Compare commits

...

10 commits

Author SHA1 Message Date
0539533d23 chore: first commit
Some checks are pending
Build QMK firmware / QMK Userspace Build (push) Waiting to run
Build QMK firmware / QMK Userspace Publish (push) Blocked by required conditions
2025-04-29 15:31:58 -04:00
Nick Brassel
41ee8332d1
Fix for .clangd. 2025-04-22 00:05:04 +10:00
Sergey Vlasov
35edec2998
Add clangd-related entries to .gitignore (#31)
This is needed to support VS Code with clangd for userspace keymaps (in
this case `compile_commands.json` and `.cache/clangd` are located in the
`qmk_userspace` working copy).
2024-09-05 18:51:35 +10:00
Chad Skeeters
e6f22f98b2
Removes duplicated word *with* in README.md (#29) 2024-08-30 03:27:51 +01:00
arisudesu
0f10c50b4c
Add qmk config user.overlay_dir step to README.md (#23) 2024-06-12 13:00:54 +10:00
Vitaliy Zaytsev
7672002109
use containerWorkspaceFolder var and pass it to setup.sh (#12)
- folder name inside dev container is same as folder name on host
  so if it differs from qmk_userspace then setup.sh cannot be found
  and it sets incorrect user.overlay_dir
- docs https://containers.dev/implementors/json_reference/
2024-05-02 12:20:54 +01:00
Nick Brassel
6ddb67dc56 Replicate qmk/qmk_firmware#23310 2024-05-02 20:11:50 +10:00
Nick Brassel
67fac7803e
Add support for devcontainers. (#6) 2024-02-23 22:35:45 +11:00
Nick Brassel
c8dcd9291b
Point workflows at qmk/.githubs main branch (#1) 2023-11-28 16:44:02 +11:00
Nick Brassel
5212d63b29 Updated .gitignore. 2023-11-22 21:12:34 +11:00
18 changed files with 619 additions and 8 deletions

View file

@ -1,4 +1,4 @@
CompileFlags:
Add: [-Wno-unknown-attributes, -Wno-maybe-uninitialized, -Wno-unknown-warning-option]
Remove: [-W*, -mcall-prologues]
Remove: [-W*, -mmcu=*, -mcpu=*, -mfpu=*, -mfloat-abi=*, -mno-unaligned-access, -mno-thumb-interwork, -mcall-prologues, -D__has_include*]
Compiler: clang

View file

@ -0,0 +1,33 @@
// For format details, see https://aka.ms/devcontainer.json. For config options, see the
// README at: https://github.com/devcontainers/templates/tree/main/src/debian
{
"name": "QMK CLI",
// Or use a Dockerfile or Docker Compose file. More info: https://containers.dev/guide/dockerfile
"image": "ghcr.io/qmk/qmk_cli",
"customizations": {
"vscode": {
"extensions": [
"amodio.toggle-excluded-files",
"EditorConfig.EditorConfig",
"xaver.clang-format",
"llvm-vs-code-extensions.vscode-clangd",
"bierner.github-markdown-preview",
"donjayamanne.git-extension-pack",
"ms-vscode-remote.remote-containers"
]
}
},
"postCreateCommand": "${containerWorkspaceFolder}/.devcontainer/setup.sh ${containerWorkspaceFolder}"
// Features to add to the dev container. More info: https://containers.dev/features.
// "features": {},
// Use 'forwardPorts' to make a list of ports inside the container available locally.
// "forwardPorts": [],
// Configure tool-specific properties.
// "customizations": {},
// Uncomment to connect as root instead. More info: https://aka.ms/dev-containers-non-root.
// "remoteUser": "root"
}

23
.devcontainer/setup.sh Executable file
View file

@ -0,0 +1,23 @@
#!/usr/bin/env bash
set -eEuo pipefail
wget https://bootstrap.pypa.io/get-pip.py
python3 get-pip.py
python3 -m pip install qmk
rm get-pip.py
python3 -m pip install --upgrade milc
userspacePath="$1"
git config --global --add safe.directory "$userspacePath"
git submodule update --init --recursive
[ -d /workspaces/qmk_firmware ] || git clone https://github.com/qmk/qmk_firmware.git /workspaces/qmk_firmware
git config --global --add safe.directory /workspaces/qmk_firmware
qmk config user.qmk_home=/workspaces/qmk_firmware
qmk config user.overlay_dir="$userspacePath"
qmk git-submodule

