chore(Clean): remove unused content files
This commit is contained in:
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239 changed files with 0 additions and 6556 deletions
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@ -1,2 +0,0 @@
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IGDB_CLIENT_ID=""
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IGDB_CLIENT_SECRET=""
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@ -1,72 +0,0 @@
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#!/usr/bin/env bash
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query="$*"
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shift
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set -e pipefile
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if [[ -z "$query" ]]; then
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echo "No query provided"
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exit 1
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fi
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root=$(git rev-parse --show-toplevel)
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source "$root/.env"
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# login
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if [[ -e /tmp/igdb-login.json ]]; then
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token=$(jq -r '.access_token' /tmp/igdb-login.json)
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else
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login_url="https://id.twitch.tv/oauth2/token?client_id=$IGDB_CLIENT_ID&client_secret=$IGDB_CLIENT_SECRET&grant_type=client_credentials"
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token=$(curl -s -X POST "$login_url" | tee /tmp/igdb-login.json | jq -r '.access_token')
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fi
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if [[ "$token" == "null" ]]; then
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echo "Couldn't fetch token"
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exit 1
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fi
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# Select entry
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fields="name, slug, summary, url, parent_game.name, franchises.name, franchises.slug, genres.name, platforms.name, first_release_date, platforms.name, involved_companies.company.name"
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limit=100
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preview=".[{n}] | .first_release_date = (.first_release_date // 0 | strflocaltime(\"%Y-%m-%d\")) | del(.id, .slug, .summary) | walk(if type == \"array\" then map((.name // .company.name)?) else . end )"
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line=$(curl -s 'https://api.igdb.com/v4/games' \
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-H "Client-ID: $IGDB_CLIENT_ID" \
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-H "Authorization: Bearer $token" \
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-H 'Accept: application/json' \
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-d "search \"$query\"; fields $fields; limit $limit;" | tee /tmp/igdb-query.json |
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jq -r '.[].name' |
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fzf --preview "jq --sort-keys --color-output '$preview' /tmp/igdb-query.json" --bind "ctrl-o:execute-silent(jq -r '.[{n}].url' /tmp/igdb-query.json | xargs xdg-open)" --bind 'enter:become(echo {n})')
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if [[ -z $line ]]; then
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echo "No entry selected..."
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exit
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fi
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filter="{ title: .name, alias: .name, release: .first_release_date | strflocaltime(\"%Y-%m-%d\"), franchises: (if .franchises then .franchises | map(.name) else [\"None\"] end), developers: (.involved_companies | map(.company.name) | unique), genres: (.genres | map(.name)), url, status: \"Backlog\", times_played: 0, registered_hours: 0, has_content: false, date_added: now | strftime(\"%Y-%m-%d\")}"
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# Create frontmatter
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slug=$(jq --compact-output -r ".[$line] | .slug" /tmp/igdb-query.json)
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entry=$(jq --compact-output -r ".[$line] | $filter" /tmp/igdb-query.json)
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# TODO: figure out how to pass $entry to python
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frontmatter=$(python -c 'import sys, yaml, json; print(yaml.dump(json.loads(sys.stdin.read())))' <<<"$entry")
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frontmatter="---\n$frontmatter\n---"
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frontmatter="$frontmatter\n\n# $(jq -r ".[$line] | .name" /tmp/igdb-query.json)"
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frontmatter="$frontmatter\n\n## Brief"
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frontmatter="$frontmatter\n\n> $(jq -r ".[$line] | .summary" /tmp/igdb-query.json)"
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frontmatter="$frontmatter\n\n## Thoughts"
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file="$root/games/$slug.md"
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if [[ -e "$file" ]]; then
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echo "File exist, here is the frontmatter to update it:"
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echo
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echo -e "$frontmatter"
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else
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echo -e "$frontmatter" >"$file"
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echo "file created at: $file"
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fi
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@ -1,217 +0,0 @@
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---
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database-plugin: basic
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---
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```yaml:dbfolder
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name: new database
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description: new description
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columns:
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__file__:
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key: __file__
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id: __file__
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input: markdown
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label: File
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accessorKey: __file__
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isMetadata: true
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skipPersist: false
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isDragDisabled: false
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csvCandidate: true
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position: 1
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isHidden: false
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sortIndex: -1
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config:
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enable_media_view: true
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link_alias_enabled: true
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media_width: 100
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media_height: 100
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isInline: true
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task_hide_completed: true
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footer_type: none
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persist_changes: false
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__modified__:
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key: __modified__
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id: __modified__
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input: metadata_time
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label: Modified
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accessorKey: __modified__
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isMetadata: true
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isDragDisabled: false
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skipPersist: false
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csvCandidate: true
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position: 2
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isHidden: true
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sortIndex: -1
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config:
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enable_media_view: true
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link_alias_enabled: true
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media_width: 100
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media_height: 100
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isInline: false
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task_hide_completed: true
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footer_type: none
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persist_changes: false
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__tags__:
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key: __tags__
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id: __tags__
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input: metadata_tags
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label: File Tags
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accessorKey: __tags__
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isMetadata: true
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isDragDisabled: false
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skipPersist: false
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csvCandidate: false
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position: 3
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isHidden: true
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sortIndex: -1
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config:
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enable_media_view: true
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link_alias_enabled: true
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media_width: 100
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media_height: 100
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isInline: false
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task_hide_completed: true
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footer_type: none
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persist_changes: false
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kind:
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input: select
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accessorKey: kind
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key: kind
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id: kind
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label: kind
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position: 5
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skipPersist: false
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isHidden: false
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sortIndex: -1
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options:
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- { label: "Book", value: "Book", color: "hsl(166, 95%, 90%)"}
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- { label: "Manga", value: "Manga", color: "hsl(47, 95%, 90%)"}
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config:
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enable_media_view: true
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link_alias_enabled: true
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media_width: 100
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media_height: 100
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isInline: false
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task_hide_completed: true
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footer_type: none
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persist_changes: false
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franchise:
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input: text
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accessorKey: franchise
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key: franchise
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id: franchise
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label: franchise
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position: 7
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skipPersist: false
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isHidden: false
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sortIndex: -1
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width: 159
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config:
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enable_media_view: true
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link_alias_enabled: true
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media_width: 100
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media_height: 100
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isInline: false
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task_hide_completed: true
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footer_type: none
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persist_changes: false
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status:
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input: select
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accessorKey: status
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key: status
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id: status
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label: status
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position: 4
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skipPersist: false
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isHidden: false
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sortIndex: -1
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width: 121
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options:
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- { label: "Backlog", value: "Backlog", color: "hsl(320, 95%, 90%)"}
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- { label: "Read", value: "Read", color: "hsl(356, 95%, 90%)"}
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- { label: "Reading", value: "Reading", color: "hsl(84, 95%, 90%)"}
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- { label: "Wishlist", value: "Wishlist", color: "hsl(36, 95%, 90%)"}
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config:
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enable_media_view: true
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link_alias_enabled: true
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media_width: 100
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media_height: 100
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isInline: false
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task_hide_completed: true
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footer_type: none
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persist_changes: false
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ISBN:
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input: text
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accessorKey: ISBN
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key: ISBN
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id: ISBN
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label: ISBN
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position: 8
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skipPersist: false
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isHidden: false
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sortIndex: -1
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width: 328
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config:
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enable_media_view: true
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link_alias_enabled: true
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media_width: 100
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media_height: 100
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isInline: false
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task_hide_completed: true
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footer_type: none
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persist_changes: false
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author:
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input: text
