Update from obsidian - thinkpad

Affected files:
.env.example
.obsidian/plugins/obsidian-omnivore/data.json
.utils/igdb.sh
Read Later/Highlighting fold text, community fork of null-ls, leetcode integration, reduce ram usage of LSP ....md
Read Later/Study shows stronger brain activity after writing on paper than on tablet or smartphone - Science....md
Read Later/The Unreasonable Effectiveness Of Plain Text.md
Read Later/Train Your Brain to Be More Creative.md
Read Later/You Don’t Actually Want Open World Games - YouTube.md
games/the-legend-of-zelda-a-link-between-worlds.md
games/the-legend-of-zelda-a-link-to-the-past.md
games/the-legend-of-zelda-breath-of-the-wild.md
games/the-legend-of-zelda-four-swords-adventures.md
games/the-legend-of-zelda-four-swords.md
games/the-legend-of-zelda-link-s-awakening-dx.md
games/the-legend-of-zelda-majora-s-mask.md
games/the-legend-of-zelda-ocarina-of-time.md
games/the-legend-of-zelda-phantom-hourglass.md
games/the-legend-of-zelda-skyward-sword.md
games/the-legend-of-zelda-spirit-tracks.md
games/the-legend-of-zelda-tears-of-the-kingdom.md
games/the-legend-of-zelda-the-minish-cap.md
games/the-legend-of-zelda-the-wind-waker.md
games/the-legend-of-zelda-twilight-princess.md
This commit is contained in:
Alexander Navarro 2023-10-24 11:33:20 -03:00
parent 04703d2398
commit ee28fb3fb7
23 changed files with 939 additions and 17 deletions

2
.env.example Normal file
View file

@ -0,0 +1,2 @@
IGDB_CLIENT_ID=""
IGDB_CLIENT_SECRET=""

View file

@ -3,7 +3,7 @@
"dateSavedFormat": "yyyy-MM-dd HH:mm:ss", "dateSavedFormat": "yyyy-MM-dd HH:mm:ss",
"apiKey": "ec3bba50-4770-471b-99b1-9953ca523d8c", "apiKey": "ec3bba50-4770-471b-99b1-9953ca523d8c",
"filter": "HIGHLIGHTS", "filter": "HIGHLIGHTS",
"syncAt": "2023-10-18T10:40:46", "syncAt": "2023-10-24T11:32:42",
"customQuery": "", "customQuery": "",
"template": "# {{{title}}}\n\n{{# note }}\n## Notes\n\n{{{ note }}}\n{{/ note }}\n{{#highlights.length}}\n## Highlights\n\n{{#highlights}}\n> [!quote] \n> {{{text}}} \n> \n> [source]({{{highlightUrl}}}) {{#labels}} #{{name}} {{/labels}}\n> {{#note}}\n>\n>> [!info] \n>> {{{note}}}\n\n{{/note}}\n{{/highlights}}\n{{/highlights.length}}\n---\n## Original\n\n{{{ content }}}", "template": "# {{{title}}}\n\n{{# note }}\n## Notes\n\n{{{ note }}}\n{{/ note }}\n{{#highlights.length}}\n## Highlights\n\n{{#highlights}}\n> [!quote] \n> {{{text}}} \n> \n> [source]({{{highlightUrl}}}) {{#labels}} #{{name}} {{/labels}}\n> {{#note}}\n>\n>> [!info] \n>> {{{note}}}\n\n{{/note}}\n{{/highlights}}\n{{/highlights.length}}\n---\n## Original\n\n{{{ content }}}",
"highlightOrder": "LOCATION", "highlightOrder": "LOCATION",

View file

@ -18,7 +18,7 @@ source "$root/.env"
if [[ -e /tmp/igdb-login.json ]]; then if [[ -e /tmp/igdb-login.json ]]; then
token=$(jq -r '.access_token' /tmp/igdb-login.json) token=$(jq -r '.access_token' /tmp/igdb-login.json)
else else
login_url="https://id.twitch.tv/oauth2/token?client_id=$CLIENT_ID&client_secret=$CLIENT_SECRET&grant_type=client_credentials" login_url="https://id.twitch.tv/oauth2/token?client_id=$IGDB_CLIENT_ID&client_secret=$IGDB_CLIENT_SECRET&grant_type=client_credentials"
token=$(curl -s -X POST "$login_url" | tee /tmp/igdb-login.json | jq -r '.access_token') token=$(curl -s -X POST "$login_url" | tee /tmp/igdb-login.json | jq -r '.access_token')
fi fi
@ -34,7 +34,7 @@ limit=100
preview=".[{n}] | .first_release_date = (.first_release_date // 0 | strflocaltime(\"%Y-%m-%d\")) | del(.id, .slug, .summary) | walk(if type == \"array\" then map((.name // .company.name)?) else . end )" preview=".[{n}] | .first_release_date = (.first_release_date // 0 | strflocaltime(\"%Y-%m-%d\")) | del(.id, .slug, .summary) | walk(if type == \"array\" then map((.name // .company.name)?) else . end )"
line=$(curl -s 'https://api.igdb.com/v4/games' \ line=$(curl -s 'https://api.igdb.com/v4/games' \
-H "Client-ID: $CLIENT_ID" \ -H "Client-ID: $IGDB_CLIENT_ID" \
-H "Authorization: Bearer $token" \ -H "Authorization: Bearer $token" \
-H 'Accept: application/json' \ -H 'Accept: application/json' \
-d "search \"$query\"; fields $fields; limit $limit;" | tee /tmp/igdb-query.json | -d "search \"$query\"; fields $fields; limit $limit;" | tee /tmp/igdb-query.json |