View file

@ -8,13 +8,13 @@ permissions:
jobs:
build:
name: 'QMK Userspace Build'
uses: qmk/.github/.github/workflows/qmk_userspace_build.yml@qmk-userspace
uses: qmk/.github/.github/workflows/qmk_userspace_build.yml@main
with:
qmk_repo: qmk/qmk_firmware
qmk_ref: master
publish:
name: 'QMK Userspace Publish'
uses: qmk/.github/.github/workflows/qmk_userspace_publish.yml@qmk-userspace
uses: qmk/.github/.github/workflows/qmk_userspace_publish.yml@main
if: always() && !cancelled()
needs: build

13
.gitignore vendored
View file

@ -1,3 +1,16 @@
# Junk files
*.bak
*.swp
*~
.DS_Store
._*
# Firmware files
*.hex
*.bin
*.uf2
# clangd
compile_commands.json
.clangd/
.cache/

8
.idea/.gitignore generated vendored Normal file
View file

@ -0,0 +1,8 @@
# Default ignored files
/shelf/
/workspace.xml
# Editor-based HTTP Client requests
/httpRequests/
# Datasource local storage ignored files
/dataSources/
/dataSources.local.xml

8
.idea/modules.xml generated Normal file
View file

@ -0,0 +1,8 @@
<?xml version="1.0" encoding="UTF-8"?>
<project version="4">
<component name="ProjectModuleManager">
<modules>
<module fileurl="file://$PROJECT_DIR$/.idea/qmk.iml" filepath="$PROJECT_DIR$/.idea/qmk.iml" />
</modules>
</component>
</project>

8
.idea/qmk.iml generated Normal file
View file

@ -0,0 +1,8 @@
<?xml version="1.0" encoding="UTF-8"?>
<module type="EMPTY_MODULE" version="4">
<component name="NewModuleRootManager">
<content url="file://$MODULE_DIR$" />
<orderEntry type="inheritedJdk" />
<orderEntry type="sourceFolder" forTests="false" />
</component>
</module>

8
.idea/runConfigurations/Compile.xml generated Normal file
View file

@ -0,0 +1,8 @@
<component name="ProjectRunConfigurationManager">
<configuration default="false" name="Compile" type="MAKEFILE_TARGET_RUN_CONFIGURATION" factoryName="Makefile">
<makefile filename="$PROJECT_DIR$/Makefile" target="%" workingDirectory="" arguments="sofle:aleidk">
<envs />
</makefile>
<method v="2" />
</configuration>
</component>

8
.idea/runConfigurations/Flash.xml generated Normal file
View file

@ -0,0 +1,8 @@
<component name="ProjectRunConfigurationManager">
<configuration default="false" name="Flash" type="MAKEFILE_TARGET_RUN_CONFIGURATION" factoryName="Makefile">
<makefile filename="$PROJECT_DIR$/Makefile" target="%" workingDirectory="" arguments="sofle:aleidk:flash">
<envs />
</makefile>
<method v="2" />
</configuration>
</component>

6
.idea/vcs.xml generated Normal file
View file

@ -0,0 +1,6 @@
<?xml version="1.0" encoding="UTF-8"?>
<project version="4">
<component name="VcsDirectoryMappings">
<mapping directory="" vcs="Git" />
</component>
</project>

12
.vscode/extensions.json vendored Normal file
View file

@ -0,0 +1,12 @@
// Suggested extensions
{
"recommendations": [
"amodio.toggle-excluded-files",
"EditorConfig.EditorConfig",
"xaver.clang-format",
"llvm-vs-code-extensions.vscode-clangd",
"bierner.github-markdown-preview",
"donjayamanne.git-extension-pack",
"ms-vscode-remote.remote-containers"
]
}