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accessorKey: author
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key: author
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id: author
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label: author
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position: 6
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skipPersist: false
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isHidden: false
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sortIndex: -1
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width: 204
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config:
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enable_media_view: true
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link_alias_enabled: true
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media_width: 100
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media_height: 100
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isInline: false
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task_hide_completed: true
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footer_type: none
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persist_changes: false
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config:
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remove_field_when_delete_column: true
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cell_size: normal
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sticky_first_column: true
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group_folder_column: kind
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remove_empty_folders: false
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automatically_group_files: true
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hoist_files_with_empty_attributes: true
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show_metadata_created: false
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show_metadata_modified: true
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show_metadata_tasks: false
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show_metadata_inlinks: false
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show_metadata_outlinks: false
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show_metadata_tags: true
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source_data: query
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source_form_result: "FROM \"books\""
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source_destination_path: books
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row_templates_folder: templates
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current_row_template:
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pagination_size: 10
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font_size: 16
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enable_js_formulas: false
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formula_folder_path: /
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inline_default: false
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inline_new_position: last_field
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date_format: yyyy-MM-dd
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datetime_format: "yyyy-MM-dd HH:mm:ss"
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metadata_date_format: "yyyy-MM-dd HH:mm:ss"
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enable_footer: false
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implementation: default
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filters:
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enabled: false
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conditions:
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```
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---
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database-plugin: basic
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---
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```yaml:dbfolder
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name: games
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description: new description
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columns:
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__file__:
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key: __file__
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id: __file__
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input: markdown
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label: File
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accessorKey: __file__
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isMetadata: true
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skipPersist: false
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isDragDisabled: false
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csvCandidate: true
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position: 1
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isHidden: false
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sortIndex: 0
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width: 328
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isSorted: true
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isSortedDesc: false
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config:
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enable_media_view: true
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link_alias_enabled: true
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media_width: 100
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media_height: 100
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isInline: true
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task_hide_completed: true
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footer_type: count_filled
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persist_changes: false
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wrap_content: true
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footer_formula:
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__tags__:
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key: __tags__
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id: __tags__
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input: metadata_tags
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label: File Tags
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accessorKey: __tags__
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isMetadata: true
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isDragDisabled: false
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skipPersist: false
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csvCandidate: false
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position: 2
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isHidden: true
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sortIndex: -1
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config:
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enable_media_view: true
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link_alias_enabled: true
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media_width: 100
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media_height: 100
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isInline: false
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task_hide_completed: true
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footer_type: none
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persist_changes: false
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status:
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input: select
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accessorKey: status
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key: status
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id: Status
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label: status
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position: 3
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skipPersist: false
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isHidden: false
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sortIndex: -1
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width: 220
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isSorted: false
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isSortedDesc: true
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options:
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- { label: "Played", value: "Played", color: "hsl(204, 95%, 90%)"}
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- { label: "Playing", value: "Playing", color: "hsl(127, 95%, 90%)"}
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- { label: "Always Playable", value: "Always Playable", color: "hsl(256, 95%, 90%)"}
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- { label: "On Line", value: "On Line", color: "hsl(271, 95%, 90%)"}
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- { label: "Backlog", value: "Backlog", color: "hsl(207, 95%, 90%)"}
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- { label: "Wishlist", value: "Wishlist", color: "hsl(185, 95%, 90%)"}
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- { label: "INBOX", value: "INBOX", color: "hsl(85, 95%, 90%)"}
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- { label: "READING", value: "READING", color: "hsl(23, 95%, 90%)"}
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- { label: "ARCHIVED", value: "ARCHIVED", color: "hsl(9, 95%, 90%)"}
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- { label: "Reading", value: "Reading", color: "hsl(89, 95%, 90%)"}
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- { label: "Tried", value: "Tried", color: "hsl(120, 95%, 90%)"}
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- { label: "Want to Replay", value: "Want to Replay", color: "hsl(171, 95%, 90%)"}
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config:
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enable_media_view: true
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link_alias_enabled: true
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media_width: 100
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media_height: 100
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isInline: false
|
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task_hide_completed: true
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footer_type: none
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persist_changes: false
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option_source: manual
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wrap_content: true
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genres:
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input: tags
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accessorKey: genres
|
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key: genres
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id: Genres
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label: genres
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position: 6
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skipPersist: false
|
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isHidden: false
|
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sortIndex: -1
|
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width: 583
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options:
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- { label: "Hack and slash/Beat 'em up,Adventure", value: "Hack and slash/Beat 'em up,Adventure", color: "hsl(209, 95%, 90%)"}
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- { label: "Platform,Adventure,Indie", value: "Platform,Adventure,Indie", color: "hsl(151, 95%, 90%)"}
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- { label: "Role-playing (RPG),Hack and slash/Beat 'em up,Adventure", value: "Role-playing (RPG),Hack and slash/Beat 'em up,Adventure", color: "hsl(35, 95%, 90%)"}
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- { label: "Platform,Hack and slash/Beat 'em up,Adventure", value: "Platform,Hack and slash/Beat 'em up,Adventure", color: "hsl(272, 95%, 90%)"}
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- { label: "Strategy,Hack and slash/Beat 'em up,Adventure", value: "Strategy,Hack and slash/Beat 'em up,Adventure", color: "hsl(68, 95%, 90%)"}
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- { label: "Shooter,Platform,Adventure", value: "Shooter,Platform,Adventure", color: "hsl(268, 95%, 90%)"}
|
||||
- { label: "Role-playing (RPG),Hack and slash/Beat 'em up", value: "Role-playing (RPG),Hack and slash/Beat 'em up", color: "hsl(205, 95%, 90%)"}
|
||||
- { label: "Role-playing (RPG),Simulator,Adventure,Visual Novel", value: "Role-playing (RPG),Simulator,Adventure,Visual Novel", color: "hsl(146, 95%, 90%)"}
|
||||
- { label: "Role-playing (RPG),Turn-based strategy (TBS),Adventure", value: "Role-playing (RPG),Turn-based strategy (TBS),Adventure", color: "hsl(342, 95%, 90%)"}
|
||||
- { label: "Platform,Adventure", value: "Platform,Adventure", color: "hsl(108, 95%, 90%)"}
|
||||
- { label: "Role-playing (RPG),Adventure", value: "Role-playing (RPG),Adventure", color: "hsl(287, 95%, 90%)"}
|
||||
- { label: "Shooter,Adventure", value: "Shooter,Adventure", color: "hsl(60, 95%, 90%)"}
|
||||
- { label: "Shooter", value: "Shooter", color: "hsl(117, 95%, 90%)"}
|
||||
- { label: "Platform", value: "Platform", color: "hsl(129, 95%, 90%)"}
|
||||
- { label: "Adventure", value: "Adventure", color: "hsl(215, 95%, 90%)"}
|
||||
- { label: "Role-playing (RPG)", value: "Role-playing (RPG)", color: "hsl(170, 95%, 90%)"}
|
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- { label: "Simulator", value: "Simulator", color: "hsl(212, 95%, 90%)"}
|
||||
- { label: "Visual Novel", value: "Visual Novel", color: "hsl(77, 95%, 90%)"}
|
||||
- { label: "Hack and slash/Beat 'em up", value: "Hack and slash/Beat 'em up", color: "hsl(33, 95%, 90%)"}
|
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- { label: "Indie", value: "Indie", color: "hsl(225, 95%, 90%)"}
|
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- { label: "Strategy", value: "Strategy", color: "hsl(224, 95%, 90%)"}
|
||||
- { label: "Turn-based strategy (TBS)", value: "Turn-based strategy (TBS)", color: "hsl(353, 95%, 90%)"}
|
||||
- { label: "Metroidvania", value: "Metroidvania", color: "hsl(93, 95%, 90%)"}
|
||||
- { label: "Puzzle", value: "Puzzle", color: "hsl(284, 95%, 90%)"}
|
||||
- { label: "Arcade", value: "Arcade", color: "hsl(199, 95%, 90%)"}
|
||||
- { label: "Music", value: "Music", color: "hsl(6, 95%, 90%)"}
|
||||
- { label: "Fighting", value: "Fighting", color: "hsl(337, 95%, 90%)"}
|
||||
- { label: "Point-and-click", value: "Point-and-click", color: "hsl(173, 95%, 90%)"}
|
||||
- { label: "Card & Board Game", value: "Card & Board Game", color: "hsl(14, 95%, 90%)"}
|
||||
- { label: "Tactical", value: "Tactical", color: "hsl(334, 95%, 90%)"}
|
||||
- { label: "Sport", value: "Sport", color: "hsl(41, 95%, 90%)"}
|
||||
config:
|
||||
enable_media_view: true
|
||||
link_alias_enabled: true
|
||||
media_width: 100
|
||||
media_height: 100
|
||||
isInline: false
|
||||
task_hide_completed: true
|
||||
footer_type: none
|
||||
persist_changes: false
|
||||
option_source: manual
|
||||
wrap_content: true
|
||||
times_played:
|
||||
input: number
|
||||
accessorKey: times_played
|
||||
key: times_played
|
||||
id: Times_Played
|
||||
label: Times_Played
|
||||
position: 4
|
||||
skipPersist: false
|
||||
isHidden: false
|
||||
sortIndex: -1
|
||||
width: 162
|
||||
config:
|
||||
enable_media_view: true
|
||||
link_alias_enabled: true
|
||||
media_width: 100
|
||||
media_height: 100
|
||||
isInline: false
|
||||
task_hide_completed: true
|
||||
footer_type: percent_filled
|
||||
persist_changes: false
|
||||
footer_formula:
|
||||
registered_hours:
|
||||
input: number
|
||||
accessorKey: registered_hours
|
||||
key: registered_hours
|
||||
id: registered_hours
|
||||
label: registered_hours
|
||||
position: 5
|
||||
skipPersist: false
|
||||
isHidden: false
|
||||
sortIndex: -1
|
||||
config:
|
||||
enable_media_view: true
|
||||
link_alias_enabled: true
|
||||
media_width: 100
|
||||
media_height: 100
|
||||
isInline: false
|
||||
task_hide_completed: true
|
||||
footer_type: sum
|
||||
persist_changes: false
|
||||
footer_formula:
|
||||
franchises:
|
||||
input: select
|
||||
accessorKey: franchises
|
||||
key: franchises
|
||||
id: franchises
|
||||
label: franchises
|
||||
position: 7
|
||||
skipPersist: false
|
||||
isHidden: true
|
||||
sortIndex: -1
|
||||
width: 230
|
||||
options:
|
||||
- { label: "[,Megami Tensei,Persona]", value: "[,Megami Tensei,Persona]", color: "hsl(276, 95%, 90%)"}
|
||||
- { label: "[,Mega Man]", value: "[,Mega Man]", color: "hsl(257, 95%, 90%)"}
|
||||
- { label: "Monster Hunter", value: "Monster Hunter", color: "hsl(164, 95%, 90%)"}
|
||||
- { label: "[,None]", value: "[,None]", color: "hsl(157, 95%, 90%)"}
|
||||
- { label: "[,Shin Megami Tensei,Megami Tensei]", value: "[,Shin Megami Tensei,Megami Tensei]", color: "hsl(127, 95%, 90%)"}
|
||||
- { label: "[,Megami Tensei]", value: "[,Megami Tensei]", color: "hsl(358, 95%, 90%)"}
|
||||
- { label: "[,Persona,Megami Tensei]", value: "[,Persona,Megami Tensei]", color: "hsl(104, 95%, 90%)"}