View file

@ -0,0 +1,350 @@
---
id: 512f7bbc-6ba0-11ee-be2a-83432433f852
title: |
Highlighting fold text, community fork of null-ls, leetcode integration, reduce ram usage of LSP servers, svelte inspector integration
status: ARCHIVED
tags:
- read-later
- RSS
date_added: 2023-10-15 16:10:23
url_omnivore: |
https://omnivore.app/me/highlighting-fold-text-community-fork-of-null-ls-leetcode-integr-18b3533f57b
url_original: |
https://dotfyle.com/this-week-in-neovim/55
---
# Highlighting fold text, community fork of null-ls, leetcode integration, reduce ram usage of LSP servers, svelte inspector integration
## Highlights
> [!quote]
> hinell/duplicate.nvim
>
> [source](https://omnivore.app/me/highlighting-fold-text-community-fork-of-null-ls-leetcode-integr-18b3533f57b#5de369b4-f406-446f-b59a-358d59dd9eb1) #Todo
>
>
>> [!info]
>> Add to nvim config
---
## Original
## Introduction
This week we have new features in Neovim Core, new plugins and new releases. Some new Neovim features include `:fclose` to close floating windows, support spaces in in directory names, treesitter highlighting in folds and NVIM\_APPNAME supports relative paths.
We have several new plugins, e.g. you can now grind LeetCode inside Neovim, mini.pick a new fuzzy finder + selector added to the mini.nvim library, and a plugin to start/stop LSP servers upon demand to keep RAM usage low etc..
Hope you enjoy!
## Neovim core
> Updates of Neovim itself, which are available on Neovim nightly.
> * [@neovim](https://twitter.com/neovim) on Twitter
> * [Neovim news](https://neovim.io/doc/user/news.html)
> * `:h news.txt` updates in Neovim directly
> * [PR's on GitHub](https://github.com/neovim/neovim/pulls)
* [:fclose to close floating window](https://github.com/neovim/neovim/commit/fd39f5ce8c9bbda1b77ff6c03553148fadac5d57)
* [Spaces can be used to separate directory names. To have a space in a directory name, precede it with an extra backslash, and escape the space](https://github.com/neovim/neovim/commit/f5eabaa9407ae3d1ccf6592337453c423eff3d9a)
* [Ignore swapfile for running Nvim processes](https://github.com/neovim/neovim/commit/29fe883aa9166bdbcae3f935523c75a8aa56fe45)
* [vim.lsp.util.parse\_snippet() will now strictly follow the snippet grammar defined by LSP, and hence previously parsed snippets might now be considered invalid input.](https://github.com/neovim/neovim/commit/eb1f0e8fcca756a00d287e23bf87554e0e7f6dfd)
* [vim.treesitter.foldtext() applies treesitter highlighting to foldtext.](https://github.com/neovim/neovim/commit/9ce1623837a817c3f4f5deff9c8ba862578b6009)
* [Better cmdline completion for string option value](https://github.com/neovim/neovim/commit/01c51a491330bd10202c73aff92c0978984c0692)
* [Support toggling showing of float window](https://github.com/neovim/neovim/commit/4200a0f1678c06c6da4e4cfb0184c29c1174ed21)
* [NVIM\_APPNAME now supports relative paths](https://github.com/neovim/neovim/commit/a66b0fdfaa35715c832b98b8941cc5673505e0c2)
### Highlighted folds on Neovim Nightly
![](https://proxy-prod.omnivore-image-cache.app/0x0,ss9FR9nPpf2xd7VL3QE_RfLsetWTtmxbY61RRMWJImHA/https://user-images.githubusercontent.com/76068197/275348092-0703f60e-6593-46d5-9c71-a24bd2d66e0c.png)
* [PR](https://github.com/neovim/neovim/pull/25209)
* [Reddit](https://www.reddit.com/r/neovim/comments/16sqyjz/finally%5Fwe%5Fcan%5Fhave%5Fhighlighted%5Ffolds/)
## Neovim Plugin Community
> Neovim is full of active plugins. This section is about the community and what is going on.
---
### Resources & articles
#### Open Neovim From Your Browser - Integrating nvim with Sveltes Inspector
* [Blog](https://theosteiner.de/open-neovim-from-your-browser-integrating-nvim-with-sveltes-inspector)
* [Reddit](https://www.reddit.com/r/neovim/comments/177p9fj/open%5Fneovim%5Ffrom%5Fyour%5Fbrowser%5Fintegrating%5Fnvim/)
---
### New plugins
#### none-ls.nvim is a community fork of null-ls.nvim
> null-ls.nvim reloaded / Use Neovim as a language server to inject LSP diagnostics, code actions, and more via Lua.
null-ls.nvim fork, maintained by the community. Only the repository name has changed for compatibility reasons. All the API's will stay as is.
Migrate by replacing `jose-elias-alvarez/null-ls.nvim` with `nvimtools/none-ls.nvim` in your package manager.
* [GitHub](https://github.com/nvimtools/none-ls.nvim)
* [Dotfyle](https://dotfyle.com/plugins/nvimtools/none-ls.nvim)
* [Reddit](https://www.reddit.com/r/neovim/comments/16wystn/nonelsnvim%5Fis%5Fa%5Fcommunity%5Ffork%5Fof%5Fnulllsnvim/)
#### kawre/leetcode.nvim
![](https://proxy-prod.omnivore-image-cache.app/0x0,s-nS7H-H7wHHTmPvfG-wYq6Nm4dc-d7uCDI5EGUQUPi4/https://user-images.githubusercontent.com/76068197/275347053-9da7144f-3228-458a-8b4a-d90c0697a5ad.png)
> A Neovim plugin enabling you to solve LeetCode problems within Neovim.
* [GitHub](https://github.com/kawre/leetcode.nvim)
* [Dotfyle](https://dotfyle.com/plugins/kawre/leetcode.nvim)
* [Reddit](https://www.reddit.com/r/neovim/comments/173ctlz/leetcodenvim%5Fsolve%5Fleetcode%5Fproblems%5Fwithin%5Fneovim/)
#### echasnovski/mini.pick
![](https://proxy-prod.omnivore-image-cache.app/0x0,s39XpvBv25BzmpXHxoR7A457BdtASjng52-Nraygomjo/https://user-images.githubusercontent.com/76068197/275347316-ab621b68-d2a8-4386-a78d-ca5fdac782a9.png)
> pick anything. Interactive non-blocking picker with one window design, toggleable preview, fast default matching, built-in pickers, and more
* [GitHub](https://github.com/echasnovski/mini.pick)
* [Dotfyle](https://dotfyle.com/plugins/echasnovski/mini.pick)
* [Reddit](https://www.reddit.com/r/neovim/comments/176yv8g/minipick%5Fpick%5Fanything%5Finteractive%5Fnonblocking/)
#### hinell/lsp-timeout.nvim
![](https://proxy-prod.omnivore-image-cache.app/0x0,sgj8zqD5oSQCb-ORZmumOFzudjNHrLNufD7JlTpy5urI/https://user-images.githubusercontent.com/76068197/275345414-3aa97afd-c01b-4fe8-b366-27bc0d8bfb4f.png)
> Start/stop LSP servers upon demand; keeps RAM usage low
Some LSP servers are terribly inefficient at memory management and can easily take up gigabytes of RAM MBs if left unattended (just like VS Code huh?!). This plugin prevents excessive memory usage by stopping and restarting LSP servers automatically upon gaining or loosing window focus, keeping neovim fast.
* [GitHub](https://github.com/hinell/lsp-timeout.nvim)
* [Dotfyle](https://dotfyle.com/plugins/hinell/lsp-timeout.nvim)
* [Reddit](https://www.reddit.com/r/neovim/comments/16vkkj8/lsptimeoutnvim/)
---
#### luckasRanarison/clear-action.nvim
![](https://proxy-prod.omnivore-image-cache.app/0x0,seOp3qhUyv-KN0pPWVksq0S1sQrzgNR1ebFvWYsFGHYw/https://github.com/luckasRanarison/clear-action.nvim/assets/101930730/bdf6be6c-e463-4b60-98f7-d5d2aea4450d)
> Predictable LSP code actions
A simple Neovim plugin that enhances LSP code actions with fully customizable signs, personalized actions, and server-specific mappings, making code actions more predictable.
* [GitHub](https://github.com/luckasRanarison/clear-action.nvim)
* [Dotfyle](https://dotfyle.com/plugins/luckasRanarison/clear-action.nvim)
* [Reddit](https://www.reddit.com/r/neovim/comments/16v32p5/clearactionnvim%5Fmakes%5Flsp%5Fcode%5Factions/)
---
#### JMarkin/gentags.lua
> autogenerate tags for neovim
* [GitHub](https://github.com/JMarkin/gentags.lua)
* [Dotfyle](https://dotfyle.com/plugins/JMarkin/gentags.lua)
---
#### roobert/palette.nvim
![](https://proxy-prod.omnivore-image-cache.app/0x0,s8b0Q9_Xq79ZxkXKntykjcCCimV7CZNvJCliwh7P3BWY/https://github.com/roobert/palette.nvim/assets/226654/2d7ff03c-f1d5-46b9-9359-973fcf7002ed)
> 🎨 Palette - A beautiful, versatile, systematic, Neovim theme system
Palette is a Neovim theme system to make creating and customizing themes easy.
Highlight groups are logically arranged to strike a harmonious balance between clarity and aesthetic appeal.
Caching ensures themes are performant.
Build easily distributable themes using the provided build script.
Generate application color schemes, such as for LS\_COLORS and iterm2 for matching terminal feel.
* [GitHub](https://github.com/roobert/palette.nvim)