View file

@ -7,6 +7,7 @@ This is a template repository which allows for an external set of QMK keymaps to
1. Run the normal `qmk setup` procedure if you haven't already done so -- see [QMK Docs](https://docs.qmk.fm/#/newbs) for details.
1. Fork this repository
1. Clone your fork to your local machine
1. Enable userspace in QMK config using `qmk config user.overlay_dir="$(realpath qmk_userspace)"`
1. Add a new keymap for your board using `qmk new-keymap`
* This will create a new keymap in the `keyboards` directory, in the same location that would normally be used in the main QMK repository. For example, if you wanted to add a keymap for the Planck, it will be created in `keyboards/planck/keymaps/<your keymap name>`
* You can also create a new keymap using `qmk new-keymap -kb <your_keyboard> -km <your_keymap>`
@ -15,7 +16,7 @@ This is a template repository which allows for an external set of QMK keymaps to
1. Add your keymap(s) to the build by running `qmk userspace-add -kb <your_keyboard> -km <your_keymap>`
* This will automatically update your `qmk.json` file
* Corresponding `qmk userspace-remove -kb <your_keyboard> -km <your_keymap>` will delete it
* Listing the build targets can be done with with `qmk userspace-list`
* Listing the build targets can be done with `qmk userspace-list`
1. Commit your changes
## Howto build with GitHub

View file

@ -0,0 +1,122 @@
/* Copyright 2021 Dane Evans
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
//#define USE_MATRIX_I2C
/* Select hand configuration */
///https://thomasbaart.nl/2018/12/01/reducing-firmware-size-in-qmk/
#define CUSTOM_FONT
#define CUSTOM_LAYER_READ //if you remove this it causes issues - needs better guarding
#define QUICK_TAP_TERM 0
#ifdef TAPPING_TERM
#undef TAPPING_TERM
#define TAPPING_TERM 200
#endif
#define ENCODER_DIRECTION_FLIP
#define BOTH_SHIFTS_TURNS_ON_CAPS_WORD
#define RGBLIGHT_SLEEP
//
#define RGBLIGHT_LAYERS
/* ws2812 RGB LED */
#define WS2812_DI_PIN D3
#ifdef RGBLIGHT_ENABLE
#undef RGBLIGHT_LED_COUNT
//#define RGBLIGHT_EFFECT_BREATHING
#define RGBLIGHT_EFFECT_RAINBOW_MOOD
//#define RGBLIGHT_EFFECT_RAINBOW_SWIRL
//#define RGBLIGHT_EFFECT_SNAKE
//#define RGBLIGHT_EFFECT_KNIGHT
//#define RGBLIGHT_EFFECT_CHRISTMAS
//#define RGBLIGHT_EFFECT_STATIC_GRADIENT
//#define RGBLIGHT_EFFECT_RGB_TEST
//#define RGBLIGHT_EFFECT_ALTERNATING
//#define RGBLIGHT_EFFECT_TWINKLE
#define RGBLIGHT_LED_COUNT 70
#undef RGBLED_SPLIT
#define RGBLED_SPLIT { 35, 35 } // haven't figured out how to use this yet
//#define RGBLIGHT_LED_COUNT 30
#undef RGBLIGHT_LIMIT_VAL
#define RGBLIGHT_LIMIT_VAL 120
#define RGBLIGHT_HUE_STEP 10
#define RGBLIGHT_SAT_STEP 17
#define RGBLIGHT_VAL_STEP 17
#endif
#ifdef RGB_MATRIX_ENABLE
#define RGB_MATRIX_DISABLE_SHARED_KEYCODES
# define RGB_MATRIX_KEYPRESSES // reacts to keypresses
// # define RGB_MATRIX_KEYRELEASES // reacts to keyreleases (instead of keypresses)
# define RGB_MATRIX_SLEEP // turn off effects when suspended
# define RGB_MATRIX_FRAMEBUFFER_EFFECTS
// # define RGB_MATRIX_LED_PROCESS_LIMIT (RGB_MATRIX_LED_COUNT + 4) / 5 // limits the number of LEDs to process in an animation per task run (increases keyboard responsiveness)
// # define RGB_MATRIX_LED_FLUSH_LIMIT 16 // limits in milliseconds how frequently an animation will update the LEDs. 16 (16ms) is equivalent to limiting to 60fps (increases keyboard responsiveness)
# define RGB_MATRIX_MAXIMUM_BRIGHTNESS 150 // limits maximum brightness of LEDs to 150 out of 255. Higher may cause the controller to crash.
#define RGB_MATRIX_DEFAULT_MODE RGB_MATRIX_GRADIENT_LEFT_RIGHT
# define RGB_MATRIX_HUE_STEP 8
# define RGB_MATRIX_SAT_STEP 8
# define RGB_MATRIX_VAL_STEP 8
# define RGB_MATRIX_SPD_STEP 10
/* Disable the animations you don't want/need. You will need to disable a good number of these *
* because they take up a lot of space. Disable until you can successfully compile your firmware. */
// # undef ENABLE_RGB_MATRIX_ALPHAS_MODS
// # undef ENABLE_RGB_MATRIX_GRADIENT_UP_DOWN
// # undef ENABLE_RGB_MATRIX_BREATHING
// # undef ENABLE_RGB_MATRIX_CYCLE_ALL
// # undef ENABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT
// # undef ENABLE_RGB_MATRIX_CYCLE_UP_DOWN
// # undef ENABLE_RGB_MATRIX_CYCLE_OUT_IN
// # undef ENABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL
// # undef ENABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON
// # undef ENABLE_RGB_MATRIX_DUAL_BEACON
// # undef ENABLE_RGB_MATRIX_RAINBOW_BEACON
// # undef ENABLE_RGB_MATRIX_RAINBOW_PINWHEELS
// # undef ENABLE_RGB_MATRIX_RAINDROPS
// # undef ENABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS
// # undef ENABLE_RGB_MATRIX_TYPING_HEATMAP
// # undef ENABLE_RGB_MATRIX_DIGITAL_RAIN
// # undef ENABLE_RGB_MATRIX_SOLID_REACTIVE
// # undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE
// # undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE
// # undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE
// # undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS
// # undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS
// # undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS
// # undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS
// # undef ENABLE_RGB_MATRIX_SPLASH
// # undef ENABLE_RGB_MATRIX_MULTISPLASH
// # undef ENABLE_RGB_MATRIX_SOLID_SPLASH
// # undef ENABLE_RGB_MATRIX_SOLID_MULTISPLASH
#endif