|
||||
- { label: "[,Shin Megami Tensei]", value: "[,Shin Megami Tensei]", color: "hsl(255, 95%, 90%)"}
|
||||
- { label: "[,Mario Bros.,Mario]", value: "[,Mario Bros.,Mario]", color: "hsl(66, 95%, 90%)"}
|
||||
- { label: "[,Metroid]", value: "[,Metroid]", color: "hsl(357, 95%, 90%)"}
|
||||
- { label: "[,Bloodstained]", value: "[,Bloodstained]", color: "hsl(258, 95%, 90%)"}
|
||||
- { label: "[,Doom]", value: "[,Doom]", color: "hsl(79, 95%, 90%)"}
|
||||
- { label: "[,Portal]", value: "[,Portal]", color: "hsl(249, 95%, 90%)"}
|
||||
- { label: "[,Resident Evil]", value: "[,Resident Evil]", color: "hsl(254, 95%, 90%)"}
|
||||
- { label: "[,Sonic The Hedgehog]", value: "[,Sonic The Hedgehog]", color: "hsl(76, 95%, 90%)"}
|
||||
- { label: "[,Star Wars]", value: "[,Star Wars]", color: "hsl(156, 95%, 90%)"}
|
||||
- { label: "[,Steins;Gate]", value: "[,Steins;Gate]", color: "hsl(282, 95%, 90%)"}
|
||||
- { label: "[,Valkyria]", value: "[,Valkyria]", color: "hsl(170, 95%, 90%)"}
|
||||
- { label: "[,Zero Escape]", value: "[,Zero Escape]", color: "hsl(332, 95%, 90%)"}
|
||||
- { label: "[,,None]", value: "[,,None]", color: "hsl(174, 95%, 90%)"}
|
||||
- { label: "[,,Monster Hunter]", value: "[,,Monster Hunter]", color: "hsl(124, 95%, 90%)"}
|
||||
- { label: "[,,Megami Tensei]", value: "[,,Megami Tensei]", color: "hsl(67, 95%, 90%)"}
|
||||
- { label: "[,,Shin Megami Tensei,Megami Tensei]", value: "[,,Shin Megami Tensei,Megami Tensei]", color: "hsl(352, 95%, 90%)"}
|
||||
- { label: "[,,Megami Tensei,Persona]", value: "[,,Megami Tensei,Persona]", color: "hsl(135, 95%, 90%)"}
|
||||
- { label: "[,,Persona,Megami Tensei]", value: "[,,Persona,Megami Tensei]", color: "hsl(315, 95%, 90%)"}
|
||||
- { label: "[,,Portal]", value: "[,,Portal]", color: "hsl(211, 95%, 90%)"}
|
||||
- { label: "[,,Resident Evil]", value: "[,,Resident Evil]", color: "hsl(34, 95%, 90%)"}
|
||||
- { label: "[,,Shin Megami Tensei]", value: "[,,Shin Megami Tensei]", color: "hsl(105, 95%, 90%)"}
|
||||
- { label: "[,,Sonic The Hedgehog]", value: "[,,Sonic The Hedgehog]", color: "hsl(20, 95%, 90%)"}
|
||||
- { label: "[,,Star Wars]", value: "[,,Star Wars]", color: "hsl(52, 95%, 90%)"}
|
||||
- { label: "[,,Steins;Gate]", value: "[,,Steins;Gate]", color: "hsl(264, 95%, 90%)"}
|
||||
- { label: "[,,Mario Bros.,Mario]", value: "[,,Mario Bros.,Mario]", color: "hsl(103, 95%, 90%)"}
|
||||
- { label: "[,,Metroid]", value: "[,,Metroid]", color: "hsl(324, 95%, 90%)"}
|
||||
- { label: "[,Monster Hunter]", value: "[,Monster Hunter]", color: "hsl(137, 95%, 90%)"}
|
||||
- { label: "[,Castlevania]", value: "[,Castlevania]", color: "hsl(30, 95%, 90%)"}
|
||||
- { label: "[,Mario]", value: "[,Mario]", color: "hsl(235, 95%, 90%)"}
|
||||
- { label: "[,Chrono]", value: "[,Chrono]", color: "hsl(215, 95%, 90%)"}
|
||||
- { label: "[,Splatoon]", value: "[,Splatoon]", color: "hsl(181, 95%, 90%)"}
|
||||
config:
|
||||
enable_media_view: true
|
||||
link_alias_enabled: true
|
||||
media_width: 100
|
||||
media_height: 100
|
||||
isInline: false
|
||||
task_hide_completed: true
|
||||
footer_type: none
|
||||
persist_changes: false
|
||||
url:
|
||||
input: text
|
||||
accessorKey: url
|
||||
key: url
|
||||
id: url
|
||||
label: url
|
||||
position: 100
|
||||
skipPersist: false
|
||||
isHidden: false
|
||||
sortIndex: -1
|
||||
width: 204
|
||||
config:
|
||||
enable_media_view: true
|
||||
link_alias_enabled: true
|
||||
media_width: 100
|
||||
media_height: 100
|
||||
isInline: false
|
||||
task_hide_completed: true
|
||||
footer_type: none
|
||||
persist_changes: false
|
||||
config:
|
||||
remove_field_when_delete_column: true
|
||||
cell_size: normal
|
||||
sticky_first_column: true
|
||||
group_folder_column:
|
||||
remove_empty_folders: false
|
||||
automatically_group_files: false
|
||||
hoist_files_with_empty_attributes: true
|
||||
show_metadata_created: false
|
||||
show_metadata_modified: false
|
||||
show_metadata_tasks: false
|
||||
show_metadata_inlinks: false
|
||||
show_metadata_outlinks: false
|
||||
show_metadata_tags: true
|
||||
source_data: query
|
||||
source_form_result: "FROM \"games\""
|
||||
source_destination_path: games
|
||||
row_templates_folder: templates
|
||||
current_row_template:
|
||||
pagination_size: 20
|
||||
font_size: 16
|
||||
enable_js_formulas: false
|
||||
formula_folder_path: /
|
||||
inline_default: false
|
||||
inline_new_position: last_field
|
||||
date_format: yyyy-MM-dd
|
||||
datetime_format: "yyyy-MM-dd HH:mm:ss"
|
||||
metadata_date_format: "yyyy-MM-dd HH:mm:ss"
|
||||
enable_footer: true
|
||||
implementation: default
|
||||
filters:
|
||||
enabled: true
|
||||
conditions:
|
||||
- condition: AND
|
||||
disabled: true
|
||||
label: "Games not played"
|
||||
color: "hsl(25, 95%, 90%)"
|
||||
filters:
|
||||
- field: status
|
||||
operator: NOT_CONTAINS
|
||||
value: "Playing"
|
||||
type: select
|
||||
- field: status
|
||||
operator: NOT_CONTAINS
|
||||
value: "Played"
|
||||
type: select
|
||||
```
|
||||
|
|
@ -1,180 +0,0 @@
|
|||
---
|
||||
|
||||
database-plugin: basic
|
||||
|
||||
---
|
||||
|
||||
```yaml:dbfolder
|
||||
name: new database
|
||||
description: new description
|
||||
columns:
|
||||
__file__:
|
||||
key: __file__
|
||||
id: __file__
|
||||
input: markdown
|
||||
label: File
|
||||
accessorKey: __file__
|
||||
isMetadata: true
|
||||
skipPersist: false
|
||||
isDragDisabled: false
|
||||
csvCandidate: true
|
||||
position: 0
|
||||
isHidden: false
|
||||
sortIndex: -1
|
||||
width: 234
|
||||
config:
|
||||
enable_media_view: true
|
||||
link_alias_enabled: true
|
||||
media_width: 100
|
||||
media_height: 100
|
||||
isInline: true
|
||||
task_hide_completed: true
|
||||
footer_type: none
|
||||
persist_changes: false
|
||||
__modified__:
|
||||
key: __modified__
|
||||
id: __modified__
|
||||
input: metadata_time
|
||||
label: Modified
|
||||
accessorKey: __modified__
|
||||
isMetadata: true
|
||||
isDragDisabled: false
|
||||
skipPersist: false
|
||||
csvCandidate: true
|
||||
position: 0
|
||||
isHidden: true
|
||||
sortIndex: -1
|
||||
config:
|
||||
enable_media_view: true
|
||||
link_alias_enabled: true
|
||||
media_width: 100
|
||||
media_height: 100
|
||||
isInline: false
|
||||
task_hide_completed: true
|
||||
footer_type: none
|
||||
persist_changes: false
|
||||
__tags__:
|
||||
key: __tags__
|
||||
id: __tags__
|
||||
input: metadata_tags
|
||||
label: File Tags
|
||||
accessorKey: __tags__
|
||||
isMetadata: true
|
||||
isDragDisabled: false
|
||||
skipPersist: false
|
||||
csvCandidate: false
|
||||
position: 0
|
||||
isHidden: true
|
||||
sortIndex: -1
|
||||
config:
|
||||
enable_media_view: true
|
||||
link_alias_enabled: true
|
||||
media_width: 100
|
||||
media_height: 100
|
||||
isInline: false
|
||||
task_hide_completed: true
|
||||
footer_type: none
|
||||
persist_changes: false
|
||||
Kind:
|
||||
input: select
|
||||
accessorKey: Kind
|
||||
key: Kind
|
||||
id: Kind
|
||||
label: Kind
|
||||
position: 100
|
||||
skipPersist: false
|
||||
isHidden: false
|
||||
sortIndex: -1
|
||||
options:
|
||||
- { label: "serie", value: "serie", color: "hsl(337, 95%, 90%)"}
|
||||
- { label: "anime", value: "anime", color: "hsl(7, 95%, 90%)"}
|
||||
- { label: "movie", value: "movie", color: "hsl(353, 95%, 90%)"}
|
||||
config:
|
||||
enable_media_view: true
|
||||
link_alias_enabled: true
|
||||
media_width: 100
|
||||
media_height: 100
|
||||
isInline: false
|
||||
task_hide_completed: true
|
||||
footer_type: none
|
||||
persist_changes: false
|
||||
option_source: manual
|
||||
available_in:
|
||||
input: select
|
||||
accessorKey: available_in
|
||||
key: available_in
|
||||
id: aviable_in
|
||||
label: Available in
|
||||
position: 100
|
||||
skipPersist: false
|
||||
isHidden: false
|
||||
sortIndex: -1
|
||||
width: 113
|
||||
options:
|
||||
config:
|
||||
enable_media_view: true
|
||||
link_alias_enabled: true
|
||||
media_width: 100
|
||||
media_height: 100
|
||||
isInline: false
|
||||
task_hide_completed: true
|
||||
footer_type: none
|
||||
persist_changes: false
|
||||
option_source: manual
|
||||
status:
|
||||
input: select
|
||||
accessorKey: status
|
||||
key: status
|
||||
id: status
|
||||
label: status
|
||||
position: 100
|
||||
skipPersist: false
|
||||
isHidden: false
|
||||
sortIndex: -1
|
||||
options:
|
||||
- { label: "Watching", value: "Watching", color: "hsl(110, 95%, 90%)"}
|
||||
- { label: "Backlog", value: "Backlog", color: "hsl(298, 95%, 90%)"}
|
||||
- { label: "Avandoned", value: "Avandoned", color: "hsl(21, 95%, 90%)"}
|
||||
config:
|
||||
enable_media_view: true
|
||||
link_alias_enabled: true
|
||||
media_width: 100
|
||||
media_height: 100
|
||||
isInline: false
|
||||
task_hide_completed: true
|
||||
footer_type: none
|
||||
persist_changes: false
|
||||
config:
|
||||
remove_field_when_delete_column: true
|
||||
cell_size: normal
|
||||
sticky_first_column: true
|
||||
group_folder_column:
|
||||
remove_empty_folders: false
|
||||
automatically_group_files: false
|
||||
hoist_files_with_empty_attributes: true
|
||||
show_metadata_created: false
|
||||
show_metadata_modified: true
|
||||
show_metadata_tasks: false
|
||||
show_metadata_inlinks: false
|
||||
show_metadata_outlinks: false
|
||||
show_metadata_tags: true
|
||||
source_data: query
|
||||
source_form_result: "FROM \"series\""
|
||||
source_destination_path: series
|
||||
row_templates_folder: templates
|
||||
current_row_template:
|
||||
pagination_size: 10
|
||||
font_size: 16
|
||||
enable_js_formulas: false
|
||||
formula_folder_path: /
|
||||
inline_default: false
|
||||
inline_new_position: last_field
|
||||
date_format: yyyy-MM-dd
|
||||
datetime_format: "yyyy-MM-dd HH:mm:ss"
|
||||
metadata_date_format: "yyyy-MM-dd HH:mm:ss"
|
||||
enable_footer: false
|
||||
implementation: default
|
||||
filters:
|
||||
enabled: false
|
||||
conditions:
|
||||
```
|
||||
|
|
@ -1,9 +0,0 @@
|
|||
---
|
||||
status: Reading
|
||||
kind: Book
|
||||
---
|
||||
|
||||
Cuentos favoritos:
|
||||
|
||||
- La tumba
|
||||
- El testimonio de Randolm Carter
|
||||
|
|
@ -1,5 +0,0 @@
|
|||
---
|
||||
status: Wishlist
|
||||
kind: Book
|
||||
author: J.J. Benítez
|
||||
---
|
||||
|
|
@ -1,5 +0,0 @@
|
|||
---
|
||||
status: Wishlist
|
||||
kind: Book
|
||||
author: Joel Dickers
|
||||
---
|
||||
|
|
@ -1,5 +0,0 @@
|
|||
---
|
||||
status: Wishlist
|
||||
kind: Book
|
||||
author: Dawn Brow
|
||||
---
|
||||
|
|
@ -1,5 +0,0 @@
|
|||
---
|
||||
status: Wishlist
|
||||
kind: Book
|
||||
author: Umberto Eco
|
||||
---
|
||||
|
|
@ -1,6 +0,0 @@
|
|||
---
|
||||
status: Backlog
|
||||
kind: Book
|
||||
author: Isaac Asimov
|
||||
franchise: Triología de la fundación
|
||||
---
|
||||
|
|
@ -1,6 +0,0 @@
|
|||
---
|
||||
status: Reading
|
||||
kind: Book
|
||||
author: Isaac Asimov
|
||||
franchise: Triología de la fundación
|
||||
---
|
||||
|
|
@ -1,5 +0,0 @@
|
|||
---
|
||||
kind: Book
|
||||
franchise: shannara
|
||||
status: Backlog
|
||||
---
|
||||
|
|
@ -1,5 +0,0 @@
|
|||
---
|
||||
status: Wishlist
|
||||
kind: Book
|
||||
author: Ray Bradbury
|
||||
---
|
||||
|
|
@ -1,6 +0,0 @@
|
|||
---
|
||||
status: Backlog
|
||||
kind: Book
|
||||
author: Isaac Asimov
|
||||
franchise: Triología de la fundación
|
||||
---
|
||||
|
|
@ -1,3 +0,0 @@
|
|||
---
|
||||
status: Wishlist
|
||||
---
|
||||
|
|
@ -1,4 +0,0 @@
|
|||
---
|
||||
status: Wishlist
|
||||
kind: Manga
|
||||
---
|
||||
|
|
@ -1,4 +0,0 @@
|
|||
---
|
||||
status: Backlog
|
||||
kind: Manga
|
||||
---
|
||||
|
|
@ -1,5 +0,0 @@
|
|||
---
|
||||
status: Backlog
|
||||
kind: Manga
|
||||
franchise: Tokyo Ghoul
|
||||
---
|
||||
|
|
@ -1,5 +0,0 @@
|
|||
---
|
||||
status: Read
|
||||
kind: Manga
|
||||
franchise: Tokyo Ghoul
|
||||
---
|
||||
|
|
@ -1,4 +0,0 @@
|
|||
---
|
||||
status: Wishlist
|
||||
kind: Manga
|
||||
---
|
||||
|
|
@ -1,3 +0,0 @@
|
|||
---
|
||||
ISBN: 978-0-8041-4124-6
|
||||
---
|
||||
|
|
@ -1,27 +0,0 @@
|
|||
---
|
||||
alias: 9 Years of Shadows
|
||||
developers:
|
||||
- Freedom Games
|
||||
- Halberd Studios
|
||||
franchises:
|
||||
- None
|
||||
genres:
|
||||
- Platform
|
||||
- Adventure
|
||||
- Indie
|
||||
registered_hours: 0
|
||||
release: 2023-03-26
|
||||
date_added: '2023-12-17'
|
||||
status: Wishlist
|
||||
times_played: 0
|
||||
title: 9 Years of Shadows
|
||||
url: https://www.igdb.com/games/9-years-of-shadows
|
||||
---
|
||||
|
||||
# 9 Years of Shadows
|
||||
|
||||
## Brief
|
||||
|
||||
> 9 Years of Shadows is an emotionally-driven Metroidvania, enhanced by healing music that tells the story of Europa, a young woman of noble birth tasked with ending the curse that plagues her people and restoring color to all lands.
|
||||
|
||||
## Thoughts
|
||||
|
|
@ -1,28 +0,0 @@
|
|||
---
|
||||
aliases:
|
||||
- A Hat in Time
|
||||
developers:
|
||||
- Gears for Breakfast
|
||||
- Humble Games
|
||||
franchises:
|
||||
- None
|
||||
genres:
|
||||
- Platform
|
||||
- Adventure
|
||||
- Indie
|
||||
registered_hours: 0
|
||||
release: 2017-10-04
|
||||
date_added: '2023-12-17'
|
||||
status: Backlog
|
||||
times_played: 0
|
||||
title: A Hat in Time
|
||||
url: https://www.igdb.com/games/a-hat-in-time
|
||||
---
|
||||
|
||||
# A Hat in Time
|
||||
|
||||
## Brief
|
||||
|
||||
> A Hat in Time is a cute-as-heck 3D platformer featuring a little girl who stitches hats for wicked powers! Freely explore giant worlds and recover Time Pieces to travel to new heights!
|
||||
|
||||
## Thoughts
|
||||
|
|
@ -1,26 +0,0 @@
|
|||
---
|
||||
alias: 'A Plague Tale: Innocence'
|
||||
developers:
|
||||
- Asobo Studio
|
||||
- Focus Entertainment
|
||||
franchises:
|
||||
- None
|
||||
genres:
|
||||
- Role-playing (RPG)
|
||||
- Adventure
|
||||
registered_hours: 0
|
||||
release: '2019-05-13'
|
||||
date_added: '2023-12-17'
|
||||
status: Backlog
|
||||
times_played: 0
|
||||
title: 'A Plague Tale: Innocence'
|
||||
url: https://www.igdb.com/games/a-plague-tale-innocence
|
||||
---
|
||||
|
||||
# A Plague Tale: Innocence
|
||||
|
||||
## Brief
|
||||
|
||||
> A Plague Tale: Innocence, on PlayStation 4, Xbox One and PC, tells the grim story of two siblings fighting together for survival in the darkest hours of History. This new video game from Asobo Studio sends you on an emotional journey through the 14th century France, with gameplay combining adventure, action and stealth, supported by a compelling story. Follow the young Amicia and her little brother Hugo, who face the brutality of a ravaged world as they discover their purpose to expose a dark secret. On the run from the Inquisition's soldiers, surrounded by unstoppable swarms of rats incarnating the Black Death, Amicia and Hugo will learn to know and trust each other as they struggle for their lives against all odds.
|
||||
|
||||
## Thoughts
|
||||
|
|
@ -1,26 +0,0 @@
|
|||
---
|
||||
alias: 'A Plague Tale: Requiem'
|
||||
developers:
|
||||
- Asobo Studio
|
||||
- Focus Entertainment
|
||||
franchises:
|
||||
- None
|
||||
genres:
|
||||
- Role-playing (RPG)
|
||||
- Adventure
|
||||
registered_hours: 0
|
||||
release: '2022-10-17'
|
||||
date_added: '2023-12-17'
|
||||
status: Backlog
|
||||
times_played: 0
|
||||
title: 'A Plague Tale: Requiem'
|
||||
url: https://www.igdb.com/games/a-plague-tale-requiem
|
||||
---
|
||||
|
||||
# A Plague Tale: Requiem
|
||||
|
||||
## Brief
|
||||
|
||||
> A Plague Tale: Requiem is an action-adventure game similar to its predecessor. The player assumes control of Amicia and must face against both soldiers from the French Inquisition and hordes of rats that are spreading the black plague. Gameplay is largely similar to the first game, though the combat system is significantly expanded. The game features a progression system in which the player will be awarded additional skills and abilities. Stealth players will unlock skills that allow them to sneak around more efficiently, while those who prefer a more lethal approach will unlock additional combat skills. Locations are also larger, giving players additional options to progress.
|
||||
|
||||
## Thoughts
|
||||
|
|
@ -1,25 +0,0 @@
|
|||
---
|
||||
alias: A Way Out
|
||||
developers:
|
||||
- Electronic Arts
|
||||
- Hazelight Studios
|
||||
franchises:
|
||||
- None
|
||||
genres:
|
||||
- Adventure
|
||||
registered_hours: 8.5
|
||||
release: 2018-03-22
|
||||
date_added: '2023-12-17'
|
||||
status: Played
|
||||
times_played: 1
|
||||
title: A Way Out
|
||||
url: https://www.igdb.com/games/a-way-out
|
||||
---
|
||||
|
||||
# A Way Out
|
||||
|
||||
## Brief
|
||||
|
||||
> From the creators of Brothers: A Tale of Two Sons comes A Way Out, an exclusively co-op adventure where you play the role of one of two prisoners making their daring escape from prison. What begins as a thrilling breakout quickly turns into an unpredictable, emotional adventure unlike anything seen or played before. A Way Out is an experience that must be played with two players. Each player controls one of the main characters, Leo and Vincent, in a reluctant alliance to break out of prison and gain their freedom.
|
||||
|
||||
## Thoughts
|
||||
|
|
@ -1,26 +0,0 @@
|
|||
---
|
||||
alias: 'AI: The Somnium Files'
|
||||
developers:
|
||||
- Spike ChunSoft
|
||||
franchises:
|
||||
- None
|
||||
genres:
|
||||
- Puzzle
|
||||
- Adventure
|
||||
- Visual Novel
|
||||
registered_hours: 0
|
||||
release: '2019-09-16'
|
||||
date_added: '2023-12-17'
|
||||
status: Backlog
|
||||
times_played: 0
|
||||
title: 'AI: The Somnium Files'
|
||||
url: https://www.igdb.com/games/ai-the-somnium-files
|
||||
---
|
||||
|
||||
# AI: The Somnium Files
|
||||
|
||||
## Brief
|
||||
|
||||
> Play as detective Kaname Date on the case of an elusive serial killer in this thrilling, sci-fi murder mystery.