* [Dotfyle](https://dotfyle.com/plugins/roobert/palette.nvim)
* [Reddit](https://www.reddit.com/r/neovim/comments/16smdr6/introducing%5Froobertpalettenvim%5Fa%5Fbeautiful/)
---
#### MunifTanjim/nougat.nvim
![](https://proxy-prod.omnivore-image-cache.app/0x0,sBQFkFPJmYnt_ybC-QlTLMUDHmtH1dUWINAJLYuzPkV8/https://raw.githubusercontent.com/wiki/MunifTanjim/nougat.nvim/media/bubbly-statusline.png) ![](https://proxy-prod.omnivore-image-cache.app/0x0,s8721VcLMluVw2o5zbqpq42Cou9n_DNRnQ-6EEYIaZDA/https://raw.githubusercontent.com/wiki/MunifTanjim/nougat.nvim/media/pointy-statusline.png) ![](https://proxy-prod.omnivore-image-cache.app/0x0,sdxJRzRzMam9Pp5vuY69AdXlipU1JYPRZ4t_bLOL0y_g/https://raw.githubusercontent.com/wiki/MunifTanjim/nougat.nvim/media/slanty-statusline.png)
> 🍫 Hyperextensible Statusline / Tabline / Winbar for Neovim 🚀
* [GitHub](https://github.com/MunifTanjim/nougat.nvim)
* [Dotfyle](https://dotfyle.com/plugins/MunifTanjim/nougat.nvim)
---
#### trimclain/builder.nvim
![](https://proxy-prod.omnivore-image-cache.app/0x0,ssQSPS4kiVqJmf8x8O7zqevhYjyAgS-oxuOyaaU2VRLg/https://github.com/trimclain/builder.nvim/assets/84108846/6f94dc76-b652-4ac8-b54e-c3d19aaebdaa)
> Simple building plugin for neovim
* [GitHub](https://github.com/trimclain/builder.nvim)
* [Dotfyle](https://dotfyle.com/plugins/trimclain/builder.nvim)
* [Reddit](https://www.reddit.com/r/neovim/comments/16qwcl7/buildernvim%5Fsimple%5Fbuild%5Fplugin%5Ffor%5Fneovim/)
---
#### niuiic/git-log.nvim
![](https://proxy-prod.omnivore-image-cache.app/0x0,suRdnhdGKggw0zuXb7Axpp8Ykw_8unFeoGTBiquP2o84/https://user-images.githubusercontent.com/76068197/275345480-b7d2cc41-5e59-4a13-a5b7-cadf3e5ecbdd.png)
> Check git log of the selected code.
* [GitHub](https://github.com/niuiic/git-log.nvim)
* [Dotfyle](https://dotfyle.com/plugins/niuiic/git-log.nvim)
---
#### 2KAbhishek/nerdy.nvim
![](https://proxy-prod.omnivore-image-cache.app/0x0,sO3ro_AEJRwkyAM2Zgz3qr5ZpUkndJ4K7GkSz9HLc0oQ/https://user-images.githubusercontent.com/76068197/275345538-f957e324-fbd6-408c-a0c2-810b29559a6e.png)
> Find Nerd Glyphs Easily 🤓🔭
Do you like Nerd fonts, but don't like going over to the site just to find a glyph? nerdy.nvim, is a super handy plugin that lets you easily search, preview and insert any nerd font glyph from Neovim!
* [GitHub](https://github.com/2KAbhishek/nerdy.nvim)
* [Dotfyle](https://dotfyle.com/plugins/2KAbhishek/nerdy.nvim)
* [Reddit](https://www.reddit.com/r/neovim/comments/16qr135/nerdynvim%5Feasily%5Ffind%5Fand%5Finsert%5Fnerd%5Ffont%5Fglyphs/)
---
#### David-Kunz/gen.nvim
![](https://proxy-prod.omnivore-image-cache.app/0x0,sDEgBaEypwAzP6zU-c2NJ7cP01Q09bjxV4HNeiC_XbrU/https://user-images.githubusercontent.com/1009936/273126287-7b5f2b40-c678-47c5-8f21-edf9516f6034.jpg)
> Neovim plugin to generate text using LLMs with customizable prompts
* [GitHub](https://github.com/David-Kunz/gen.nvim)
* [Dotfyle](https://dotfyle.com/plugins/David-Kunz/gen.nvim)
* [Reddit](https://www.reddit.com/r/neovim/comments/16x1zf7/local%5Fllms%5Fin%5Fneovim%5Fgennvim/)
* [Youtube](https://www.youtube.com/watch?v=FIZt7MinpMY)
---
#### VidocqH/data-viewer.nvim
![](https://proxy-prod.omnivore-image-cache.app/0x0,srNNDmEeUxRH-7_Y1wRlwYn94Oat2ouVMlUCBmdHneEI/https://github.com/VidocqH/data-viewer.nvim/assets/16725418/7b933b3a-fd4e-4758-9917-9055c35796db)
> Table view for data files, csv, tsv
Lightweight neovim plugin provides a table view for inspect data files such as csv, tsv
* [GitHub](https://github.com/VidocqH/data-viewer.nvim)
* [Dotfyle](https://dotfyle.com/plugins/VidocqH/data-viewer.nvim)
---
#### hinell/duplicate.nvim
![](https://proxy-prod.omnivore-image-cache.app/0x0,slEysMO2620IzV16kXsH9RrCm7Ei5n-k7nnKR6htL-2Q/https://user-images.githubusercontent.com/76068197/275346764-065046c6-d267-4c8f-bf52-6b9fa0683229.png)
> Duplicate visual selection, lines, and textobjects
Duplicate lines in different directions (up/down) by specified offset Duplicate visual selection & line-wise blocks
* [GitHub](https://github.com/hinell/duplicate.nvim)
* [Dotfyle](https://dotfyle.com/plugins/hinell/duplicate.nvim)
* [Reddit](https://www.reddit.com/r/neovim/comments/16vkd4x/duplicatenvim/)
---
#### niuiic/remote.nvim
![](https://proxy-prod.omnivore-image-cache.app/0x0,sltK2sIjx8vjII6g18eOoH3oI0BmzGHzVDlVE9RdUdLA/https://raw.githubusercontent.com/niuiic/assets/main/remote.nvim/usage.gif)
> Edit remote files locally.
Edit remote files with local neovim configuration.
Edit them as local directories.
No other dependencies required for remote machine except ssh.
* [GitHub](https://github.com/niuiic/remote.nvim)
* [Dotfyle](https://dotfyle.com/plugins/niuiic/remote.nvim)
---
#### niuiic/typst-preview.nvim
![](https://proxy-prod.omnivore-image-cache.app/0x0,sE0IeNg46_eRW_AAomtq470uTgYbmvFlRqfrozGff0FY/https://raw.githubusercontent.com/niuiic/assets/main/typst-preview.nvim/usage.gif)
> Neovim plugin to preview typst document.
Generate pdf files by typst compile. Respond to subsequent file changes with typst-lsp. Redirect these pdf files to a fixed path when you switch buffer. Preview this pdf by a pdf viewer with the ability to respond to the file changes.
* [GitHub](https://github.com/niuiic/typst-preview.nvim)
* [Dotfyle](https://dotfyle.com/plugins/niuiic/typst-preview.nvim)
---
#### SalOrak/whaler.nvim
![](https://proxy-prod.omnivore-image-cache.app/0x0,sFs6Ddy-8eYOlxjXwza6MvJFpi5bUL_iCLP3Ipz6DvL0/https://raw.githubusercontent.com/SalOrak/whaler.nvim/main/whaler-example.gif)
> Telescope extension to change between directories blazingly fast
Whaler is a Telescope extension to move between directories. It is based on the concept of [tmux-windowizer](https://github.com/ThePrimeagen/.dotfiles/blob/master/bin/.local/scripts/tmux-windowizer) which uses a set of directories and fzf to move to another directory whilst creating a new tmux session.
* [GitHub](https://github.com/SalOrak/whaler.nvim)
* [Dotfyle](https://dotfyle.com/plugins/SalOrak/whaler.nvim)
* [Reddit](https://www.reddit.com/r/neovim/comments/16wgw0b/whalernvim/)
---
#### gsuuon/note.nvim
![](https://proxy-prod.omnivore-image-cache.app/0x0,sBOuCCo6p72mfZPAiqP1Ivk-u3waye8dHKUsd-UNJfxY/https://github.com/gsuuon/note.nvim/assets/6422188/813e74e7-d9dc-4b5f-b433-4ef294491797)
> Notes in neovim
A simple Neovim note taking plugin with daily notes, task tracking and syntax highlighting.
note.nvim makes it easy to take working notes and track tasks. It adds commands to help manipulate task items, create daily notes, and navigate within (and between) notes.
* [GitHub](https://github.com/gsuuon/note.nvim)
* [Dotfyle](https://dotfyle.com/plugins/gsuuon/note.nvim)
---
#### A retrospective on why Nyoom is archived
* [Reddit](https://www.reddit.com/r/neovim/comments/16sk266/nyoom%5Fwhy%5Fim%5Fultimately%5Farchiving%5Fit%5Fa%5Fshort/)
#### indent-blankline.nvim v3 is released
* [GitHub](https://github.com/lukas-reineke/indent-blankline.nvim)
* [Dotfyle](https://dotfyle.com/plugins/lukas-reineke/indent-blankline.nvim)
* [Migration guide](https://github.com/lukas-reineke/indent-blankline.nvim/wiki/Migrate-to-version-3)
* [Reddit](https://www.reddit.com/r/neovim/comments/16u5abl/indent%5Fblankline%5Fv3%5Fis%5Freleased/)
#### LazyVim 10.0.0 has been released!
* [GitHub](https://github.com/LazyVim/LazyVim)
* [Dotfyle](https://dotfyle.com/plugins/LazyVim/LazyVim)
* [Changelog](https://github.com/LazyVim/LazyVim/blob/main/CHANGELOG.md)
* [Reddit](https://www.reddit.com/r/neovim/comments/1766fl1/lazyvim%5F1000%5Fhas%5Fbeen%5Freleased/)
---
## Contributing
Add your the plugin in either of the following to be featured in This Week in Neovim and Dotfyle:
* [rockerBOO/awesome-neovim](https://github.com/rockerBOO/awesome-neovim)
* [SUBMITTED\_PLUGINS.md](https://github.com/codicocodes/dotfyle/blob/main/SUBMITTED-PLUGINS.md)
Contribute to the development of Dotfyle:
* File issues and submit pull requests on [GitHub](https://github.com/codicocodes/dotfyle)
* Discuss ideas on [Discord](https://discord.gg/AMbnnN5eep)