View file

@ -0,0 +1,336 @@
/* Copyright 2021 Dane Evans
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
// SOFLE RGB
#include <stdio.h>
#include QMK_KEYBOARD_H
#define INDICATOR_BRIGHTNESS 30
#define HSV_OVERRIDE_HELP(h, s, v, Override) h, s , Override
#define HSV_OVERRIDE(hsv, Override) HSV_OVERRIDE_HELP(hsv,Override)
// Light combinations
#define SET_INDICATORS(hsv) \
{0, 1, HSV_OVERRIDE_HELP(hsv, INDICATOR_BRIGHTNESS)}, \
{35+0, 1, hsv}
#define SET_UNDERGLOW(hsv) \
{1, 6, hsv}, \
{35+1, 6,hsv}
#define SET_NUMPAD(hsv) \
{35+15, 5, hsv},\
{35+22, 3, hsv},\
{35+27, 3, hsv}
#define SET_NUMROW(hsv) \
{10, 2, hsv}, \
{20, 2, hsv}, \
{30, 2, hsv}, \
{35+ 10, 2, hsv}, \
{35+ 20, 2, hsv}, \
{35+ 30, 2, hsv}
#define SET_INNER_COL(hsv) \
{33, 4, hsv}, \
{35+ 33, 4, hsv}
#define SET_OUTER_COL(hsv) \
{7, 4, hsv}, \
{35+ 7, 4, hsv}
#define SET_THUMB_CLUSTER(hsv) \
{25, 2, hsv}, \
{35+ 25, 2, hsv}
#define SET_LAYER_ID(hsv) \
{0, 1, HSV_OVERRIDE_HELP(hsv, INDICATOR_BRIGHTNESS)}, \
{35+0, 1, HSV_OVERRIDE_HELP(hsv, INDICATOR_BRIGHTNESS)}, \
{1, 6, hsv}, \
{35+1, 6, hsv}, \
{7, 4, hsv}, \
{35+ 7, 4, hsv}, \
{25, 2, hsv}, \
{35+ 25, 2, hsv}
enum sofle_layers {
_DEFAULTS = 0,
_QWERTY = 0,
_SYMBOLS,
_SYSTEM,
_ADJUST,
_NUMPAD,
};
enum custom_keycodes {
KC_SYMBOLS = SAFE_RANGE,
KC_SYSTEM,
KC_ADJUST,
KC_D_MUTE
};
// Left-hand home row mods
#define HOME_A LGUI_T(KC_A)
#define HOME_S LALT_T(KC_S)
#define HOME_D LSFT_T(KC_D)
#define HOME_F LCTL_T(KC_F)
// Right-hand home row mods
#define HOME_J RCTL_T(KC_J)
#define HOME_K RSFT_T(KC_K)
#define HOME_L LALT_T(KC_L)
#define HOME_SCLN RGUI_T(KC_SCLN)
// Other multi pourpose keys
#define SIDE_TAB LT(_NUMPAD, KC_TAB) // layer on held, tab on tap
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[_QWERTY] = LAYOUT(
KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS,
SIDE_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, ALGR(KC_QUOT),
KC_ESC, HOME_A, HOME_S, HOME_D, HOME_F, KC_G, KC_H, HOME_J, HOME_K, HOME_L, HOME_SCLN, KC_BSPC,
KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_MUTE, KC_D_MUTE, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT,
KC_LALT, KC_LCTL, KC_LGUI, KC_SPC, KC_SYMBOLS, KC_SYSTEM, KC_ENT, KC_RGUI, KC_RCTL, KC_ALGR
),
[_SYMBOLS] = LAYOUT(
_______, S(KC_1), S(KC_2), S(KC_3), S(KC_4), S(KC_5), S(KC_6), S(KC_7), S(KC_8), S(KC_9), S(KC_0), _______,
_______, ALGR(KC_SLSH), S(KC_SLSH), KC_LBRC, KC_RBRC, KC_QUOT, S(KC_EQL), S(KC_8), KC_SLASH, KC_MINS, S(KC_6), _______,
_______, S(KC_COMM), S(KC_DOT), S(KC_9), S(KC_0), S(KC_QUOT), S(KC_BSLS), S(KC_4), S(KC_3), KC_EQL, KC_BSLS, _______,
_______, RSA(KC_1), S(KC_1), S(KC_LBRC), S(KC_RBRC), KC_GRV, _______, _______, S(KC_7), S(KC_5), XXXXXXX, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______
),
[_SYSTEM] = LAYOUT(
KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12,
