---
id: d7652dec-ed7a-4473-8d58-5ef8bf4eeefd
title: |
  You Don’t Actually Want Open World Games - YouTube
status: ARCHIVED
tags:
  - read-later
  - Youtube
date_added: 2023-10-14 20:08:13
url_omnivore: |
  https://omnivore.app/me/you-don-t-actually-want-open-world-games-you-tube-18b307286a6
url_original: |
  https://m.youtube.com/watch?index=2&list=WL&pp=gAQBiAQB&v=-O3oe8sSRhQ
---

# You Don’t Actually Want Open World Games - YouTube

## Notes

> Realmente no queremos juegos _"open world"_, queremos la libertad que creemos que nos dará

Los juegos open world no están excentos de necesitar un buen diseño para proveer una experiencia divertida de jugar. En este caso particular se debe principalmente a 2 fenomenos:

### No nos gusta que nos digan que hacer

Por lo que si encontramos una forma de impedimento para poder avanzar en cierta dirección podemos tener 2 posibles reacciones:

1. Rebeldía al querer desafiar este impedimento solo porque se nos dijo que **NO**.
2. Apatía y/o frustración ya que se nos quitó la _"libertad"_ de elección.

### Demaciadas elecciones son abrumantes

Según estudios, las personas son más seguras y quedan más contentas con sus elecciones si es que las opciones son más limitadas (Ej: 5 vs 30). Esto se debe principalmente a que al realizar una elección de algo, también elegimos no tener acceso al resto de opciones.

Si bien esta en la mayoría de los casos esta inaccesibilidad es temporal , aún existe, probocando una sensación de de angustia cuando se van multiplicando y multiplicando sin control.

### Conclusión

Al igual que en otros casos, una buena idea mal implementada puede llevar al fracaso, es por eso que se necesita un buen diseño para mantener el balance entre _"guiar sutilmente_" al jugador sin imponer una tajante limitación que le quite totalmente la libertad.

Juegos que han implementan esta idea son:
- [TLOZ - Breath of the wild](games/the-legend-of-zelda-breath-of-the-wild)
- [Metroid Dread](games/metroid-dread)
---
## Original

## Chapters 

## Description 

You Don’t Actually Want Open World Games 

Daryl Talks Games 

 Daryl Talks Games

23K Likes 

343,299 Views 

2022 Jul 9 

Get 20% OFF + Free Shipping with code “DARYL” at [https://mnscpd.com/daryl](https://www.youtube.com/redirect?event=video%5Fdescription&redir%5Ftoken=QUFFLUhqa1AxdEdWTE4xQ1ljVllOczNhaEtQR0JXbkk1d3xBQ3Jtc0ttOE9WYWZHVkZWV1VUMHhOZnFtZUZYT0dmRlFMTjZXaGNmQlBodHdEaDZQTDNRSkw5NkhoVmIwVW9TQlIyb2xkQmQ4d0ozS1RlNnJuYTlyclFYUlJaODlRRVRDNUFsMVBScEN0dkkwZW1GdGZ1eU16QQ&q=https%3A%2F%2Fmnscpd.com%2Fdaryl&v=-O3oe8sSRhQ) [#ad](https://m.youtube.com/hashtag/ad)Are you a fan of being told “No”? Do you like it when a person keeps you from doing what you want to do, do you enjoy when a game limits your options? Probably not. In fact if anything, being told no likely makes you want that thing even more. Today on Psych of Play, were going to take a look at Psychological Reactance and how it affects our time with a game. And more specifically, we’ll take a look at how it influences your time with open world games. Buckle up, this is gonna be a good one. Amazing thumbnail art by Kloir! - [https://twitter.com/kloirr/status/139...](https://www.youtube.com/redirect?event=video%5Fdescription&redir%5Ftoken=QUFFLUhqbmRPeTdhUGdMT1dkNHl3RU9VWU92N1BPQTlXQXxBQ3Jtc0tsSkpTc1RuZ0NzMFM0Q1NBQVpya1JGSHNZbGVBR051Nzd6enI1ck1YU3lKQm5ETHJjUFJlZzRRQ0xicHhhcXpwUm1HZlFuMzl4T3lycmx1M0paeUtUaktTc0NkNGtDQ3ptbTF5M21jbkVLMmt1MWlIaw&q=https%3A%2F%2Ftwitter.com%2Fkloirr%2Fstatus%2F1394322065528745984%3Fs%3D20%26t%3DbIFXtmU3NBNY8MRrDynG5w&v=-O3oe8sSRhQ)Support Daryl Talks Games on Patreon! ▶▶ [https://www.patreon.com/daryltalksgames](https://www.youtube.com/redirect?event=video%5Fdescription&redir%5Ftoken=QUFFLUhqbFlTM1JTTHlXcEN6VzFZLUJwVHVxR3VlMGlMZ3xBQ3Jtc0trOG5EZEQ2eWg5bzJveUZ0Z3VYdlk3SUlISWJvWlhWN2t1aUxjclhYdjZ1SGR0bFhQeDZFay10akFqb3czbmxwelg2VnNPc1UzX1ltYU02TEZSU1dsT3hFUF9KZ3hBMGJlMWhMTXVpVTZwYTNTY0cxVQ&q=https%3A%2F%2Fwww.patreon.com%2Fdaryltalksgames&v=-O3oe8sSRhQ)Bonus content, early access, YOUR name at the end of videos, and more all for $1/month! 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