<p>Metal Slug is a 1996 run and gun arcade video game originally developed by Nazca Corporation and released by SNK for the Neo Geo MVS. It is the first installment in the eponymous series. Set in 2028, players assume the role of Peregrine Falcon Strike Force soldiers Marco Rossi and Tarma Roving on a fight against the Rebel Army led by Donald Morden and overthrow his coup détat to prevent a New World Order.</p>
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