_______, KC_INS, XXXXXXX, S(KC_PSCR), KC_PSCR, XXXXXXX, KC_HOME, KC_PGDN, KC_PGUP, KC_END, KC_RPRN, KC_BSPC,
_______, KC_LGUI, KC_LALT, KC_LSFT, KC_LCTL, KC_PGUP, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT, XXXXXXX, KC_DEL,
_______, KC_UNDO, KC_CUT, KC_COPY, KC_PASTE, XXXXXXX, _______, _______, KC_UNDS, KC_PLUS, KC_LBRC, KC_RBRC, KC_BSLS, KC_TILD,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______
),
[_ADJUST] = LAYOUT(
EE_CLR, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, _______, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
QK_BOOT, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
UG_TOGG, UG_HUEU, UG_SATU, UG_VALU, _______, _______, C(G(KC_LEFT)), XXXXXXX, XXXXXXX,C(G(KC_RGHT)),XXXXXXX,XXXXXXX,
UG_NEXT, UG_HUED, UG_SATD, UG_VALD, XXXXXXX, _______,XXXXXXX, XXXXXXX, XXXXXXX, KC_MPRV, KC_MPLY, KC_MNXT, XXXXXXX, XXXXXXX,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______
),
[_NUMPAD] = LAYOUT(
_______, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, _______, KC_NUM, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, KC_CIRC, KC_P7, KC_P8, KC_P9, KC_ASTR, XXXXXXX,
XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, KC_MINS, KC_P4, KC_P5, KC_P6, KC_EQL, KC_PIPE,
XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, _______, _______, KC_PLUS, KC_P1, KC_P2, KC_P3, KC_SLSH, _______,
_______, OSM(MOD_MEH), _______, _______, _______, _______, _______, KC_P0, KC_PDOT, _______
),
};
#ifdef RGBLIGHT_ENABLE
char layer_state_str[70];
// Now define the array of layers. Later layers take precedence
// QWERTY,
// Light on inner column and underglow
const rgblight_segment_t PROGMEM layer_qwerty_lights[] = RGBLIGHT_LAYER_SEGMENTS(
SET_LAYER_ID(HSV_RED)
);
// _NUM,
// Light on outer column and underglow
const rgblight_segment_t PROGMEM layer_num_lights[] = RGBLIGHT_LAYER_SEGMENTS(
SET_NUMROW(HSV_TEAL)
);
// _SYMBOL,
// Light on inner column and underglow
const rgblight_segment_t PROGMEM layer_symbol_lights[] = RGBLIGHT_LAYER_SEGMENTS(
SET_LAYER_ID(HSV_PURPLE),
SET_THUMB_CLUSTER(HSV_PURPLE)
);
// _COMMAND,
// Light on inner column and underglow
const rgblight_segment_t PROGMEM layer_command_lights[] = RGBLIGHT_LAYER_SEGMENTS(
SET_LAYER_ID(HSV_PURPLE),
SET_THUMB_CLUSTER(HSV_PURPLE)
);
//_NUMPAD
const rgblight_segment_t PROGMEM layer_numpad_lights[] = RGBLIGHT_LAYER_SEGMENTS(
SET_INDICATORS(HSV_ORANGE),
SET_UNDERGLOW(HSV_ORANGE),
SET_NUMPAD(HSV_BLUE),
{7, 4, HSV_ORANGE},
{25, 2, HSV_ORANGE},
{35+6, 4, HSV_ORANGE},
{35+25, 2, HSV_ORANGE}
);
const rgblight_segment_t* const PROGMEM my_rgb_layers[] = RGBLIGHT_LAYERS_LIST(
layer_qwerty_lights,
layer_num_lights,// overrides layer 1
layer_symbol_lights,
layer_numpad_lights,
layer_numpad_lights
);
layer_state_t layer_state_set_user(layer_state_t state) {
rgblight_set_layer_state(0, layer_state_cmp(state, _DEFAULTS) && layer_state_cmp(default_layer_state,_QWERTY));
rgblight_set_layer_state(1, layer_state_cmp(state, _SYMBOLS));
rgblight_set_layer_state(2, layer_state_cmp(state, _SYSTEM));