View file

@ -0,0 +1,72 @@
---
id: bcb6f4ba-cb8e-4e8d-847f-911cda184b83
title: |
Study shows stronger brain activity after writing on paper than on tablet or smartphone | ScienceDaily
status: ARCHIVED
tags:
- read-later
date_added: 2023-10-23 10:56:32
url_omnivore: |
https://omnivore.app/me/study-shows-stronger-brain-activity-after-writing-on-paper-than--18b5cd2abed
url_original: |
https://www.sciencedaily.com/releases/2021/03/210319080820.htm
---
# Study shows stronger brain activity after writing on paper than on tablet or smartphone | ScienceDaily
## Highlights
> [!quote]
> "Our take-home message is to use paper notebooks for information we need to learn or memorize," said Sakai.
>
> [source](https://omnivore.app/me/study-shows-stronger-brain-activity-after-writing-on-paper-than--18b5cd2abed#1c9a0a5a-c3a9-40d8-a6de-9e986dd27aec)
> > [!quote]
> Researchers say that personalizing digital documents by highlighting, underlining, circling, drawing arrows, handwriting color-coded notes in the margins, adding virtual sticky notes, or other types of unique mark-ups can mimic analog-style spatial enrichment that may enhance memory.
>
> [source](https://omnivore.app/me/study-shows-stronger-brain-activity-after-writing-on-paper-than--18b5cd2abed#85a6ad74-1b87-4f32-95b3-f0a549d32089)
> > [!quote]
> Although the current research focused on learning and memorization, the researchers encourage using paper for creative pursuits as well.
>
> "It is reasonable that one's creativity will likely become more fruitful if prior knowledge is stored with stronger learning and more precisely retrieved from memory. For art, composing music, or other creative works, I would emphasize the use of paper instead of digital methods," said Sakai.
>
> [source](https://omnivore.app/me/study-shows-stronger-brain-activity-after-writing-on-paper-than--18b5cd2abed#aeb79efa-7582-4493-94e1-6a7004b5ed80)
> ---
## Original
FULL STORY
---
A study of Japanese university students and recent graduates has revealed that writing on physical paper can lead to more brain activity when remembering the information an hour later. Researchers say that the unique, complex, spatial and tactile information associated with writing by hand on physical paper is likely what leads to improved memory.
"Actually, paper is more advanced and useful compared to electronic documents because paper contains more one-of-a-kind information for stronger memory recall," said Professor Kuniyoshi L. Sakai, a neuroscientist at the University of Tokyo and corresponding author of the research recently published in _Frontiers in Behavioral Neuroscience_. The research was completed with collaborators from the NTT Data Institute of Management Consulting.
Contrary to the popular belief that digital tools increase efficiency, volunteers who used paper completed the note-taking task about 25% faster than those who used digital tablets or smartphones.
Although volunteers wrote by hand both with pen and paper or stylus and digital tablet, researchers say paper notebooks contain more complex spatial information than digital paper. Physical paper allows for tangible permanence, irregular strokes, and uneven shape, like folded corners. In contrast, digital paper is uniform, has no fixed position when scrolling, and disappears when you close the app.
"Our take-home message is to use paper notebooks for information we need to learn or memorize," said Sakai.
In the study, a total of 48 volunteers read a fictional conversation between characters discussing their plans for two months in the near future, including 14 different class times, assignment due dates and personal appointments. Researchers performed pre-test analyses to ensure that the volunteers, all 18-29 years old and recruited from university campuses or NTT offices, were equally sorted into three groups based on memory skills, personal preference for digital or analog methods, gender, age and other aspects.
Volunteers then recorded the fictional schedule using a paper datebook and pen, a calendar app on a digital tablet and a stylus, or a calendar app on a large smartphone and a touch-screen keyboard. There was no time limit and volunteers were asked to record the fictional events in the same way as they would for their real-life schedules, without spending extra time to memorize the schedule.
After one hour, including a break and an interference task to distract them from thinking about the calendar, volunteers answered a range of simple (When is the assignment due?) and complex (Which is the earlier due date for the assignments?) multiple choice questions to test their memory of the schedule. While they completed the test, volunteers were inside a magnetic resonance imaging (MRI) scanner, which measures blood flow around the brain. This is a technique called functional MRI (fMRI), and increased blood flow observed in a specific region of the brain is a sign of increased neuronal activity in that area.
Participants who used a paper datebook filled in the calendar within about 11 minutes. Tablet users took 14 minutes and smartphone users took about 16 minutes. Volunteers who used analog methods in their personal life were just as slow at using the devices as volunteers who regularly use digital tools, so researchers are confident that the difference in speed was related to memorization or associated encoding in the brain, not just differences in the habitual use of the tools.
Volunteers who used analog methods scored better than other volunteers only on simple test questions. However, researchers say that the brain activation data revealed significant differences.
Volunteers who used paper had more brain activity in areas associated with language, imaginary visualization, and in the hippocampus -- an area known to be important for memory and navigation. Researchers say that the activation of the hippocampus indicates that analog methods contain richer spatial details that can be recalled and navigated in the mind's eye.
"Digital tools have uniform scrolling up and down and standardized arrangement of text and picture size, like on a webpage. But if you remember a physical textbook printed on paper, you can close your eyes and visualize the photo one-third of the way down on the left-side page, as well as the notes you added in the bottom margin," Sakai explained.
Researchers say that personalizing digital documents by highlighting, underlining, circling, drawing arrows, handwriting color-coded notes in the margins, adding virtual sticky notes, or other types of unique mark-ups can mimic analog-style spatial enrichment that may enhance memory.
Although they have no data from younger volunteers, researchers suspect that the difference in brain activation between analog and digital methods is likely to be stronger in younger people.
"High school students' brains are still developing and are so much more sensitive than adult brains," said Sakai.
Although the current research focused on learning and memorization, the researchers encourage using paper for creative pursuits as well.
"It is reasonable that one's creativity will likely become more fruitful if prior knowledge is stored with stronger learning and more precisely retrieved from memory. For art, composing music, or other creative works, I would emphasize the use of paper instead of digital methods," said Sakai.

