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<!DOCTYPE html><html lang="en"><head><title></title><meta charset="UTF-8"><meta name="viewport" content="width=device-width, initial-scale=1"></head><body><ul><li><a href="#little-nightmares">1 - Little Nightmares</a></li><li><a href="#brief">2 - Brief</a></li><li><a href="#thoughts">2 - Thoughts</a></li></ul><h1 id="little-nightmares">Little Nightmares</h1>
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<!DOCTYPE html><html lang="en"> <head><title></title><meta charset="UTF-8"><meta name="viewport" content="width=device-width, initial-scale=1"></head> <body> <ul> <li> <a href="#little-nightmares"> 1 - Little Nightmares </a> </li><li> <a href="#brief"> 2 - Brief </a> </li><li> <a href="#thoughts"> 2 - Thoughts </a> </li> </ul> <h1 id="little-nightmares">Little Nightmares</h1>
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<h2 id="brief">Brief</h2>
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<blockquote>
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<p>Immerse yourself in Little Nightmares, a dark whimsical tale that will confront you with your childhood fears! Help Six escape The Maw – a vast, mysterious vessel inhabited by corrupted souls looking for their next meal. As you progress on your journey, explore the most disturbing dollhouse offering a prison to escape from and a playground full of secrets to discover. Reconnect with your inner child to unleash your imagination and find the way out!</p>
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<p>It was a breath of fresh air in the seance other games don’t respect your intelligence as a player and straight up tell you what to do, this game let you explore and try out for yourself how to interact with the world, only intervening when you are stuck with a game mechanic (like, move the stick back and forth to balance yourself in a rope) with a subtle message. This lead us to discussions between us of in the lines of: <em>“maybe we need to do this”</em>, <em>“you see that thing over there? maybe we can do something with it”</em>, followed by trail and error and culminating in that magnificent <em>“Ajá”</em> moment when we solve the little puzzle by our own.</p>
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<p>The only downside that I can see to this game is the loading times, they are so long, long enough to break the inmersion of the game and loose the flow (kinda remind me of skyrim for the PS3). This is worse in the cases when the trail and error involve dying if a mistake is made, making the whole experience more tedious.</p>
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<p>In the end is only a little downside, but since I was having fun with the game I continue playing it. I hope the boy campaign is as fun.</p>
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<hr></body></html>
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<hr> </body></html>
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