|
||||
|
||||
## Thoughts
|
||||
|
|
@ -1,36 +0,0 @@
|
|||
---
|
||||
alias: Alone in the Dark
|
||||
developers:
|
||||
- Atari, Inc.
|
||||
- Eden Games
|
||||
- Electronic Arts
|
||||
- Hydravision Entertainment
|
||||
franchises:
|
||||
- None
|
||||
genres:
|
||||
- Shooter
|
||||
- Puzzle
|
||||
- Adventure
|
||||
registered_hours: 0
|
||||
release: '2008-06-19'
|
||||
date_added: '2023-12-17'
|
||||
status: Backlog
|
||||
times_played: 0
|
||||
title: Alone in the Dark
|
||||
url: https://www.igdb.com/games/alone-in-the-dark--2
|
||||
---
|
||||
|
||||
# Alone in the Dark
|
||||
|
||||
## Brief
|
||||
|
||||
> The game that started the popular survival horror genre returns better than ever! Players control Edward Carnby, the main character from the original Alone in the Dark, on a thrilling journey through a dark and terrifying re-creation of New York's Central Park where Carnby must discover the truth behind a dark conspiracy.
|
||||
|
||||
With inspiration from the presentation style of popular action TV dramas, Alone in the Dark will be split into a number of distinct episodes. With approximately 30-40 minutes of gameplay comprising each episode, the structure of Alone in the Dark pulls you into world that delivers a fiercely gripping and terrifying experience. Each time the player launches a saved game, the episode will begin with a video summary of the previous episode to quickly re-immerse the player in the story and removing the need to remember where they were or what they were doing. Every episode will close with a nail-biting cliff-hanger ending to rattle players' nerves, and if the player is leaving the game a video teaser of the next episode will play to leave them wanting more.
|
||||
|
||||
Alone in the Dark will provide a complete next-generation, action packed experience within a highly detailed, free roaming environment, featuring a mixture of real-time physics and full environmental interaction. The game will mark a new beginning for the Alone in the Dark series.
|
||||
|
||||
The PlayStation 3 version, titled Alone in the Dark: Inferno, was released in November 2008 and includes several enhancements from the other versions
|
||||
date_added: '2023-12-17'
|
||||
|
||||
## Thoughts
|
||||
|
|
@ -1,29 +0,0 @@
|
|||
---
|
||||
alias: Anonymous;Code
|
||||
developers:
|
||||
- 5pb.
|
||||
- Chiyomaru Studio
|
||||
- MAGES.
|
||||
- Numskull Games
|
||||
- Spike ChunSoft
|
||||
franchises:
|
||||
- Science Adventure
|
||||
genres:
|
||||
- Adventure
|
||||
- Visual Novel
|
||||
registered_hours: 0
|
||||
release: '2022-07-27'
|
||||
date_added: '2023-12-17'
|
||||
status: Backlog
|
||||
times_played: 0
|
||||
title: Anonymous;Code
|
||||
url: https://www.igdb.com/games/anonymous-code
|
||||
---
|
||||
|
||||
# Anonymous;Code
|
||||
|
||||
## Brief
|
||||
|
||||
> This is the latest work by Steins;Gate creator Chiyomaru Shikura, in collaboration with returning staff from the Science Adventure Series.
|
||||
|
||||
## Thoughts
|
||||
|
|
@ -1,25 +0,0 @@
|
|||
---
|
||||
alias: 'Another Code: Recollection'
|
||||
developers:
|
||||
- Nintendo
|
||||
franchises:
|
||||
- None
|
||||
genres:
|
||||
- Puzzle
|
||||
- Adventure
|
||||
registered_hours: 0
|
||||
release: '2024-01-18'
|
||||
date_added: '2023-12-17'
|
||||
status: Backlog
|
||||
times_played: 0
|
||||
title: 'Another Code: Recollection'
|
||||
url: https://www.igdb.com/games/another-code-recollection
|
||||
---
|
||||
|
||||
# Another Code: Recollection
|
||||
|
||||
## Brief
|
||||
|
||||
> The Nintendo DS game Trace Memory and its Wii sequel are coming together, fully enhanced, on the Nintendo Switch system. A young girl named Ashley receives a letter from her father, who she thought had passed away. Seeking answers, she sets off for a solitary island in search of him. Once there, Ashley encounters puzzles and obstacles that threaten to hinder her investigation. Find the traces of her past and experience the full story for the first time.
|
||||
|
||||
## Thoughts
|
||||
|
|
@ -1,26 +0,0 @@
|
|||
---
|
||||
alias: 'Asterigos: Curse of the Stars'
|
||||
developers:
|
||||
- Acme Gamestudio
|
||||
- tinyBuild
|
||||
franchises:
|
||||
- None
|
||||
genres:
|
||||
- Role-playing (RPG)
|
||||
- Adventure
|
||||
registered_hours: 0
|
||||
release: '2022-10-10'
|
||||
date_added: '2023-12-17'
|
||||
status: Backlog
|
||||
times_played: 0
|
||||
title: 'Asterigos: Curse of the Stars'
|
||||
url: https://www.igdb.com/games/asterigos-curse-of-the-stars
|
||||
---
|
||||
|
||||
# Asterigos: Curse of the Stars
|
||||
|
||||
## Brief
|
||||
|
||||
> Embark on a journey full of danger in this action RPG, inspired by Greek and Roman mythologies. Explore the breathtaking city of Aphes and forge your way through legions of unique foes and mythical bosses to discover the truth behind the city’s curse.
|
||||
|
||||
## Thoughts
|
||||
|
|
@ -1,35 +0,0 @@
|
|||
---
|
||||
alias: Axiom Verge
|
||||
developers:
|
||||
- BlitWorks
|
||||
- Sickhead Games
|
||||
- Thomas Happ Games
|
||||
franchises:
|
||||
- None
|
||||
genres:
|
||||
- Platform
|
||||
- Adventure
|
||||
- Indie
|
||||
registered_hours: 0
|
||||
release: '2015-03-30'
|
||||
date_added: '2023-12-17'
|
||||
status: Backlog
|
||||
times_played: 0
|
||||
title: Axiom Verge
|
||||
url: https://www.igdb.com/games/axiom-verge
|
||||
---
|
||||
|
||||
# Axiom Verge
|
||||
|
||||
## Brief
|
||||
|
||||
> After a lab accident, a scientist awakens in a mysterious, alien world. Is this a distant planet? The far future? Or a complex virtual-reality computer simulation?
|
||||
|
||||
Plumb the recesses of a large, labyrinthine world in order to learn its secrets and uncover your role within it. Discover tons of weapons, items, and abilities, each with their own unique behaviors and usage. You’ll need your wits to find them all.
|
||||
Combat bizarre biomechanoid constructs, the deadly fallout of an ancient war, and the demons of your own psyche.
|
||||
|
||||
And finally, break the game itself by using glitches to corrupt foes and solve puzzles in the environment. Life. Afterlife. Real. Virtual. Dream. Nightmare. It's a thin line.
|
||||
|
||||
It's Axiom Verge.
|
||||
|
||||
## Thoughts
|
||||
|
|
@ -1,27 +0,0 @@
|
|||
---
|
||||
alias: Bionic Bay
|
||||
developers:
|
||||
- Mureena Oy
|
||||
- Psychoflow Studio
|
||||
franchises:
|
||||
- None
|
||||
genres:
|
||||
- Platform
|
||||
- Adventure
|
||||
- Indie
|
||||
registered_hours: 0
|
||||
release: 2023-12-30
|
||||
date_added: '2023-12-17'
|
||||
status: Wishlist
|
||||
times_played: 0
|
||||
title: Bionic Bay
|
||||
url: https://www.igdb.com/games/bionic-bay
|
||||
---
|
||||
|
||||
# Bionic Bay
|
||||
|
||||
## Brief
|
||||
|
||||
> An ordinary man in an extraordinary world. Bionic Bay is a new kind of a 2D platformer. It introduces a unique Swap mechanic, allowing players to interact with the physics-based world in new ways. The immersive gameplay is completed by spectacular environments and creative level design.
|
||||
|
||||
## Thoughts
|
||||
|
|
@ -1,29 +0,0 @@
|
|||
---
|
||||
alias: Blasphemous
|
||||
developers:
|
||||
- Team17
|
||||
- The Game Kitchen
|
||||
franchises:
|
||||
- None
|
||||
genres:
|
||||
- Platform
|
||||
- Role-playing (RPG)
|
||||
- Hack and slash/Beat 'em up
|
||||
- Adventure
|
||||
- Indie
|
||||
registered_hours: 0
|
||||
release: '2019-09-09'
|
||||
date_added: '2023-12-17'
|
||||
status: Backlog
|
||||
times_played: 0
|
||||
title: Blasphemous
|
||||
url: https://www.igdb.com/games/blasphemous
|
||||
---
|
||||
|
||||
# Blasphemous
|
||||
|
||||
## Brief
|
||||
|
||||
> Blasphemous is a punishing action-platformer that combines the fast-paced, skilled combat of a hack-n-slash game with a deep and evocative narrative core. Explore this nightmarish world of twisted religion and discover its many secrets hidden deep inside. Use devastating combos and brutal executions to smite the hordes of grotesque monsters and titanic bosses, who are all ready to rip your limbs off. Locate and equip relics, rosary beads and prayers that call on the powers of the heavens to aid you in your quest to break your eternal damnation.
|
||||
|
||||
## Thoughts
|
||||
|
|
@ -1,31 +0,0 @@
|
|||
---
|
||||
alias: "Bloodstained: Curse of the Moon"
|
||||
developers:
|
||||
- Inti Creates
|
||||
franchises:
|
||||
- Bloodstained
|
||||
genres:
|
||||
- Platform
|
||||
- Adventure
|
||||
- Indie
|
||||
registered_hours: 0
|
||||
release: 2018-05-22
|
||||
date_added: '2023-12-17'
|
||||
status: Wishlist
|
||||
times_played: 0
|
||||
title: "Bloodstained: Curse of the Moon"
|
||||
url: https://www.igdb.com/games/bloodstained-curse-of-the-moon
|
||||
---
|
||||
|
||||
# Bloodstained: Curse of the Moon
|
||||
|
||||
## Brief
|
||||
|
||||
> “Bloodstained: Curse of the Moon” is packed with the retro charm that made the legendary 2D action games of the 80s so enjoyable.
|
||||
|
||||
Take control of one of four characters that can be interchanged at any time during gameplay: The sword-swinging exorcist Zangetsu, the whip-wielding heroine Miriam, the magic using alchemist Alfred, and Gebel, who can turn into a bat and take to the skies.
|
||||
Finally, you can experience multiple endings depending on how you interact with the characters you meet.
|
||||
|
||||
This project is the 8-bit style game promised as a stretch goal of the 2015 Kickstarter campaign for "Bloodstained: Ritual of the Night." Backers of the Kickstarter campaign are encouraged to check the Kickstarter page for updates.
|
||||
|
||||
## Thoughts
|
||||
|
|
@ -1,35 +0,0 @@
|
|||
---
|
||||
alias: 'Bloodstained: Ritual of the Night'
|
||||
developers:
|
||||
- 505 Games
|
||||
- Armature Studio
|
||||
- ArtPlay
|
||||
- DICO Co., Ltd.
|
||||
- Inti Creates
|
||||
- WayForward Technologies
|
||||
franchises:
|
||||
- Bloodstained
|
||||
genres:
|
||||
- Platform
|
||||
- Role-playing (RPG)
|
||||
- Adventure
|
||||
registered_hours: 0
|
||||
release: '2019-06-17'
|
||||
date_added: '2023-12-17'
|
||||
status: Backlog
|
||||
times_played: 0
|
||||
title: 'Bloodstained: Ritual of the Night'
|
||||
url: https://www.igdb.com/games/bloodstained-ritual-of-the-night
|
||||
---
|
||||
|
||||
# Bloodstained: Ritual of the Night
|
||||
|
||||
## Brief
|
||||
|
||||
> Bloodstained: Ritual of the Night is a gothic horror action side-scrolling RPG set in 19th century England. A paranormal force has summoned a demon-infested castle, revealing crystal shards infused with tremendous magical power.
|
||||
|
||||
Play as Miriam, an orphan scarred by an alchemist's curse which slowly crystallizes her body. To save humanity, and herself in the process, Miriam must fight through the castle and defeat the summoner, Gebel.
|
||||
|
||||
Collect, craft and unlock a vast array of weapons, equipment and loot to defeat the countless minions and bosses of hell that await!
|
||||
|
||||
## Thoughts
|
||||
|
|
@ -1,27 +0,0 @@
|
|||
---
|
||||
alias: "Castlevania: Aria of Sorrow"
|
||||
developers:
|
||||
- Konami
|
||||
- Konami Computer Entertainment Tokyo
|
||||
franchises:
|
||||
- Castlevania
|
||||
genres:
|
||||
- Platform
|
||||
- Role-playing (RPG)
|
||||
- Adventure
|
||||
registered_hours: 0
|
||||
release: 2003-05-05
|
||||
date_added: '2023-12-17'
|
||||
status: Wishlist
|
||||
times_played: 0
|
||||
title: "Castlevania: Aria of Sorrow"
|
||||
url: https://www.igdb.com/games/castlevania-aria-of-sorrow
|
||||
---
|
||||
|
||||
# Castlevania: Aria of Sorrow
|
||||
|
||||
## Brief
|
||||
|
||||
> The year is 2035 and Soma Cruz is about to witness the first solar eclipse of the 21st century when he suddenly blacks out -- only to awaken inside a mysterious castle. As Soma, you must navigate the castle's labyrinths while confronting perilous monsters at every turn. But beware, you must escape before the evil consumes you!
