generated from alecodes/base-template
also refactor public and internal api to support transaction between multiple methods #2
131 lines
4.3 KiB
Go
131 lines
4.3 KiB
Go
package synchronizator
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// A user representation of a node, this interface should be implemented by the user
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// to provide the ability to parse the database node into a user defined
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// struct that fulfills it's requirements.
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//
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// This interface is compatible with the [NodeClass] interface but it doesn't
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// handle the class parameter as it's a static value provided by the
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// StandardNode
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type StandardNode interface {
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// How to transform the struct into a node. It needs to return the class,
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// name and a []byte representation of the metadata.
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//
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// - name: A user friendly name
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// - metadata: Arbitrary data. This will be stored as a jsonb in the database
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//
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ToNode() (string, []byte, error)
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// How to transform a node into the struct. This method should modify the
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// struct directly as it receives a pointer.
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//
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// - class: The class of the node, should not be modified to avoid inconsistencies.
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// - name: A user friendly name
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// - metadata: Arbitrary data. This is stored as a jsonb in the database
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FromNode(string, string, []byte) error
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}
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// A node in the database.
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// It adds some helper methods to easily manage the node.
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type Node struct {
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_conn *DB // Underlaying connection to the database.
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_class string // The class of the node, should not be modified to avoid inconsistencies.
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_relationships []*Relationship // Relationships of the node
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Id int64 // The id of the node
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name string // The name of the node
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metadata []byte // Arbitrary data. This is stored as a jsonb in the database
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}
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// Creates a new relation of type StandardRelationship to the node with the
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// provided id. An error is returned if the relation already exists.
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//
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// This method is a wrapper around the AddRelation method of the connection.
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func (node *Node) AddRelation(relation StandardRelationship, to int64) (*Relationship, error) {
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return node._conn.AddRelation(node.Id, relation, to)
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}
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// Update a relation with the node of the provided id.
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//
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// This method is a wrapper around the UpdateRelation method of the connection.
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func (node *Node) UpdateRelation(metadata any, to int64) error {
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return node._conn.UpdateRelation(node.Id, metadata, to)
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}
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// Delete a relation with the node of the provided id.
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//
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// This method is a wrapper around the DeleteRelation method of the connection.
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func (node *Node) DeleteRelation(to int64) error {
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return node._conn.DeleteRelation(node.Id, to)
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}
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// Fetch all the outgoing relations for this node. This method will return a
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// slice of relationships pointers and also store them in the node for further
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// use.
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func (node *Node) GetOutRelations() ([]*Relationship, error) {
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sql := `
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WITH RECURSIVE NodeRelationships AS (
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SELECT
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*,
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relationships._class AS relationship_class,
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relationships.metadata AS relationship_metadata
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FROM
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nodes as src
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JOIN relationships ON src.id = relationships.node_from
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WHERE src.id = $1
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)
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SELECT
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NodeRelationships.id as src_node,
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NodeRelationships.relationship_class,
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NodeRelationships.relationship_metadata,
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dst.id as dst_id
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FROM
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NodeRelationships
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JOIN nodes as dst ON dst.id = NodeRelationships.node_to
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`
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rows, err := node._conn.Query(sql, node.Id)
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if err != nil {
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return nil, err
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}
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defer rows.Close()
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node._relationships = make([]*Relationship, 0)
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for rows.Next() {
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relationship := &Relationship{
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_conn: node._conn,
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}
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if err := rows.Scan(&relationship.From, &relationship._class, &relationship.Metadata, &relationship.To); err != nil {
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return nil, err
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}
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node._relationships = append(node._relationships, relationship)
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}
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return node._relationships, nil
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}
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// Deletes this node from the database.
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// This method is a wrapper around the DeleteNode method of the connection.
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func (node *Node) Delete() error {
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return node._conn.DeleteNode(node.Id)
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}
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// Allows to retreive the saved information back into the user struct. This
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// method will call the [NodeClass.FromNode] of the provided struct.
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//
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// Example:
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//
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// data := &Library{}
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// if err := node.Unmarshall(data); err != nil {
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// println(err)
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// }
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func (node *Node) Unmarshall(dst StandardNode) error {
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return dst.FromNode(node._class, node.name, node.metadata)
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}
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// Returns the class of the node
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func (relationship *Relationship) GetClass() string {
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return relationship._class
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}
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