rgblight_set_layer_state(3, layer_state_cmp(state, _ADJUST));
rgblight_set_layer_state(4, layer_state_cmp(state, _NUMPAD));
return state;
}
void keyboard_post_init_user(void) {
// Enable the LED layers
rgblight_layers = my_rgb_layers;
rgblight_mode(10);// haven't found a way to set this in a more useful way
}
#endif
#ifdef OLED_ENABLE
static void render_logo(void) {
static const char PROGMEM qmk_logo[] = {
0x80, 0x81, 0x82, 0x83, 0x84, 0x85, 0x86, 0x87, 0x88, 0x89, 0x8A, 0x8B, 0x8C, 0x8D, 0x8E, 0x8F, 0x90, 0x91, 0x92, 0x93, 0x94,
0xA0, 0xA1, 0xA2, 0xA3, 0xA4, 0xA5, 0xA6, 0xA7, 0xA8, 0xA9, 0xAA, 0xAB, 0xAC, 0xAD, 0xAE, 0xAF, 0xB0, 0xB1, 0xB2, 0xB3, 0xB4,
0xC0, 0xC1, 0xC2, 0xC3, 0xC4, 0xC5, 0xC6, 0xC7, 0xC8, 0xC9, 0xCA, 0xCB, 0xCC, 0xCD, 0xCE, 0xCF, 0xD0, 0xD1, 0xD2, 0xD3, 0xD4, 0x00
};
oled_write_P(qmk_logo, false);
}
static void print_status_narrow(void) {
// Print current layer
oled_write_ln_P(PSTR("LAYER"), false);
switch (get_highest_layer(layer_state)) {
case _QWERTY:
oled_write_P(PSTR("Base\n"), false);
break;
case _SYSTEM:
oled_write_P(PSTR("Sys\n"), false);
break;
case _SYMBOLS:
oled_write_P(PSTR("Symb\n"), false);
break;
case _ADJUST:
oled_write_P(PSTR("Adj\n"), false);
break;
case _NUMPAD:
oled_write_P(PSTR("Nump\n"), false);
break;
default:
oled_write_ln_P(PSTR("Undef\n"), false);
}
}
oled_rotation_t oled_init_user(oled_rotation_t rotation) {
if (is_keyboard_master()) {
return OLED_ROTATION_270;
}
return rotation;
}
bool oled_task_user(void) {
if (is_keyboard_master()) {
print_status_narrow();
} else {
render_logo();
}
return false;
}
#endif
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
switch (keycode) {
case KC_SYMBOLS:
if (record->event.pressed) {
layer_on(_SYMBOLS);
update_tri_layer(_SYMBOLS, _SYSTEM, _ADJUST);
} else {
layer_off(_SYMBOLS);
update_tri_layer(_SYMBOLS, _SYSTEM, _ADJUST);
}
return false;
case KC_SYSTEM:
if (record->event.pressed) {
layer_on(_SYSTEM);
update_tri_layer(_SYMBOLS, _SYSTEM, _ADJUST);
} else {
layer_off(_SYSTEM);
update_tri_layer(_SYMBOLS, _SYSTEM, _ADJUST);
}
return false;
case KC_ADJUST:
if (record->event.pressed) {
layer_on(_ADJUST);
} else {
layer_off(_ADJUST);
}
return false;
case KC_D_MUTE:
if (record->event.pressed) {
register_mods(mod_config(MOD_MEH));
register_code(KC_UP);
} else {
unregister_mods(mod_config(MOD_MEH));
unregister_code(KC_UP);
}
}
return true;
}
#ifdef ENCODER_ENABLE
bool encoder_update_user(uint8_t index, bool clockwise) {
if (index == 0) {
// Uncomment this to use the encoder to control the volume
// if (clockwise) {
// tap_code(KC_VOLU);
// } else {
// tap_code(KC_VOLD);
// }
switch (get_highest_layer(layer_state)) {
case _QWERTY:
if (clockwise) {
tap_code(KC_PGDN);
} else {
tap_code(KC_PGUP);
}
break;
case _SYSTEM:
case _SYMBOLS:
if (clockwise) {
tap_code(KC_DOWN);
} else {
tap_code(KC_UP);
}
break;
default:
if (clockwise) {
tap_code(KC_WH_D);
} else {
tap_code(KC_WH_U);
}
break;
}
}
return false;
}
#endif