|
||||
|
||||
## Thoughts
|
||||
|
|
@ -1,27 +0,0 @@
|
|||
---
|
||||
alias: "Castlevania: Circle of the Moon"
|
||||
developers:
|
||||
- Gradiente
|
||||
- Konami
|
||||
franchises:
|
||||
- Castlevania
|
||||
genres:
|
||||
- Platform
|
||||
- Role-playing (RPG)
|
||||
- Adventure
|
||||
registered_hours: 0
|
||||
release: 2001-03-20
|
||||
date_added: '2023-12-17'
|
||||
status: Wishlist
|
||||
times_played: 0
|
||||
title: "Castlevania: Circle of the Moon"
|
||||
url: https://www.igdb.com/games/castlevania-circle-of-the-moon
|
||||
---
|
||||
|
||||
# Castlevania: Circle of the Moon
|
||||
|
||||
## Brief
|
||||
|
||||
> Castlevania: Circle of the Moon is the first of the series to be based on the action/RPG structure of Castlevania:Symphony of the Night rather than the level-based action style of all previous Castlevania games. Dracula's castle is a single continuous building, and as Nathan discovers artifacts within it he gains new abilities that allow him to explore more of it. While Nathan can only use his Killer Whip as a weapon, he can find and equip different kinds of armor and accessories that change his stats. Unique to this entry in the series is the Dual Set-up System, where a combination of two cards will give Nathan unique magical abilities. For example, equipping a fire type card with a whip card will give the Killer Whip a fire attribute, while equipping it with a summon card will let Nathan summon a fire demon to attack onscreen enemies.
|
||||
|
||||
## Thoughts
|
||||
|
|
@ -1,31 +0,0 @@
|
|||
---
|
||||
alias: 'Castlevania: Dawn of Sorrow'
|
||||
developers:
|
||||
- Konami
|
||||
franchises:
|
||||
- Castlevania
|
||||
genres:
|
||||
- Platform
|
||||
- Puzzle
|
||||
- Role-playing (RPG)
|
||||
- Hack and slash/Beat 'em up
|
||||
- Adventure
|
||||
registered_hours: 0
|
||||
release: '2005-08-24'
|
||||
date_added: '2023-12-17'
|
||||
status: Backlog
|
||||
times_played: 0
|
||||
title: 'Castlevania: Dawn of Sorrow'
|
||||
url: https://www.igdb.com/games/castlevania-dawn-of-sorrow
|
||||
---
|
||||
|
||||
# Castlevania: Dawn of Sorrow
|
||||
|
||||
## Brief
|
||||
|
||||
> Draw the correct magic seal quickly, or your enemies will never die! Fight and explore through one of the largest castles ever seen in the series! Race another player through custom-made castle rooms in versus mode!
|
||||
|
||||
A year has passed since Soma Cruz discovered the evil of Dracula hidden inside his body. Now, a mysterious cult wants to release the power of the Lord of Darkness. As Soma, you must do everything in your power to stop them before it's too late.
|
||||
date_added: '2023-12-17'
|
||||
|
||||
## Thoughts
|
||||
|
|
@ -1,27 +0,0 @@
|
|||
---
|
||||
alias: "Castlevania: Harmony of Dissonance"
|
||||
developers:
|
||||
- Konami
|
||||
- Konami Computer Entertainment Tokyo
|
||||
franchises:
|
||||
- Castlevania
|
||||
genres:
|
||||
- Platform
|
||||
- Role-playing (RPG)
|
||||
- Adventure
|
||||
registered_hours: 0
|
||||
release: 2002-06-05
|
||||
date_added: '2023-12-17'
|
||||
status: Wishlist
|
||||
times_played: 0
|
||||
title: "Castlevania: Harmony of Dissonance"
|
||||
url: https://www.igdb.com/games/castlevania-harmony-of-dissonance
|
||||
---
|
||||
|
||||
# Castlevania: Harmony of Dissonance
|
||||
|
||||
## Brief
|
||||
|
||||
> Nearly fifty years has past since Simon Belmont rescued the land from the curse of Dracula. Now, Simon's descendant Juste Belmont, must acquire the relics of Dracula to unravel the disappearance of his childhood friend Lydie. The castle's enchanting mysteries and danger await all those who dare enter.
|
||||
|
||||
## Thoughts
|
||||
|
|
@ -1,30 +0,0 @@
|
|||
---
|
||||
alias: "Castlevania: Order of Ecclesia"
|
||||
developers:
|
||||
- Konami
|
||||
franchises:
|
||||
- Castlevania
|
||||
genres:
|
||||
- Platform
|
||||
- Puzzle
|
||||
- Role-playing (RPG)
|
||||
- Hack and slash/Beat 'em up
|
||||
- Adventure
|
||||
registered_hours: 0
|
||||
release: 2008-10-20
|
||||
date_added: '2023-12-17'
|
||||
status: Backlog
|
||||
times_played: 0
|
||||
title: "Castlevania: Order of Ecclesia"
|
||||
url: https://www.igdb.com/games/castlevania-order-of-ecclesia
|
||||
---
|
||||
|
||||
# Castlevania: Order of Ecclesia
|
||||
|
||||
## Brief
|
||||
|
||||
> Use the brand new Glyph system with over 100 different attack combinations to battle Dracula and his minions throughout 20 explorable areas! Take part in side quests and collect items to power up! Experience a gripping storyline featuring new characters!
|
||||
|
||||
In the absence of the Holy Whip, those who live in fear of Dracula seek a replacement, which takes the form of the Order of Ecclesia, an organization that holds the secret to manipulating Glyphs. Shanoa, a young woman possessed with a unique ability to channel Glyphs, is chosen as our protector. This is her destiny and the story of the sacred Order of Ecclesia.
|
||||
|
||||
## Thoughts
|
||||
|
|
@ -1,29 +0,0 @@
|
|||
---
|
||||
alias: "Castlevania: Portrait of Ruin"
|
||||
developers:
|
||||
- Konami
|
||||
franchises:
|
||||
- Castlevania
|
||||
genres:
|
||||
- Platform
|
||||
- Role-playing (RPG)
|
||||
- Hack and slash/Beat 'em up
|
||||
- Adventure
|
||||
registered_hours: 0
|
||||
release: 2006-11-15
|
||||
date_added: '2023-12-17'
|
||||
status: Backlog
|
||||
times_played: 0
|
||||
title: "Castlevania: Portrait of Ruin"
|
||||
url: https://www.igdb.com/games/castlevania-portrait-of-ruin
|
||||
---
|
||||
|
||||
# Castlevania: Portrait of Ruin
|
||||
|
||||
## Brief
|
||||
|
||||
> Explore exotic locales through portals created by the lord of the castle! Switch characters in the heat of action or fight side-by-side using the abilities of both heroes! Battle hordes of enemies and huge bosses in the quest to vanquish evil!
|
||||
|
||||
An ancient vampire threatens the fate of the world by utilizing Dracula's accursed castle and mystical paintings to open portals of Death. Battle together as Jonathan Morris, a young man who wields the legendary whip Vampire Killer, and Charlotte Aulin, a spellcaster with tremendous magical abilities. It's time to conquer evil in man's darkest hour.
|
||||
|
||||
## Thoughts
|
||||
|
|
@ -1,61 +0,0 @@
|
|||
---
|
||||
aliases:
|
||||
- "Castlevania: Rondo of Blood"
|
||||
developers:
|
||||
- Konami
|
||||
franchises:
|
||||
- Castlevania
|
||||
genres:
|
||||
- Platform
|
||||
- Adventure
|
||||
registered_hours: 0
|
||||
release: 1993-10-28
|
||||
date_added: '2023-12-17'
|
||||
status: Played
|
||||
times_played: 1
|
||||
title: "Castlevania: Rondo of Blood"
|
||||
url: https://www.igdb.com/games/castlevania-rondo-of-blood--2
|
||||
---
|
||||
|
||||
# Castlevania: Rondo of Blood
|
||||
|
||||
## Brief
|
||||
|
||||
> In Castlevania X: Rondo of Blood, the player takes control of Richter, the ultimate Vampire Killer, guiding him through a total of nine stages filled with treacherous traps and hidden secrets. Using your legendary whip – passed on from generations of Belmonts – and a powerful selection of Item Crash attacks, it's up to you to destroy Dracula and his evil horde. What's more, rescuing Maria at some juncture in the game allows you to use her as a playable character for even more vampire-slaying fun.
|
||||
|
||||
## Thoughts
|
||||
|
||||
Tengo sentimientos encontrados con este juego, no tenía planeado jugar ningun "classic-vania", pero viendo que este era una precuela de SOTN decidí hacerlo.
|
||||
|
||||
Resultó ser divertido pero muy frustrante, me recuerda a los primeros mega man de la NES, en donde si jodias algo el nockback de un golpe te podía tirar al vacio. A pesar de eso resultó ser divertido, los niveles tenían la duración justa para ser dificiles pero no imposibles, y cuando volví a los primeros niveles despues de pasar el juego me di cuenta que efectivamente me volví mejor y lo que antes parecía una odisea, ahora era un paseo. Pero eso tambien tiene otro factor influyente...
|
||||
|
||||
La Loli (AKA: Maria Renard)
|
||||
|
||||
la loli es objetivamente mejor que Richter, algunos podrían decir que es el "modo fácil" del juego, pero eso supondría que Richter es el "modo normal", yo lo considero al revés, maría es el "modo normal" y Richter es el "modo dificil".
|
||||
|
||||
Luego de leer un poco sobre este juego y los anteriores, me enteré que este juego no utiliza algunas ideas y diseños que habían intentado otras entradas en la serie, lo que hace que el limitado moveset de Richter sea intencional. No creo que esto sea malo, pero tampoco es del todo agradable, ya que realizar algunas acciones es bastante más complejo, acciones que otros juegos salieron con anterioridad si permite, entonces por qué este no??
|
||||
|
||||
Problemas con Richter:
|
||||
- No me quejo de que no puedas alterar tu trayectoria de salto, es una caracteristica de la saga y hasta me agrada, pero las físicas del latigo en el salto hace que sea muy complejo golpear cualquier cosa sobre ti
|
||||
- No creo que haya sido imposible agregar un efecto de "onda" en el látigo, ya que hay otros proyectiles que alteran su trayectoria en el vuelo, en el ultimo de los casos se puede hacer la "onda" como una animación del sprite y solo hacer la hitbox más grande
|
||||
- Esto podría solucionarse igual con las "sub-weapons" pero la mayoría tienen el mismo problema, avanzan en linea recta y si la arrojas en mal momento no dan donde necesitas, la útil es el hacha pero no está siempre disponible
|
||||
- Esquivar es horrible con Richter, el único movimiento disponible es apretar el botón de salto para hacer un backflip, lo cuál involucra que primero debas mirar en la dirección contraria a la que quieras esquivar (algo contra intuitivo en un apuro), no llega muy lejos por lo que si el enemigo te persigue te va a alcanzar igual y tiene mucho endlag, por lo que quedas mucho tiempo expuesto de todas maneras, ya para eso mejor tanqueo el golpe y hago algo de daño
|
||||
- En otras instancias (y la loli en este juego) el personaje tiene un "slide" que es rápido, sin mucho endlag y con un alcance decente, lo que permitiría, emm, no sé... poder esquivar ataques eficientemente??
|
||||
- Richter es jodidamente lento, por lo que combinado al punto anterior, es muy dificil esquivar cosas solo moviendote, entiendo que tambien es algo de la saga, pero en varios puntos me sentí sin alternativas sobre que hacer frente a un enemigo (no puedo correr, no puedo esquivar, no puedo atinarle al atacar)
|
||||
|
||||
Enter, the loli:
|
||||
A maria la puedes rescatar en el 2 nivel, en una zona secreta que no es tan dificil de encontrar y los requerimientos para abrir la puerta no son tan complejos, por lo que perfectamente pudo estar en un inicio pero dejemoslo pasar, añade contenido y re-jugabilidad. Este personaje es _objetivamente_ mejor que Richter debido principalmente a su moveset, pero según mi investigación igual a otras cosas
|
||||
|
||||
Porqué la loli es mejor:
|
||||
- Lo más obvio es que tiene un doble salto, como es otro _salto_, permite cambiar la trayectoria en mitad del aire y re posicionarse levemente, similar a como en Mario Galaxy puedes usar el spin para ajustar levemente tu posicionamiento
|
||||
- Tiene no uno, si no dos _"slides"_, rápidos y de gran alcance, que además puedes encadenar, permitiéndote esquivar fácilmente (o simplemente avanzar grandes distancias)
|
||||
- Su ataque principal es mandar 2 aves hacia adelante y luego volver hacia ella, si bien tiene menos alcance que el látigo de Richter, las aves vuelven a la actual posición de Maria, por lo que si fallas el ataque en el aire, puedes dar un doble salto o caer y las aves volverán en diagonal por la nueva posición de maria, permitiendo matar de manera más simple a los enemigos a distintas alturas
|
||||
- Sus "sub-weapons" son otros animales, los cuales tienen mejor trayectoria (según yo) que las de Richter, principalmente las aves rojas.
|
||||
|
||||
Con esto era suficiente para hacer que Maria fuera única y mejor que Richter sin desvalancear el juego, pero los desarrolladores fueron un paso más allá y la hicieron rota:
|
||||
- De esto no estoy seguro, pero según leí las aves hacen el mismo daño que el látigo de Richter, si bien tienen menos alcance, son más rápidas y son 2, por lo que le dan mayor DPS a Maria
|
||||
- sus "sub-weapons" están rotas:
|
||||
- El dragón tiene una hitbox masiva y hace mucho daño, podemos compensarlo con el coste de corazones supongo
|
||||
- Las aves rojas es un ataque basico, pero diagonal hacia arriba, hacia ambos lados, al mismo tiempo, muy barato
|
||||
- El libro de música hace daño decente y tiene multiples hitbox, su ulti está rota para cualquier boss que esté sobre ti (me permitio oneshotear el murcielago del mago, es solo 1 mounstro de 4 así que creo que es ok)
|
||||
- La tortuga es meramente defensiva, y no soporta todos los ataques, pero me permitio soportar todos los que intenté de Dracula, en su forma demoniaca incluso.
