feat: implement database handlerImplement a database api to manage nodes and relationships in a "graph databaselike" implemented in sqlite.closes #1

This commit is contained in:
Alexander Navarro 2024-11-13 19:55:02 +00:00
parent 5aaacb10e3
commit b2d8dadcee
17 changed files with 963 additions and 0 deletions

150
pkg/node.go Normal file
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package synchronizator
// A user representation of a node, this interface should be implemented by the user
// to provide the ability to parse the database node into a user defined
// struct that fulfills it's requirements.
//
// Example usage:
//
// type Library struct {
// Name string `json:"name"`
// Category string `json:"category"`
// Metadata map[string]interface{} `json:"metadata"`
// }
//
// func (library *Library) ToNode() (string, string, []byte, error) {
// metadata, err := json.Marshal(library.Metadata)
// if err != nil {
// return "", "", nil, err
// }
// return "LIBRARY", library.Name, metadata, nil
// }
//
// func (library *Library) FromNode(_class string, name string, metadata []byte) error {
// if _class != "LIBRARY" {
// return fmt.Errorf("invalid class %s", _class)
// }
// if err := json.Unmarshal(metadata, &library.Metadata); err != nil {
// return err
// }
// library.Name = name
// return nil
// }
type NodeClass interface {
// How to transform the struct into a node. It needs to return the class,
// name and a []byte representation of the metadata.
//
// - class: Is used for classification and query pourposes. It's recomended to provide a constante string to increase consistency.
// - name: A user friendly name
// - metadata: Arbitrary data. This will be stored as a jsonb in the database
//
ToNode() (string, string, []byte, error)
// How to transform a node into the struct. This method should modify the
// struct directly as it receives a pointer.
//
// - class: Is used for classification and query pourposes.
// - name: A user friendly name
// - metadata: Arbitrary data. This is stored as a jsonb in the database
FromNode(string, string, []byte) error
}
// A node in the database.
// It adds some helper methods to easily manage the node.
type Node struct {
_conn *DB // Underlaying connection to the database.
_class string // The class of the node, should not be modified to avoid inconsistencies.
_relationships []*Relationship // Relationships of the node
Id int64 // The id of the node
name string // The name of the node
metadata []byte // Arbitrary data. This is stored as a jsonb in the database
}
// Creates a new relation of type RelationshipClass to the node with the
// provided id. An error is returned if the relation already exists.
//
// This method is a wrapper around the AddRelation method of the connection.
func (node *Node) AddRelation(relation RelationshipClass, to int64) (*Relationship, error) {
return node._conn.AddRelation(node.Id, relation, to)
}
// Update a relation with the node of the provided id.
//
// This method is a wrapper around the UpdateRelation method of the connection.
func (node *Node) UpdateRelation(metadata any, to int64) error {
return node._conn.UpdateRelation(node.Id, metadata, to)
}
// Delete a relation with the node of the provided id.
//
// This method is a wrapper around the DeleteRelation method of the connection.
func (node *Node) DeleteRelation(to int64) error {
return node._conn.DeleteRelation(node.Id, to)
}
// Fetch all the outgoing relations for this node. This method will return a
// slice of relationships pointers and also store them in the node for further
// use.
func (node *Node) GetOutRelations() ([]*Relationship, error) {
sql := `
WITH RECURSIVE NodeRelationships AS (
SELECT
*,
relationships._class AS relationship_class,
relationships.metadata AS relationship_metadata
FROM
nodes as src
JOIN relationships ON src.id = relationships.node_from
WHERE src.id = $1
)
SELECT
NodeRelationships.id as src_node,
NodeRelationships.relationship_class,
NodeRelationships.relationship_metadata,
dst.id as dst_id
FROM
NodeRelationships
JOIN nodes as dst ON dst.id = NodeRelationships.node_to
`
rows, err := node._conn.Query(sql, node.Id)
if err != nil {
return nil, err
}
defer rows.Close()
node._relationships = make([]*Relationship, 0)
for rows.Next() {
relationship := &Relationship{
_conn: node._conn,
}
if err := rows.Scan(&relationship.From, &relationship._class, &relationship.Metadata, &relationship.To); err != nil {
return nil, err
}
node._relationships = append(node._relationships, relationship)
}
return node._relationships, nil
}
// Deletes this node from the database.
// This method is a wrapper around the DeleteNode method of the connection.
func (node *Node) Delete() error {
return node._conn.DeleteNode(node.Id)
}
// Allows to retreive the saved information back into the user struct. This
// method will call the [NodeClass.FromNode] of the provided struct.
//
// Example:
//
// data := &Library{}
// if err := node.Unmarshall(data); err != nil {
// println(err)
// }
func (node *Node) Unmarshall(dst NodeClass) error {
return dst.FromNode(node._class, node.name, node.metadata)
}