View file

@ -0,0 +1,15 @@
![SofleKeyboard default keymap](https://i.imgur.com/MZxVvm9.png)
![SofleKeyboard adjust layer](https://i.imgur.com/f5sKy0I.png)
# Default keymap for Sofle Keyboard
Layout in [Keyboard Layout Editor](http://www.keyboard-layout-editor.com/#/gists/76efb423a46cbbea75465cb468eef7ff) and [adjust layer](http://www.keyboard-layout-editor.com/#/gists/4bcf66f922cfd54da20ba04905d56bd4)
Features:
- Symmetric modifiers (CMD/Super, Alt/Opt, Ctrl, Shift)
- Various modes, can be switched (using Adjust layer and the selected one is stored in EEPROM.
- Modes for Qwerty and Colemak support
- Modes for Mac vs Linux/Win support -> different order of modifiers and different action shortcuts on the "UPPER" layer (the red one in the image). Designed to simplify transtions when switching between operating systems often.
- The OLED on master half shows selected mode and caps lock state and is rotated.
- Left encoder controls volume up/down/mute. Right encoder PGUP/PGDOWN.

View file

@ -0,0 +1,8 @@
MOUSEKEY_ENABLE = yes
EXTRAKEY_ENABLE = yes
CONSOLE_ENABLE = no
RGBLIGHT_ENABLE = yes
ENCODER_ENABLE = yes
LTO_ENABLE = yes
OLED_ENABLE = yes
CAPS_WORD_ENABLE = yes

View file

@ -1,4 +1,6 @@
{
"userspace_version": "1.0",
"build_targets": []
"userspace_version": "1.1",
"build_targets": [
["sofle/rev1", "aleidk"]
]
}