View file

@ -121,23 +121,21 @@ _"Ulysses and the Sirens"_ [John William Waterhouse](https://en.wikipedia.org/wi
notes: notes:
## ==[Tie Yourself to the Mast](#tie-yourself-to-the-mast)== ## [Tie Yourself to the Mast](#tie-yourself-to-the-mast)
==%%pron. oh diss e us%% %%pron. oh diss e us%% In the Odyssey, Odysseus (confusingly called Ulysses in English literature) had to travel through siren-infested waters.
In the Odyssey, Odysseus (confusingly called Ulysses in English literature) had to travel through siren-infested waters.==
==This was a well-understood problem in his world. This was a well-understood problem in his world. Sailors would simply solve this by putting wax in their ears, so the sirens' tempting song wouldn't lure them to their deaths.
Sailors would simply solve this by putting wax in their ears, so the sirens' tempting song wouldn't lure them to their deaths.==
==But Odysseus had a challenge: He WANTED to hear the Sirens' beautiful song. He certainly didn't want to drown, so he ordered his crew to tie him to the mast of the ship, and to ignore any of his pleas to let him go, until safety.== But Odysseus had a challenge: He WANTED to hear the Sirens' beautiful song. He certainly didn't want to drown, so he ordered his crew to tie him to the mast of the ship, and to ignore any of his pleas to let him go, until safety.
==This way, he was able to guard against future bad decisions he knew he would make by setting up a framework to control his future self.== This way, he was able to guard against future bad decisions he knew he would make by setting up a framework to control his future self.
==This is the Ulysses pact, and it's a very common trick:== This is the Ulysses pact, and it's a very common trick:
* ==Leaving your credit card or car keys at home when going out drinking is a Ulysses pact.== * Leaving your credit card or car keys at home when going out drinking is a Ulysses pact.
* ==Publishing a warrant canary on your company's website is a Ulysses pact,== * Publishing a warrant canary on your company's website is a Ulysses pact,
* ==and standardising all your tools on plain text is a Ulysses pact.== * and standardising all your tools on plain text is a Ulysses pact.
--- ---
@ -171,9 +169,9 @@ The natural way to do this is by talking to one another. But talking does not sc
--- ---
=="The difference between science and screwing around is== _==writing it down==_==."== "The difference between science and screwing around is _writing it down_."
## ==[— Adam Savage](#-adam-savage)== ## [— Adam Savage](#-adam-savage)
notes: notes:

View file

@ -0,0 +1,106 @@
---
id: 6f1925bb-b86c-40d2-9363-6784aa2d402f
title: |
Train Your Brain to Be More Creative
status: ARCHIVED
tags:
- read-later
date_added: 2023-10-23 10:56:30
url_omnivore: |
https://omnivore.app/me/train-your-brain-to-be-more-creative-18b5cd2a390
url_original: |
https://hbr.org/2021/06/train-your-brain-to-be-more-creative
---
# Train Your Brain to Be More Creative
## Highlights
> [!quote]
> ## **Engage with nature**
>
> Its been proven that [spending time in nature](https://greatergood.berkeley.edu/article/item/how%5Fnature%5Fmakes%5Fyou%5Fkinder%5Fhappier%5Fmore%5Fcreative) makes us more creative. Looking at trees and leaves — instead of our electronic devices — reduces our anxiety, lowers our heart rates, soothes us, and allows our brains to make [connections more easily](https://bjsm.bmj.com/content/49/4/272.abstract?sid=56b97a4c-0e75-46d0-a6ba-41c7f41a089c).
>
> By spending time in nature, Im not referring to a trek in the wilderness either. Walking in an urban green space for just 25 minutes can quiet our brains and help us switch into autopilot node. According to the [_British Journal of Sports Medicine_](https://bjsm.bmj.com/content/49/4/272?sid=56b97a4c-0e75-46d0-a6ba-41c7f41a089c), this state sparks our present awareness and fuels imagination. We are more easily able to connect existing notions, thoughts, and images to form a new, relevant, and useable concept.
>
> [source](https://omnivore.app/me/train-your-brain-to-be-more-creative-18b5cd2a390#9190b653-c9fe-4438-b02d-10ac2095ecd1)
> > [!quote]
> You may have heard that creativity uses your right brain while your left brain is triggered during more analytical tasks. Well, [neuroscientists have found](https://www.livescience.com/39671-roots-of-creativity-found-in-brain.html) that creativity actually draws on your _entire_ brain — and meditation can you give you access to it.
>
> [source](https://omnivore.app/me/train-your-brain-to-be-more-creative-18b5cd2a390#6b9b547e-2d87-4b4e-8fb5-76c0fe82be37)
> > [!quote]
> Try to add workout time on your calendar and make sure not to skip it. If you feel you dont have time for a dedicated workout, block 20 minutes on your calendar and spend that time doing stretches at your desk.
>
> [source](https://omnivore.app/me/train-your-brain-to-be-more-creative-18b5cd2a390#339a25cd-d9b8-4c5c-90bb-34f31965dea8)
> ---
## Original
[ ![](https://proxy-prod.omnivore-image-cache.app/0x0,soxosZVFQZnXwxzP9rgu_9TRZBUG3bjD3lZNejHcEJZc/https://hbr.org/resources/css/images/ascend/Ascend-Landing-FINAL.png) ](https://hbr.org/ascend)
Where your work meets your life.
![](https://proxy-prod.omnivore-image-cache.app/0x0,sMVn7kBr4jEHmNBxbTdR1-qfuR5jP7cDJsmkVG0w5jRY/https://hbr.org/resources/images/article_assets/2021/06/A_Jun21_16_1255250589.jpg)
Anastasia Usenko/Getty Images
Creativity isnt inherent. You have to hone it. Here are a few ways to do that, based on neuroscience. Engage with nature: Looking at trees and leaves, instead of our electronic devices, reduces our anxiety, lowers our heart rates, soothes us, and allows our brains to...
[![Ascend logo](https://proxy-prod.omnivore-image-cache.app/105x20,sdbRjRBiTtM89dGr0O-MZ2bZF4PuOMPYm7J_ky4ZT0M4/https://hbr.org/resources/images/article_assets/2020/10/Ascend_Logo_2020_2x.png)](https://hbr.org/insight-center/ascend)
Where your work meets your life. See more from Ascend [here](https://hbr.org/insight-center/ascend).
I dont do ruts.
Not because Im some brilliant creative, but because Ive learned how my brain works. Your brain needs fuel, and it needs to be stretched to create those “OMG!” moments on demand.
Think about it. Great athletes train their bodies for days, weeks, and years to whip them into peak performance. Why, then, wouldnt a creator do the same with their brain?
Ive spent more than two decades (and counting) in the advertising industry, and contrary to popular belief, creativity isnt inherent. You have to hone it. Over time, Ive figured out what I need to do to get ideas flowing freely, and a lot of that insight comes from my interest in neuroscience. The more we learn about the workings of our gray matter, the better we can train it, control it, and make it do what we want.
Here a few things that have worked for me over the years.
## **Engage with nature**
Its been proven that [spending time in nature](https://greatergood.berkeley.edu/article/item/how%5Fnature%5Fmakes%5Fyou%5Fkinder%5Fhappier%5Fmore%5Fcreative) makes us more creative. Looking at trees and leaves — instead of our electronic devices — reduces our anxiety, lowers our heart rates, soothes us, and allows our brains to make [connections more easily](https://bjsm.bmj.com/content/49/4/272.abstract?sid=56b97a4c-0e75-46d0-a6ba-41c7f41a089c).
By spending time in nature, Im not referring to a trek in the wilderness either. Walking in an urban green space for just 25 minutes can quiet our brains and help us switch into autopilot node. According to the [_British Journal of Sports Medicine_](https://bjsm.bmj.com/content/49/4/272?sid=56b97a4c-0e75-46d0-a6ba-41c7f41a089c), this state sparks our present awareness and fuels imagination. We are more easily able to connect existing notions, thoughts, and images to form a new, relevant, and useable concept.
So make disconnecting a priority. Take a walk in your neighborhood park, stroll along the beach, or just add plants to your balcony and spend some time out there. For me, walking my dog — even when my name is not on the family schedule — works. Youll feel the benefits of moving away from screens almost immediately.
## **Meditate**
I know, I know, youve heard this a million times: [Meditation](https://www.frontiersin.org/articles/10.3389/fpsyg.2013.01020/full) clears our minds of jumbled thoughts, and gives our brains the space to observe and reflect, improving task concentration and enhancing our ability to make smart decisions.
But did you know that meditation also puts the entire brain to work?
You may have heard that creativity uses your right brain while your left brain is triggered during more analytical tasks. Well, [neuroscientists have found](https://www.livescience.com/39671-roots-of-creativity-found-in-brain.html) that creativity actually draws on your _entire_ brain — and meditation can you give you access to it.
This intentional practice can be as simple as closing your eyes and focusing on your breath. Headspace, the popular meditation app, even has guided meditations for inspiring creativity. The idea is that when we intentionally pause in awareness, [we allow our minds the freedom and space to be still and creative](https://www.headspace.com/meditation/creativity). I practice this between meetings. I find a quiet space, focus on my breathing, and get my brain into an alpha state, or a wakeful state of relaxation. This allows me to disconnect from my initial ideas (after all, the human brain is hardwired to take the path of least resistance) and create new pathways in my mind.
## **Get moving**
[Steve Jobs](https://financialpost.com/executive/c-suite/steve-jobs-was-right-about-walking) was a big advocate for walking meetings for a reason. Moving around [has been linked to increased performance](https://www.ncbi.nlm.nih.gov/pmc/articles/PMC1332529/pdf/brjsmed00003-0076.pdf) on creative tests. Exercising releases endorphins — chemicals our bodies produce to relieve stress and pain. When we are less stressed, our brains venture into more fruitful territory.
In fact, [a recent article](https://www.irishexaminer.com/lifestyle/healthandwellbeing/arid-40251431.html) compared the chemical that our brain releases during physical activity to Miracle-Gro, the water-soluble plant food that helps grow bigger, healthier plants. The good part is moving around is super simple to do, especially when youre working at home. I often attend meetings while cycling on a stationary bike or plan short walks in between (and this can be done in an office too).
Try to add workout time on your calendar and make sure not to skip it. If you feel you dont have time for a dedicated workout, block 20 minutes on your calendar and spend that time doing stretches at your desk.
Find a routine that works for you.
Ascend
Career and life advice for young professionals.
## **Connect with different kinds of people**
When consciously seeking inspiration, not enough can be said about diversity. Remember the brain and its predisposition to take the lazy way out? Diversity makes the brain work harder [by challenging stereotypes.](https://www.theguardian.com/lifeandstyle/2015/nov/01/diversity-good-for-your-brain-mind-multicultural) In addition, researchers at Johns Hopkins University [found](https://muse.jhu.edu/article/536530/summary) that “exposure to diversity experiences might foster the development of more complex forms of thought, including the ability to think critically.”
I make it a point to surround myself with people who come from different backgrounds than I do because their perspectives are a catalyst for creative thinking. Contrasting opinions sparks new possibilities, and allow us to make connections we hadnt seen before, leading to better decisions. There was something to be said about Abraham Lincoln filling his cabinet with [a “team of rivals.”](https://bigthink.com/in-their-own-words/you-can-be-your-own-team-of-rivals) Productive discussions, brainstorms, and debates often result in wiser outcomes. At my agency, weve set up an “inspiration council,” which brings together our people from various regions, cultures, genders, and more, to initiate these kind of discussions.
Today, the distributed working model born out of the pandemic has made it even easier to bring people together. I recommend using social media channels like LinkedIn and Instagram to follow and connect with people who have backgrounds and experiences that diverge from your own. Dont limit yourself by geography when youre reaching out to someone or expanding your network. We are much better at creative problem-solving when we dont have the comfort of knowing what to expect, which can happen if we only surround ourselves with people just like us.
Use these principles of neuroscience to give your brain the exercise that it needs. It will get you out of any rut. Or prevent you from getting into one in the first place.
#### Readers Also Viewed These Items
* [Bas Korsten](https://hbr.org/search?term=bas%20korsten&search%5Ftype=search-all) is the Global Chief Creative Officer at Wunderman Thompson.

View file

@ -39,7 +39,7 @@ Si bien esta en la mayoría de los casos esta inaccesibilidad es temporal , aún
Al igual que en otros casos, una buena idea mal implementada puede llevar al fracaso, es por eso que se necesita un buen diseño para mantener el balance entre _"guiar sutilmente_" al jugador sin imponer una tajante limitación que le quite totalmente la libertad. Al igual que en otros casos, una buena idea mal implementada puede llevar al fracaso, es por eso que se necesita un buen diseño para mantener el balance entre _"guiar sutilmente_" al jugador sin imponer una tajante limitación que le quite totalmente la libertad.
Juegos que han implementan esta idea son: Juegos que han implementan esta idea son:
- TLOZ - Breath of the wild - [TLOZ - Breath of the wild](games/the-legend-of-zelda-breath-of-the-wild)
- [Metroid Dread](games/metroid-dread) - [Metroid Dread](games/metroid-dread)
--- ---
## Original ## Original

View file

@ -0,0 +1,27 @@
---
alias: 'The Legend of Zelda: A Link Between Worlds'
developers:
- Monolith Soft
- Nintendo
- Nintendo EAD Software Development Group No.3
franchises:
- The Legend of Zelda
genres:
- Puzzle
- Role-playing (RPG)
- Adventure
registered_hours: 0
release: '2013-11-21'
status: Backlog
times_played: 0
title: 'The Legend of Zelda: A Link Between Worlds'
url: https://www.igdb.com/games/the-legend-of-zelda-a-link-between-worlds
---
# The Legend of Zelda: A Link Between Worlds
## Brief
> The Legend of Zelda: A Link Between Worlds is the first Zelda game made exclusively for the Nintendo 3DS. It is an indirect sequel to A Link to the Past with the same version of Hyrule but with new characters and gameplay elements. Unlike the series' tradition, many areas of the world are accessible from the beginning of the game and the dungeons can be visited in any order. Puzzles are encountered not only in dungeons but also in the open world, a part of them revolves around the game's 3D visual effect. The 3DS touch-screen display shows the world, dungeon or map depending on where you are.
## Thoughts