|
||||
|
|
@ -1,67 +0,0 @@
|
|||
---
|
||||
developers:
|
||||
- Backbone Entertainment
|
||||
- Konami
|
||||
- Konami Computer Entertainment Tokyo
|
||||
genres:
|
||||
- Platform
|
||||
- Role-playing (RPG)
|
||||
- Adventure
|
||||
release: 1997-03-19
|
||||
date_added: '2023-12-17'
|
||||
status: Want to Replay
|
||||
times_played: 0
|
||||
title: "Castlevania: Symphony of the Night"
|
||||
url: https://www.igdb.com/games/castlevania-symphony-of-the-night
|
||||
---
|
||||
|
||||
# Castlevania: Symphony of the Night
|
||||
|
||||
## Brief
|
||||
|
||||
> A seminal 2D metroidvania in which after the events of Castlevania: Rondo of Blood (1993), a man named Alucard arrives at Dracula's castle after it rises from the rubble, and seeks to defeat the evil contained within it once and for all by exploring, fighting its inhabitants and collecting the various weapons and abilities hidden in its depths.
|
||||
|
||||
## Thoughts
|
||||
|
||||
So far so good
|
||||
|
||||
At first it was a little disoriating because I didn't event have a goal in mind, okay, alucard wants to destroy the castle, but how?? maybe I need to kill dracula, so I wonder around until I found him??
|
||||
|
||||
nonetheless I just start going around and was find by myself, it took me a while to actually find a key that opens new paths though, and I need to get it from the shop, that was strange, it was to be this way?? or did I miss it and was made available in the shop??
|
||||
|
||||
Anyway, I never round out of options to go, and after doing somo back and forts, the castle is not that big to navigate but not that small eather, is just that sweet spot so you can navigate around even with the slow walking animation of alucard.
|
||||
|
||||
with the shop I also found the map, I like that thats reveals the principals areas of the castle, but not all of them (you can see some dors that leaves to nowhere), a make on doors would be appreciated though, and not with the lock type (like blue doors or bars), only the doors but I let it slip as is one of the game that started everything
|
||||
|
||||
What I think would have make this game better is a little guidance of where to go or what to do. Sure I managed but maybe a little hint would have been apreciated, some ideas:
|
||||
|
||||
- After the encounter with dead, alucard could have said something on the lines of "without my abilities I'm gonna need help, maybe the old man in the library has something for me..." so I would thing "Oh, I need to find the library".
|
||||
- This would change anything gameplay wise because the encounter with dead is in the berry begining of the game and I don't know where the fuck is the library or where to search for it, but it would give me a more concrete objective
|
||||
- Maria could have said something related to the doors and how "his magic abilities help her" or something
|
||||
- idk but I think it would made the encounter a little more meaningful and also gives you a little hint
|
||||
|
||||
I said this because I spend some time trying to do a jump with the wolf that was imposible, is not a bad thing, it's a classic metroidvania moment, but since you can do the first jump in clock tower from the outer wall but not the second it seems like I was doing something wrong instead of "it's not that way", If I would have the hint of the blue doors maybe I would have leave sooner, idk
|
||||
|
||||
I'm really interested in the big clock in the center, in that room the left angel moves when the minutes are even, maybe I have to go back when the hours are even??
|
||||
|
||||
I spend some time trying to figure it how the clock works, I though it was a puzzle between the clocks in the left and right room but I could interact with them, then I though I could move the hands of the clock by myself because the minutes move when I attacked, but after some time I realize it was a coincidence, then I though "okay, maybe the further I go into the game, the later is in the night", you know, like, the game happends in one night, but the minute moves again by just being there
|
||||
|
||||
So how or why did it move?? I waited some time and... it moved it on it's own... like a real clock... Does this thing have a real seance of time!? but i'm not playing at 1:20 (neither AM/PM) and also the the PS1 didn't have an internal clock (not to my knoledge), and then it hits me...
|
||||
|
||||
I pause the game and yea, it's my playtime, I have been playing for 1 hours and 25 minutes, and that clock interacts with it.
|
||||
|
||||
I think that's brilliant, I big landmark (even more since there is the first time you encounter with maria), someplace you really remember, and a pourpose to get back to it eventually. I'm waiting to pass the 2 hours to go back and see what's happend when the hours and minutes are even, maybe nothing, but it's a little adventure to look forward to, and that is what make a metroidvania so good
|
||||
|
||||
---
|
||||
|
||||
La ubicación de las mejoras es extraña, es como "random" y en lugares super poco significativos, en un pasiillo nada más o algo por el estilo. Además he recorrido un buen trazo del castillo y solo he podido usar el doble salto, el lobo no lo he podido usar
|
||||
|
||||
Esto tiene algo positivo y negativo, he tenido poquitos momentos de "Ajá!, ahora puedo ir a este lugar que recuerdo", pero he tenido muchos momentos de "no encuentro nada por aqui, revisaré en otro lado" y me topo con un camino que no me había dado cuenta, reigniting my adventuring spirit
|
||||
|
||||
---
|
||||
|
||||
Estoy **amando** aste juego, es muy bueno y sobre todo entretenido, con todo y sus limitaciones de la época y algunas desiciones de diseño algo extrañas
|
||||
|
||||
tengo unas 4-5 horas de juego y encontré al "boss final" (puto spoiler), pero antes de enfrentarme a el quiero revisar algunas ubicaciones que me causan curiosidad ahora que tengo todas (idk si será cierto hasta este punto) habilidades básicas.
|
||||
|
||||
Y que un juego de exploración (o metroidvania más especificamente) te haga querer explorar, es una de las mejores cosas que se pueden decir de este juego.
|
||||
|
|
@ -1,38 +0,0 @@
|
|||
---
|
||||
developers:
|
||||
- Extremely OK Games
|
||||
- Maddy Makes Games
|
||||
genres:
|
||||
- Platform
|
||||
- Adventure
|
||||
- Indie
|
||||
release: 2018-01-24
|
||||
date_added: '2023-12-17'
|
||||
status: Played
|
||||
times_played: 3
|
||||
title: Celeste
|
||||
url: https://www.igdb.com/games/celeste
|
||||
---
|
||||
|
||||
# Celeste
|
||||
|
||||
## Links
|
||||
|
||||
- URL: <https://www.igdb.com/games/celeste>
|
||||
- Franchise:
|
||||
- Genres:
|
||||
- [Platform](platform)
|
||||
- [Adventure](adventure)
|
||||
- [Indie](indie)
|
||||
|
||||
## Storyline
|
||||
|
||||
> Set on a fictional version of Mount Celeste, it follows a young woman named Madeline who attempts to climb the mountain, and must face her inner demons in her quest to reach the summit.
|
||||
|
||||
## Thoughts
|
||||
|
||||
### General
|
||||
|
||||
### What I like
|
||||
|
||||
### What I don't like
|
||||
|
|
@ -1,25 +0,0 @@
|
|||
---
|
||||
alias: Chrono Trigger
|
||||
developers:
|
||||
- Square
|
||||
franchises:
|
||||
- Chrono
|
||||
genres:
|
||||
- Role-playing (RPG)
|
||||
- Adventure
|
||||
registered_hours: 0
|
||||
release: '1995-03-10'
|
||||
date_added: '2023-12-17'
|
||||
status: Backlog
|
||||
times_played: 0
|
||||
title: Chrono Trigger
|
||||
url: https://www.igdb.com/games/chrono-trigger
|
||||
---
|
||||
|
||||
# Chrono Trigger
|
||||
|
||||
## Brief
|
||||
|
||||
> In this turn-based Japanese RPG, young Crono must travel through time through a misfunctioning teleporter to rescue his misfortunate companion and take part in an intricate web of past and present perils. The adventure that ensues soon unveils an evil force set to destroy the world, triggering Crono's race against time to change the course of history and bring about a brighter future.
|
||||
|
||||
## Thoughts
|
||||
|
|
@ -1,27 +0,0 @@
|
|||
---
|
||||
alias: Citizen Sleeper
|
||||
developers:
|
||||
- Fellow Traveller
|
||||
- Jump Over the Age
|
||||
franchises:
|
||||
- None
|
||||
genres:
|
||||
- Role-playing (RPG)
|
||||
- Adventure
|
||||
- Indie
|
||||
registered_hours: 0
|
||||
release: '2022-05-04'
|
||||
date_added: '2023-12-17'
|
||||
status: Backlog
|
||||
times_played: 0
|
||||
title: Citizen Sleeper
|
||||
url: https://www.igdb.com/games/citizen-sleeper
|
||||
---
|
||||
|
||||
# Citizen Sleeper
|
||||
|
||||
## Brief
|
||||
|
||||
> Roleplaying in the ruins of interplanetary capitalism. Live the life of an escaped worker, washed-up on a lawless station at the edge of an interstellar society. Inspired by the flexibility and freedom of TTRPGs, explore the station, choose your friends, escape your past and change your future.
|
||||
|
||||
## Thoughts
|
||||
|
|
@ -1,32 +0,0 @@
|
|||
---
|
||||
alias: CrossCode
|
||||
developers:
|
||||
- DANGEN Entertainment
|
||||
- Deck13 Interactive
|
||||
- Mayflower Entertainment
|
||||
- Radical Fish Games
|
||||
- WhisperGames
|
||||
franchises:
|
||||
- None
|
||||
genres:
|
||||
- Shooter
|
||||
- Puzzle
|
||||
- Role-playing (RPG)
|
||||
- Adventure
|
||||
- Indie
|
||||
registered_hours: 0
|
||||
release: '2018-09-19'
|
||||
date_added: '2023-12-17'
|
||||
status: Backlog
|
||||
times_played: 0
|
||||
title: CrossCode
|
||||
url: https://www.igdb.com/games/crosscode
|
||||
---
|
||||
|
||||
# CrossCode
|
||||
|
||||
## Brief
|
||||
|
||||
> A retro-inspired 2D Action RPG set in the distant future. CrossCode combines 16-bit SNES-style graphics with butter-smooth physics, a fast-paced combat system, and engaging puzzle mechanics, served with a gripping sci-fi story.
|
||||
|
||||
## Thoughts
|
||||
|
|
@ -1,28 +0,0 @@
|
|||
---
|
||||
alias: "Danganronpa 2: Goodbye Despair"
|
||||
developers:
|
||||
- Abstraction Games
|
||||
- NIS America
|
||||
- Spike ChunSoft
|
||||
franchises:
|
||||
- None
|
||||
genres:
|
||||
- Point-and-click
|
||||
- Adventure
|
||||
- Visual Novel
|
||||
registered_hours: 54
|
||||
release: 2012-07-25
|
||||
date_added: '2023-12-17'
|
||||
status: Played
|
||||
times_played: 1
|
||||
title: "Danganronpa 2: Goodbye Despair"
|
||||
url: https://www.igdb.com/games/danganronpa-2-goodbye-despair
|
||||
---
|
||||
|
||||
# Danganronpa 2: Goodbye Despair
|
||||
|
||||
## Brief
|
||||
|
||||
> The follow up to Danganronpa: Trigger Happy Havoc. The main character, Hajime Hinata, a new 'Ultimate' student at Hope's Peak Academy. On their first day, Hajime and all of his classmates are taken on a field trip to the mysterious Jabberwock island by their anthropomorphic rabbit teacher, Usami. Usami explains that on this island the students are to have fun together and become friends to gather Hope Fragments. Usami's field trip does not go as planned when Monokuma appears and begins a new Killing Game. Anyone that wants to leave the island must commit a murder and get away with it. If the murderer is successful, he/she is allowed to leave the island, while everyone else is killed. When a murder occurs, the player investigates. After the investigations, a trial commences to determine who the culprit is.
|
||||
|
||||
## Thoughts
|
||||
|
|
@ -1,28 +0,0 @@
|
|||
---
|
||||
alias: "Danganronpa: Trigger Happy Havoc"
|
||||
developers:
|
||||
- Abstraction Games
|
||||
- NIS America
|
||||
- Spike ChunSoft
|
||||
franchises:
|
||||
- None
|
||||
genres:
|
||||
- Point-and-click
|
||||
- Adventure
|
||||
- Visual Novel
|
||||
registered_hours: 40
|
||||
release: 2010-11-24
|
||||
date_added: '2023-12-17'
|
||||
status: Played
|
||||
times_played: 1
|
||||
title: "Danganronpa: Trigger Happy Havoc"
|
||||
url: https://www.igdb.com/games/danganronpa-trigger-happy-havoc
|
||||
---
|
||||
|
||||
# Danganronpa: Trigger Happy Havoc
|
||||
|
||||
## Brief
|
||||
|
||||
> In "Danganronpa" you'll dive into a series of class trials and expose the lies and contradictions of your classmates in order to find out who's behind each grisly murder. In each trial, you'll have to use the evidence and testimony collected during your investigation to literally shoot down your opponent's assertions. By combining logic and motion, "Danganronpa" offers an exciting and unprecedented gaming experience.