View file

@ -0,0 +1,29 @@
---
alias: 'The Legend of Zelda: A Link to the Past'
developers:
- Gradiente
- Hyundai
- Nintendo
- Nintendo EAD
- Playtronic
- St. GIGA
franchises:
- The Legend of Zelda
genres:
- Puzzle
- Adventure
registered_hours: 0
release: '1991-11-20'
status: Backlog
times_played: 0
title: 'The Legend of Zelda: A Link to the Past'
url: https://www.igdb.com/games/the-legend-of-zelda-a-link-to-the-past
---
# The Legend of Zelda: A Link to the Past
## Brief
> The Legend of Zelda: A Link to the Past is a top-down action game with puzzle-solving elements similar to the original The Legend of Zelda. After the side-scrolling and RPG-like gameplay of Zelda II: The Adventure of Link, the game is a return to the top-down view and gameplay style of the first installment. It introduces major new items to the series such as the Master Sword and the concept of two different worlds, which was revisited to some extent in Ocarina of Time with two distinct time periods rather than dark and light worlds.
## Thoughts

View file

@ -0,0 +1,27 @@
---
alias: 'The Legend of Zelda: Breath of the Wild'
developers:
- Monolith Soft
- Nintendo
- Nintendo EPD Production Group No. 3
franchises:
- The Legend of Zelda
genres:
- Puzzle
- Role-playing (RPG)
- Adventure
registered_hours: 0
release: '2017-03-02'
status: Backlog
times_played: 0
title: 'The Legend of Zelda: Breath of the Wild'
url: https://www.igdb.com/games/the-legend-of-zelda-breath-of-the-wild
---
# The Legend of Zelda: Breath of the Wild
## Brief
> The Legend of Zelda: Breath of the Wild is the first 3D open-world game in the Zelda series. Link can travel anywhere and be equipped with weapons and armor found throughout the world to grant him various bonuses. Unlike many games in the series, Breath of the Wild does not impose a specific order in which quests or dungeons must be completed. While the game still has environmental obstacles such as weather effects, inhospitable lands, or powerful enemies, many of them can be overcome using the right method. A lot of critics ranked Breath of the Wild as one of the best video games of all time.
## Thoughts

View file

@ -0,0 +1,24 @@
---
alias: 'The Legend of Zelda: Four Swords Adventures'
developers:
- Nintendo
- Nintendo EAD Software Development Group No.3
franchises:
- The Legend of Zelda
genres:
- Adventure
registered_hours: 0
release: '2004-03-17'
status: Backlog
times_played: 0
title: 'The Legend of Zelda: Four Swords Adventures'
url: https://www.igdb.com/games/the-legend-of-zelda-four-swords-adventures
---
# The Legend of Zelda: Four Swords Adventures
## Brief
> The Legend of Zelda: Four Swords Adventures is the only console Zelda title to date to incorporate multiplayer elements into its main campaign. Because of its single-player elements, Four Swords Adventures is also the first game in the series to allow a single player to control more than one Link at once, and it utilizes various methods to allow the player to make use of the four Links, such as formations. Also it is the only title to break locations and temples up into succinct, separate stages and levels which can be replayed even after beating them once. The game itself, though an innovation in Zelda gameplay, is heavily inspired by the music, graphics, and locations of A Link to the Past.
## Thoughts

View file

@ -0,0 +1,24 @@
---
alias: 'The Legend of Zelda: Four Swords'
developers:
- Capcom Production Studio 1
- Nintendo
franchises:
- The Legend of Zelda
genres:
- Adventure
registered_hours: 0
release: '2002-12-01'
status: Backlog
times_played: 0
title: 'The Legend of Zelda: Four Swords'
url: https://www.igdb.com/games/the-legend-of-zelda-four-swords
---
# The Legend of Zelda: Four Swords
## Brief
> The Legend of Zelda: Four Swords is a multiplayer game in the Zelda series originally released together with The Legend of Zelda: A Link to the Past for the Game Boy Advance. The game has many features not seen in the series and it requires at least two people to play and uses randomly generated dungeons. During the game, players must collect as many Ruppees as possible while solving puzzles and defeating enemies. When enough Ruppees are collected, the Great Fairy will give the players a key to open the unlockable level. At the end of each level, the one who collects the most Ruppees will be the winner.
## Thoughts

View file

@ -0,0 +1,26 @@
---
alias: 'The Legend of Zelda: Link''s Awakening DX'
developers:
- Gradiente
- Nintendo
- Nintendo EAD
franchises:
- The Legend of Zelda
genres:
- Role-playing (RPG)
- Adventure
registered_hours: 0
release: '1998-12-11'
status: Backlog
times_played: 0
title: 'The Legend of Zelda: Link''s Awakening DX'
url: https://www.igdb.com/games/the-legend-of-zelda-link-s-awakening-dx
---
# The Legend of Zelda: Link's Awakening DX
## Brief
> The Legend of Zelda: Link's Awakening DX is an updated re-release of Link's Awakening with several new additions, the most notable of which being the entire game is now in color.
## Thoughts

View file

@ -0,0 +1,25 @@
---
alias: 'The Legend of Zelda: Majora''s Mask'
developers:
- Gradiente
- Nintendo
- Nintendo EAD Software Development Group No.3
franchises:
- The Legend of Zelda
genres:
- Adventure
registered_hours: 0
release: '2000-04-26'
status: Backlog
times_played: 0
title: 'The Legend of Zelda: Majora''s Mask'
url: https://www.igdb.com/games/the-legend-of-zelda-majora-s-mask
---
# The Legend of Zelda: Majora's Mask
## Brief
> The Legend of Zelda: Majora's Mask is a direct sequel to Ocarina of Time, it utilizes the same engine and visual style as its predecessor. The game retains the traditional elements of Zelda games as well as those introduced in Ocarina of Time, such as active blocking with a shield, various throwing items, and the usage of melodies played on the ocarina to solve puzzles. Compared to the previous Zelda games, this installment is more oriented towards interaction with NPCs and has a larger variety of items, optional quests, and mini-games. It also includes a time system that spans three days, and this cycle must be reset periodically to progress through the game.
## Thoughts

View file

@ -0,0 +1,27 @@
---
alias: 'The Legend of Zelda: Ocarina of Time'
developers:
- Gradiente
- Nintendo
- Nintendo EAD
- iQue
franchises:
- The Legend of Zelda
genres:
- Role-playing (RPG)
- Adventure
registered_hours: 0
release: '1998-11-20'
status: Backlog
times_played: 0
title: 'The Legend of Zelda: Ocarina of Time'
url: https://www.igdb.com/games/the-legend-of-zelda-ocarina-of-time
---
# The Legend of Zelda: Ocarina of Time
## Brief
> The Legend of Zelda: Ocarina of Time is the fifth main installment of The Legend of Zelda series and the first to be released for the Nintendo 64. It was one of the most highly anticipated games of its age, and is listed among the greatest video games ever created by numerous websites and magazines. The gameplay of Ocarina of Time was revolutionary for its time, it has arguably made more of an impact on later games in the series than any of its predecessors even though they had the same cores of exploration, dungeons, puzzles and item usage. Among the gameplay mechanics, one of the most noteworthy is the time-traveling system. The game begins with the player controlling the child Link, but later on an adult Link becomes a playable character as well and each of them has certain unique abilities. Ocarina of Time also introduces the use of music to solve puzzles: as new songs are learned, they can be used to solve puzzles, gain access to new areas and warp to different locations. Dungeon exploration is somewhat more puzzle-oriented than in earlier games but they are not too complex.
## Thoughts