|
||||
|
||||
## Thoughts
|
||||
|
|
@ -1,27 +0,0 @@
|
|||
---
|
||||
alias: "Danganronpa V3: Killing Harmony"
|
||||
developers:
|
||||
- NIS America
|
||||
- Spike ChunSoft
|
||||
franchises:
|
||||
- None
|
||||
genres:
|
||||
- Point-and-click
|
||||
- Adventure
|
||||
- Visual Novel
|
||||
registered_hours: 0
|
||||
release: 2017-01-11
|
||||
date_added: '2023-12-17'
|
||||
status: Backlog
|
||||
times_played: 0
|
||||
title: "Danganronpa V3: Killing Harmony"
|
||||
url: https://www.igdb.com/games/danganronpa-v3-killing-harmony--1
|
||||
---
|
||||
|
||||
# Danganronpa V3: Killing Harmony
|
||||
|
||||
## Brief
|
||||
|
||||
> Welcome to a new world of Danganronpa, and prepare yourself for the biggest, most exhilarating episode yet. Set in a “psycho-cool” environment, a new cast of 16 characters find themselves kidnapped and imprisoned in a school. Inside, some will kill, some will die, and some will be punished. Reimagine what you thought high-stakes, fast-paced investigation was as you investigate twisted murder cases and condemn your new friends to death.
|
||||
|
||||
## Thoughts
|
||||
|
|
@ -1,27 +0,0 @@
|
|||
---
|
||||
alias: Dead Cells
|
||||
developers:
|
||||
- Evil Empire
|
||||
- Motion Twin
|
||||
franchises:
|
||||
- None
|
||||
genres:
|
||||
- Platform
|
||||
- Adventure
|
||||
- Indie
|
||||
registered_hours: 0
|
||||
release: '2018-08-05'
|
||||
date_added: '2023-12-17'
|
||||
status: Backlog
|
||||
times_played: 0
|
||||
title: Dead Cells
|
||||
url: https://www.igdb.com/games/dead-cells
|
||||
---
|
||||
|
||||
# Dead Cells
|
||||
|
||||
## Brief
|
||||
|
||||
> Dead Cells is a rogue-lite, metroidvania inspired, action-platformer. You'll explore a sprawling, ever-changing castle... assuming you’re able to fight your way past its keepers in 2D souls-lite combat. No checkpoints. Kill, die, learn, repeat.
|
||||
|
||||
## Thoughts
|
||||
|
|
@ -1,27 +0,0 @@
|
|||
---
|
||||
alias: Demon Turf
|
||||
developers:
|
||||
- Fabraz
|
||||
- Playtonic Friends
|
||||
franchises:
|
||||
- None
|
||||
genres:
|
||||
- Platform
|
||||
- Adventure
|
||||
- Indie
|
||||
registered_hours: 0
|
||||
release: 2021-11-03
|
||||
date_added: '2023-12-17'
|
||||
status: Wishlist
|
||||
times_played: 0
|
||||
title: Demon Turf
|
||||
url: https://www.igdb.com/games/demon-turf
|
||||
---
|
||||
|
||||
# Demon Turf
|
||||
|
||||
## Brief
|
||||
|
||||
> The 3D platformer with attitude! Join Beebz in her ambitious goal of taking over the Demon Turfs and becoming the Demon Queen herself! Jump, spin and punch your way across the turfs with unique mechanics like momentum-driven combat and self-placed checkpoints. Face the Demon King head on!
|
||||
|
||||
## Thoughts
|
||||
|
|
@ -1,27 +0,0 @@
|
|||
---
|
||||
alias: Dome Keeper
|
||||
developers:
|
||||
- Bippinbits
|
||||
- Raw Fury
|
||||
franchises:
|
||||
- None
|
||||
genres:
|
||||
- Tactical
|
||||
- Indie
|
||||
- Arcade
|
||||
registered_hours: 0
|
||||
release: 2022-09-26
|
||||
date_added: '2023-12-17'
|
||||
status: Wishlist
|
||||
times_played: 0
|
||||
title: Dome Keeper
|
||||
url: https://www.igdb.com/games/dome-keeper
|
||||
---
|
||||
|
||||
# Dome Keeper
|
||||
|
||||
## Brief
|
||||
|
||||
> Dome Romantik has grown to become Dome Keeper with beautiful updated pixel art, atmospheric music and sound and more of everything. Defend your dome from wave after wave of hostile attacks in this roguelike survival miner. Use the time between each attack to dig beneath the surface in search of valuable resources. Use them carefully on powerful upgrades to help you stay alive and make it to the next world.
|
||||
|
||||
## Thoughts
|
||||
|
|
@ -1,25 +0,0 @@
|
|||
---
|
||||
alias: 'Donkey Kong Country: Tropical Freeze'
|
||||
developers:
|
||||
- Nintendo
|
||||
- Retro Studios
|
||||
franchises:
|
||||
- Donkey Kong
|
||||
genres:
|
||||
- Platform
|
||||
registered_hours: 0
|
||||
release: '2018-05-03'
|
||||
date_added: 2023-12-17
|
||||
status: Backlog
|
||||
times_played: 0
|
||||
title: 'Donkey Kong Country: Tropical Freeze'
|
||||
url: https://www.igdb.com/games/donkey-kong-country-tropical-freeze--1
|
||||
---
|
||||
|
||||
# Donkey Kong Country: Tropical Freeze
|
||||
|
||||
## Brief
|
||||
|
||||
> Donkey Kong, Diddy Kong, Dixie Kong and Cranky Kong return for the franchise’s debut on Nintendo Switch. This title includes all the fun and challenge of the original game, plus a new beginner-friendly mode that lets players enjoy this critically acclaimed adventure as groovy surfing simian Funky Kong. Funky Kong can double jump, hover, perform infinite rolls and even perform infinite underwater corkscrews. Thanks to his sturdy surfboard, even spikes can’t slow him down. The game launches for Nintendo Switch on May 4.
|
||||
|
||||
## Thoughts
|
||||
|
|
@ -1,26 +0,0 @@
|
|||
---
|
||||
alias: Doom Eternal
|
||||
developers:
|
||||
- Bethesda Softworks
|
||||
- Panic Button Games
|
||||
- id Software
|
||||
franchises:
|
||||
- Doom
|
||||
genres:
|
||||
- Shooter
|
||||
registered_hours: 35
|
||||
release: 2020-03-18
|
||||
date_added: '2023-12-17'
|
||||
status: Playing
|
||||
times_played: 1
|
||||
title: Doom Eternal
|
||||
url: https://www.igdb.com/games/doom-eternal
|
||||
---
|
||||
|
||||
# Doom Eternal
|
||||
|
||||
## Brief
|
||||
|
||||
> Hell’s armies have invaded Earth. Become the Slayer in an epic single-player campaign to conquer demons across dimensions and stop the final destruction of humanity. The only thing they fear... is you.
|
||||
|
||||
## Thoughts
|
||||
|
|
@ -1,27 +0,0 @@
|
|||
---
|
||||
alias: Dredge
|
||||
developers:
|
||||
- Black Salt Games
|
||||
- Team17
|
||||
franchises:
|
||||
- None
|
||||
genres:
|
||||
- Role-playing (RPG)
|
||||
- Simulator
|
||||
- Adventure
|
||||
registered_hours: 0
|
||||
release: 2023-03-29
|
||||
date_added: '2023-12-17'
|
||||
status: Wishlist
|
||||
times_played: 0
|
||||
title: Dredge
|
||||
url: https://www.igdb.com/games/dredge
|
||||
---
|
||||
|
||||
# Dredge
|
||||
|
||||
## Brief
|
||||
|
||||
> Dredge is a fishing adventure with a sinister undercurrent. Sell your catch, upgrade your vessel and dredge the depths for long-buried relics. Explore the stories of the strange locals and discover why some things are best left forgotten.
|
||||
|
||||
## Thoughts
|
||||
|
|
@ -1,31 +0,0 @@
|
|||
---
|
||||
alias: "Ender Lilies: Quietus of the Knights"
|
||||
developers:
|
||||
- Binary Haze Interactive
|
||||
- Live Wire
|
||||
- adglobe
|
||||
franchises:
|
||||
- None
|
||||
genres:
|
||||
- Platform
|
||||
- Role-playing (RPG)
|
||||
- Adventure
|
||||
- Indie
|
||||
registered_hours: 0
|
||||
release: 2021-01-20
|
||||
date_added: '2023-12-17'
|
||||
status: Wishlist
|
||||
times_played: 0
|
||||
title: "Ender Lilies: Quietus of the Knights"
|
||||
url: https://www.igdb.com/games/ender-lilies-quietus-of-the-knights
|
||||
---
|
||||
|
||||
# Ender Lilies: Quietus of the Knights
|
||||
|
||||
## Brief
|
||||
|
||||
> Ender Lilies is a dark fantasy 2D Action RPG about unraveling the mysteries of a nation destroyed by a cataclysmic event. The fallen Kingdom of End is a tragic and beautiful world featuring a majestic castle, submerged forests and forbidden underground areas.
|
||||
|
||||
On this sorrowful journey, encounter horrific enemies against whom a moment of inattention could be fatal. By releasing foes from their undying curse, you may gain their strength. Overcome the hardships of your journey and uncover the truth with the aid of the fallen knights.
|
||||
|
||||
## Thoughts
|
||||
|
|
@ -1,28 +0,0 @@
|
|||
---
|
||||
alias: Eternights
|
||||
developers:
|
||||
- Kowloon Nights
|
||||
- Studio Sai
|
||||
franchises:
|
||||
- None
|
||||
genres:
|
||||
- Role-playing (RPG)
|
||||
- Hack and slash/Beat 'em up
|
||||
- Adventure
|
||||
- Indie
|
||||
registered_hours: 0
|
||||
release: 2023-09-11
|
||||
date_added: '2023-12-17'
|
||||
status: Wishlist
|
||||
times_played: 0
|
||||
title: Eternights
|
||||
url: https://www.igdb.com/games/eternights
|
||||
---
|
||||
|
||||
# Eternights
|
||||
|
||||
## Brief
|
||||
|
||||
> Eternights is a dating action game where you try to make the most out of life during the apocalypse. Monday: Go on a date. Tuesday: Clear dungeon. Friday: Freak out! The clock is ticking!!
|
||||
|
||||
## Thoughts
|
||||
|
|
@ -1,27 +0,0 @@
|
|||
---
|
||||
alias: Ex-Zodiac
|
||||
developers:
|
||||
- Ben Hickling
|
||||
- Pixeljam
|
||||
franchises:
|
||||
- None
|
||||
genres:
|
||||
- Shooter
|
||||
- Indie
|
||||
- Arcade
|
||||
registered_hours: 0
|
||||
release: 2022-07-20
|
||||
date_added: '2023-12-17'
|
||||
status: Wishlist
|
||||
times_played: 0
|
||||
title: Ex-Zodiac
|
||||
url: https://www.igdb.com/games/ex-zodiac
|
||||
---
|
||||
|
||||
# Ex-Zodiac
|
||||
|
||||
## Brief
|
||||
|
||||
> A fast-paced low-poly 3D rail shooter heavily inspired by classics of the early 90's. Join protagonist Kyuu as she fights to free the worlds of the Sanzaru Star System, overrun by the intergalactic terrorist organization known as Zodiac.
|
||||
|
||||
## Thoughts
|
||||
|
|
@ -1,26 +0,0 @@
|
|||
---
|
||||
alias: Factorio
|
||||
developers:
|
||||
- Wube Software
|
||||
franchises:
|
||||
- None
|
||||
genres:
|
||||
- Simulator
|
||||
- Strategy
|
||||
- Indie
|
||||
registered_hours: 134
|
||||
release: 2016-02-24
|
||||
date_added: '2023-12-17'
|
||||
status: Always Playable
|
||||
times_played: 1
|
||||
title: Factorio
|
||||
url: https://www.igdb.com/games/factorio
|
||||
---
|
||||
|
||||
# Factorio
|
||||
|
||||
## Brief
|
||||
|
||||
> You will be mining resources, researching technologies, building infrastructure, automating production and fighting enemies. Use your imagination to design your factory, combine simple elements into ingenious structures, apply management skills to keep it working and finally protect it from the creatures who don't really like you.
|
||||
|
||||
## Thoughts
|
||||
|
|
@ -1,26 +0,0 @@
|
|||
---
|
||||
alias: "Frontier Hunter: Erza's Wheel of Fortune"
|
||||
developers:
|
||||
- IceSitruuna
|
||||
franchises:
|
||||
- None
|
||||
genres:
|
||||
- Platform
|
||||
- Adventure
|
||||
- Indie
|
||||
registered_hours: 0
|
||||
release: 2022-12-13
|
||||
date_added: '2023-12-17'
|
||||
status: Wishlist
|
||||
times_played: 0
|
||||
title: "Frontier Hunter: Erza's Wheel of Fortune"
|
||||
url: https://www.igdb.com/games/frontier-hunter-erzas-wheel-of-fortune
|
||||
---
|
||||
|
||||
# Frontier Hunter: Erza's Wheel of Fortune
|
||||
|
||||
## Brief
|
||||
|
||||
> After the empire invented the airship, people finally became able to fly across float continents and islands. And thanks to that, the empire expands rapidly.The top hunter, Erza, leads an exploration team to explore the savage frontier where the empire can’t reach.
|
||||
|
||||
## Thoughts
|
||||
|
|
@ -1,26 +0,0 @@
|
|||
---
|
||||
alias: Frostpunk
|
||||
developers:
|
||||
- 11 bit studios
|
||||
franchises:
|
||||
- None
|
||||
genres:
|
||||
- Simulator
|
||||
- Strategy
|
||||
- Indie
|
||||
registered_hours: 17
|
||||
release: 2018-04-23
|
||||
date_added: '2023-12-17'
|
||||
status: Always Playable
|
||||
times_played: 1
|
||||
title: Frostpunk
|
||||
url: https://www.igdb.com/games/frostpunk
|
||||
---
|
||||
|
||||
# Frostpunk
|
||||
|
||||
## Brief
|
||||
|
||||
> In a completely frozen world, people develop steam-powered technology to oppose the overwhelming cold. Society in its current form becomes ineffective and it has to change in order to survive.