View file

@ -0,0 +1,26 @@
---
alias: 'The Legend of Zelda: Phantom Hourglass'
developers:
- Nintendo
- Nintendo EAD Software Development Group No.3
franchises:
- The Legend of Zelda
genres:
- Puzzle
- Role-playing (RPG)
- Adventure
registered_hours: 0
release: '2007-06-22'
status: Backlog
times_played: 0
title: 'The Legend of Zelda: Phantom Hourglass'
url: https://www.igdb.com/games/the-legend-of-zelda-phantom-hourglass
---
# The Legend of Zelda: Phantom Hourglass
## Brief
> The Legend of Zelda: Phantom Hourglass is the first Zelda game for the Nintendo DS and a direct sequel to The Wind Waker. The art direction is the same cel-shaded style as the Wind Waker but is displayed from a classic top-down perspective. The gameplay is structured similarly to other games in the series and is divided into two major gameplay sections: sailing between islands and exploring the islands and their dungeons on foot. The touch screen is used to make Link move and attack instead of buttons, you can also make notes of secret treasures and items on the map simply by writing them down. The game received critical acclaim from reviewers, who agreed that the game was a worthy sequel to The Wind Waker.
## Thoughts

View file

@ -0,0 +1,28 @@
---
alias: 'The Legend of Zelda: Skyward Sword'
developers:
- Monolith Soft
- Nintendo
- Nintendo EAD Software Development Group No.3
franchises:
- The Legend of Zelda
genres:
- Platform
- Puzzle
- Role-playing (RPG)
- Adventure
registered_hours: 0
release: '2011-11-17'
status: Backlog
times_played: 0
title: 'The Legend of Zelda: Skyward Sword'
url: https://www.igdb.com/games/the-legend-of-zelda-skyward-sword
---
# The Legend of Zelda: Skyward Sword
## Brief
> The Legend of Zelda: Skyward Sword is the first Zelda game created specifically with the Wii in mind. The game makes use of the Wii MotionPlus peripheral for sword fighting, with a revised Wii Remote pointing system used for targeting. Skyward Sword is structured very similar to previous Zelda games, as you travel through an overworld in search of temples to visit and once in you solve a series of puzzles before fighting a boss at the end and receive the next bit of plot. The biggest change is that the overworld is more focused on puzzles with only a handful of action.
## Thoughts

View file

@ -0,0 +1,26 @@
---
alias: 'The Legend of Zelda: Spirit Tracks'
developers:
- Nintendo
- Nintendo EAD Software Development Group No.3
franchises:
- The Legend of Zelda
genres:
- Puzzle
- Role-playing (RPG)
- Adventure
registered_hours: 0
release: '2009-12-06'
status: Backlog
times_played: 0
title: 'The Legend of Zelda: Spirit Tracks'
url: https://www.igdb.com/games/the-legend-of-zelda-spirit-tracks
---
# The Legend of Zelda: Spirit Tracks
## Brief
> The Legend of Zelda: Spirit Tracks is the second Zelda game for the Nintendo DS. The art direction is still cel-shading, but the game have notable changes from Phantom Hourglass with more puzzles and a new mode of transportation by train. You have to draw your route to the next area on the map and then let the train run its course. While the train is moving, caution will be needed to avoid obstacles, animals and enemies on the tracks. In certain dungeons, both Link and Zelda will be playable as they will need to work together to solve puzzles.
## Thoughts

View file

@ -0,0 +1,26 @@
---
alias: 'The Legend of Zelda: Tears of the Kingdom'
developers:
- Monolith Soft
- Nintendo
- Nintendo EPD Production Group No. 3
franchises:
- The Legend of Zelda
genres:
- Role-playing (RPG)
- Adventure
registered_hours: 0
release: '2023-05-11'
status: Backlog
times_played: 0
title: 'The Legend of Zelda: Tears of the Kingdom'
url: https://www.igdb.com/games/the-legend-of-zelda-tears-of-the-kingdom
---
# The Legend of Zelda: Tears of the Kingdom
## Brief
> The Legend of Zelda: Tears of the Kingdom is the sequel to The Legend of Zelda: Breath of the Wild. The setting for Links adventure has been expanded to include the skies above the vast lands of Hyrule.
## Thoughts

View file

@ -0,0 +1,26 @@
---
alias: 'The Legend of Zelda: The Minish Cap'
developers:
- Capcom Production Studio 1
- Nintendo
franchises:
- The Legend of Zelda
genres:
- Puzzle
- Role-playing (RPG)
- Adventure
registered_hours: 0
release: '2004-11-03'
status: Backlog
times_played: 0
title: 'The Legend of Zelda: The Minish Cap'
url: https://www.igdb.com/games/the-legend-of-zelda-the-minish-cap
---
# The Legend of Zelda: The Minish Cap
## Brief
> The Legend of Zelda: The Minish Cap is a top-down action adventure game that tells the origins of the evil Vaati from Four Swords. Like most other titles in the series, The Minish Cap features the fully explorable land of Hyrule, although it can be viewed from the eyes of a human or the eyes of a Minish, a race of tiny people and an alternate form that Link can transform into. Unlike the multiplayer focus of the other games in the series, The Minish Cap retains the original form of exploration and dungeons as seen in A Link to the Past, Oracle of Seasons, and Oracle of Ages, as well as returning characters and game mechanics such as Malon and the Spin Attack. New features include fusing Kinstones and shrinking to the size of a Minish.
## Thoughts

View file

@ -0,0 +1,26 @@
---
alias: 'The Legend of Zelda: The Wind Waker'
developers:
- Nintendo
- Nintendo EAD Software Development Group No.3
franchises:
- The Legend of Zelda
genres:
- Puzzle
- Role-playing (RPG)
- Adventure
registered_hours: 0
release: '2002-12-12'
status: Backlog
times_played: 0
title: 'The Legend of Zelda: The Wind Waker'
url: https://www.igdb.com/games/the-legend-of-zelda-the-wind-waker
---
# The Legend of Zelda: The Wind Waker
## Brief
> The Legend of Zelda: The Wind Waker is the first Zelda game for the Nintendo GameCube and also the first in the series to employ cel-shading, a lighting and texturing technique that results in the game having a cartoon-like appearance. Like its predecessors, The Wind Waker is an action game with puzzle-solving and light role-playing elements. Basic gameplay mechanics are similar to those found in Ocarina of Time, but it differentiates itself with its massive Great Sea which must be explored using a boat named King of Red Lions.
## Thoughts

View file

@ -0,0 +1,27 @@
---
alias: 'The Legend of Zelda: Twilight Princess'
developers:
- Imagica DigitalScape
- Nintendo
- Nintendo EAD Software Development Group No.3
franchises:
- The Legend of Zelda
genres:
- Puzzle
- Role-playing (RPG)
- Adventure
registered_hours: 0
release: '2006-11-18'
status: Backlog
times_played: 0
title: 'The Legend of Zelda: Twilight Princess'
url: https://www.igdb.com/games/the-legend-of-zelda-twilight-princess
---
# The Legend of Zelda: Twilight Princess
## Brief
> The Legend of Zelda: Twilight Princess is the last Zelda game for GameCube, it was highly anticipated by many members of the gaming community and was regarded as finally fulfilling the dreams of those who wanted a much more realistic and mature game than the ones before. The art is similar to the naturalistic style of Ocarina of Time, rather than the cel-shaded look of The Wind Waker. The main adventure takes place in several provinces with dungeons and temples. New to this game is the ability for Link to transform into a Wolf when entering the Twilight. As a wolf, Link can use his senses to solve puzzles and get past obstacles, he can also dig holes to find hearts and rupees. Twilight Princess has received universal acclaim from reviewers and journalists, who cited it as the greatest Zelda game of all time.
## Thoughts