|
||||
|
||||
## Thoughts
|
||||
|
|
@ -1,29 +0,0 @@
|
|||
---
|
||||
aliases:
|
||||
- Garlic
|
||||
developers:
|
||||
- Ratalaika Games
|
||||
- Sylph
|
||||
franchises:
|
||||
- None
|
||||
genres:
|
||||
- Platform
|
||||
- Adventure
|
||||
- Indie
|
||||
- Arcade
|
||||
registered_hours: 0
|
||||
release: 2021-06-14
|
||||
date_added: '2023-12-17'
|
||||
status: Wishlist
|
||||
times_played: 0
|
||||
title: Garlic
|
||||
url: https://www.igdb.com/games/garlic
|
||||
---
|
||||
|
||||
# Garlic
|
||||
|
||||
## Brief
|
||||
|
||||
> A retro-style video game set in a manga-ish absurd world.
|
||||
|
||||
## Thoughts
|
||||
|
|
@ -1,24 +0,0 @@
|
|||
---
|
||||
developers:
|
||||
- Jetpack Interactive
|
||||
- SIE Santa Monica Studio
|
||||
- Sony Interactive Entertainment
|
||||
genres:
|
||||
- Role-playing (RPG)
|
||||
- Hack and slash/Beat 'em up
|
||||
- Adventure
|
||||
release: 2018-04-19
|
||||
date_added: '2023-12-17'
|
||||
status: Backlog
|
||||
times_played: 1
|
||||
title: God of War
|
||||
url: https://www.igdb.com/games/god-of-war--1
|
||||
---
|
||||
|
||||
# God of War
|
||||
|
||||
## Brief
|
||||
|
||||
> God of War is the sequel to God of War III as well as a continuation of the canon God of War chronology. Unlike previous installments, this game focuses on Norse mythology and follows an older and more seasoned Kratos and his son Atreus in the years since the third game. It is in this harsh, unforgiving world that he must fight to survive… and teach his son to do the same.
|
||||
|
||||
## Thoughts
|
||||
|
|
@ -1,22 +0,0 @@
|
|||
---
|
||||
developers:
|
||||
- SCE Santa Monica Studio
|
||||
- Sony Computer Entertainment
|
||||
genres:
|
||||
- Hack and slash/Beat 'em up
|
||||
- Adventure
|
||||
release: 2013-03-11
|
||||
date_added: '2023-12-17'
|
||||
status: Played
|
||||
times_played: 1
|
||||
title: "God of War: Ascension"
|
||||
url: https://www.igdb.com/games/god-of-war-ascension
|
||||
---
|
||||
|
||||
# God of War: Ascension
|
||||
|
||||
## Brief
|
||||
|
||||
> Vengeance is born in the fires of betrayal in this prequel to the best-selling God of War franchise. Six months have passed since Kratos stood over the bodies of his wife and child, his hands stained with their blood - tricked by Ares into murdering the only people he ever loved. Swearing to avenge them, Kratos broke the blood oath that bound him to Ares, but oaths to Olympus are not so easily broken... Sentenced to an eternity chained within a prison for the living damned, Kratos battles insanity at the hands of the Furies. He will be tested as he seeks freedom, redemption for his sins, and the clarity to avenge his family.
|
||||
|
||||
## Thoughts
|
||||
|
|
@ -1,24 +0,0 @@
|
|||
---
|
||||
developers:
|
||||
- Capcom
|
||||
- Ready at Dawn
|
||||
- SCE Santa Monica Studio
|
||||
- Sony Computer Entertainment
|
||||
genres:
|
||||
- Hack and slash/Beat 'em up
|
||||
- Adventure
|
||||
release: 2008-03-03
|
||||
date_added: '2023-12-17'
|
||||
status: Played
|
||||
times_played: 1
|
||||
title: "God of War: Chains of Olympus"
|
||||
url: https://www.igdb.com/games/god-of-war-chains-of-olympus
|
||||
---
|
||||
|
||||
# God of War: Chains of Olympus
|
||||
|
||||
## Brief
|
||||
|
||||
> The game is set in Ancient Greece and loosely based on its mythology. The player controls Kratos, a Spartan warrior in the service of the Olympian Gods. Kratos is guided by the goddess Athena, who instructs him to find the Sun God Helios, as the Dream God Morpheus has caused the remaining gods to slumber in Helios' absence. With the power of the sun, Morpheus and Persephone, the Queen of the Underworld, with the aid of the Titan Atlas, intend to destroy the Pillar of the World and in turn Olympus. God of War: Chains of Olympus is chronologically the second chapter in the series, which focuses on vengeance as its central theme.
|
||||
|
||||
## Thoughts
|
||||
|
|
@ -1,24 +0,0 @@
|
|||
---
|
||||
developers:
|
||||
- Capcom
|
||||
- Ready at Dawn
|
||||
- SCE Santa Monica Studio
|
||||
- Sony Computer Entertainment
|
||||
genres:
|
||||
- Hack and slash/Beat 'em up
|
||||
- Adventure
|
||||
release: 2010-11-01
|
||||
date_added: '2023-12-17'
|
||||
status: Played
|
||||
times_played: 1
|
||||
title: "God of War: Ghost of Sparta"
|
||||
url: https://www.igdb.com/games/god-of-war-ghost-of-sparta
|
||||
---
|
||||
|
||||
# God of War: Ghost of Sparta
|
||||
|
||||
## Brief
|
||||
|
||||
> Set in the realm of Greek mythology, God of War: Ghost of Sparta is a single-player game that allows players to take on the powerful role of Spartan warrior Kratos. This new adventure picks up after God of War concludes, telling the story of Kratos' ascension to power as the God of War. In his quest to rid himself of the nightmares that haunt him, Kratos must embark on a journey that will reveal the origins of lost worlds, and finally answer long-awaited questions about his dark past. Armed with the deadly chained Blades of Chaos, he will have to overcome armies of mythological monsters, legions of undead soldiers, and amazingly dangerous and brutal landscapes throughout his merciless quest.
|
||||
|
||||
## Thoughts
|
||||
|
|
@ -1,24 +0,0 @@
|
|||
---
|
||||
developers:
|
||||
- Capcom
|
||||
- SCE Santa Monica Studio
|
||||
- Sony Computer Entertainment
|
||||
genres:
|
||||
- Platform
|
||||
- Hack and slash/Beat 'em up
|
||||
- Adventure
|
||||
release: 2007-03-12
|
||||
date_added: '2023-12-17'
|
||||
status: Played
|
||||
times_played: 1
|
||||
title: God of War II
|
||||
url: https://www.igdb.com/games/god-of-war-ii
|
||||
---
|
||||
|
||||
# God of War II
|
||||
|
||||
## Brief
|
||||
|
||||
> Kratos is now the God of War, having defeated the Olympian god Ares. Shunned by the other gods and still haunted by nightmares from his past, Kratos decides to join an army of Spartans in an attack on the city of Rhodes. Kratos also ignores a warning from the goddess Athena that his lust for revenge is alienating the other gods.
|
||||
|
||||
## Thoughts
|
||||
|
|
@ -1,23 +0,0 @@
|
|||
---
|
||||
developers:
|
||||
- SCE Santa Monica Studio
|
||||
- Sony Computer Entertainment
|
||||
- Wholesale Algorithms[
|
||||
genres:
|
||||
- Hack and slash/Beat 'em up
|
||||
- Adventure
|
||||
release: 2010-03-15
|
||||
date_added: '2023-12-17'
|
||||
status: Played
|
||||
times_played: 1
|
||||
title: God of War III
|
||||
url: https://www.igdb.com/games/god-of-war-iii
|
||||
---
|
||||
|
||||
# God of War III
|
||||
|
||||
## Brief
|
||||
|
||||
> Set in the realm of brutal Greek mythology, God of War III is a single-player game that allows players to take on the climatic role of the ex-Spartan warrior, Kratos, as he scales through the intimidating heights of Mt. Olympus and the dark depths of Hell to seek revenge on those who have betrayed him. Armed with double-chained blades, and an array of new weapons and magic for this iteration of the trilogy, Kratos must take on mythology's darkest creatures while solving intricate puzzles throughout his merciless quest to destroy Olympus. Utilizing a new game engine built from the ground up and state-of-the-art visual technologies, the development team behind God of War III has made standard-setting strides in giving players the realistic feel of actually being on the battlegrounds. With texture resolutions quadrupling since God of War II on PlayStation 2 computer entertainment system, God of War III, in its debut on the PS3 system, will feature fluid, life-like characters, as well as dynamic lighting effects, a robust weapon system, and world-changing scenarios that will truly bring unmistakable realism to Kratos' fateful quest. Players will have a chance to join battles on a grand scale that is four times larger than its predecessor.
|
||||
|
||||
## Thoughts
|
||||
|
|
@ -1,25 +0,0 @@
|
|||
---
|
||||
developers:
|
||||
- Capcom
|
||||
- SCE Santa Monica Studio
|
||||
- Sony Computer Entertainment
|
||||
genres:
|
||||
- Puzzle
|
||||
- Strategy
|
||||
- Hack and slash/Beat 'em up
|
||||
- Adventure
|
||||
release: 2005-03-21
|
||||
date_added: '2023-12-17'
|
||||
status: Played
|
||||
times_played: 1
|
||||
title: God of War
|
||||
url: https://www.igdb.com/games/god-of-war
|
||||
---
|
||||
|
||||
# God of War
|
||||
|
||||
## Brief
|
||||
|
||||
> Similar to franchises like Devil May Cry, Rygar, and Castlevania, the game draws its inspiration from ancient Greek mythology and boasts a heavy emphasis on exploration and battle strategy. Broken into three to four acts, the game also has a strong focus on story-telling and boast tons of magic spells and abilities. Described as "Clash of the Titans meets Heavy Metal", God of War equips its hero with a pair of sword-like chain weapons that can grab enemies, perform multi-hit combos, and pull off a variety of different aerial attacks. Slight platforming elements and an energy collection system similar to that of Onimusha have been incorporated as well, and players are even able to use certain elements of their fallen enemies as a weapon (re: Medusa's head, for instance, can be used to turn enemies to stone after you've defeated her).
|
||||
|
||||
## Thoughts
|
||||
|
|
@ -1,28 +0,0 @@
|
|||
---
|
||||
alias: "Greak: Memories of Azur"
|
||||
developers:
|
||||
- Navegante Entertainment
|
||||
- Team17
|
||||
franchises:
|
||||
- None
|
||||
genres:
|
||||
- Platform
|
||||
- Puzzle
|
||||
- Adventure
|
||||
- Indie
|
||||
registered_hours: 9
|
||||
release: 2021-08-15
|
||||
date_added: '2023-12-17'
|
||||
status: Played
|
||||
times_played: 1
|
||||
title: "Greak: Memories of Azur"
|
||||
url: https://www.igdb.com/games/greak-memories-of-azur
|
||||
---
|
||||
|
||||
# Greak: Memories of Azur
|
||||
|
||||
## Brief
|
||||
|
||||
> Greak: Memories of Azur is a beautiful single-player puzzle platformer adventure. You will take the role of three siblings: Greak, Adara and Raydel to guide them through the lands of Azur. Alternate control between them and use their unique abilities to escape from the Urlag invasion.
|
||||
|
||||
## Thoughts
|
||||
|
|
@ -1,27 +0,0 @@
|
|||
---
|
||||
alias: Hades
|
||||
developers:
|
||||
- Supergiant Games
|
||||
franchises:
|
||||
- None
|
||||
genres:
|
||||
- Role-playing (RPG)
|
||||
- Hack and slash/Beat 'em up
|
||||
- Adventure
|
||||
- Indie
|
||||
registered_hours: 0
|
||||
release: '2018-12-06'
|
||||
date_added: '2023-12-17'
|
||||
status: Backlog
|
||||
times_played: 0
|
||||
title: Hades
|
||||
url: https://www.igdb.com/games/hades--1
|
||||
---
|
||||
|
||||
# Hades
|
||||
|
||||
## Brief
|
||||
|
||||
> A rogue-lite hack and slash dungeon crawler in which Zagreus, son of Hades the Greek god of the dead, attempts to escape his home and his oppressive father by fighting the souls of the dead through the various layers of the ever-shifting underworld, while getting to know and forging relationships with its inhabitants.
|
||||
|
||||
## Thoughts
|
||||
|
|
@ -1,26 +0,0 @@
|
|||
---
|
||||
alias: Haiku, the Robot
|
||||
developers:
|
||||
- Mister Morris Games
|
||||
franchises:
|
||||
- None
|
||||
genres:
|
||||
- Platform
|
||||
- Adventure
|
||||
- Indie
|
||||
registered_hours: 0
|
||||
release: 2022-04-27
|
||||
date_added: '2023-12-17'
|
||||
status: Wishlist
|
||||
times_played: 0
|
||||
title: Haiku, the Robot
|
||||
url: https://www.igdb.com/games/haiku-the-robot
|
||||
---
|
||||
|
||||
# Haiku, the Robot
|
||||
|
||||
## Brief
|
||||
|
||||
> Enter a strange and unexplored land full of adorable robots, hidden secrets, and evil virus-infected machines. Discover different weapons, items, and abilities that will help you progress and discover new areas.
|
||||
|
||||
## Thoughts
|
||||
|
|
@ -1,23 +0,0 @@
|
|||
---
|
||||
developers:
|
||||
- Team Cherry
|
||||
genres:
|
||||
- Platform
|
||||
- Adventure
|
||||
- Indie
|
||||
release: 2017-02-23
|
||||
date_added: '2023-12-17'
|
||||
status: Played
|
||||
times_played: 1
|
||||
title: Hollow Knight
|
||||
url: https://www.igdb.com/games/hollow-knight
|
||||
registered_hours: 100
|
||||
---
|
||||
|
||||
# Hollow Knight
|
||||
|
||||
## Brief
|
||||
|
||||
> A 2D metroidvania with an emphasis on close combat and exploration in which the player enters the once-prosperous now-bleak insect kingdom of Hallownest, travels through its various districts, meets friendly inhabitants, fights hostile ones and uncovers the kingdom's history while improving their combat abilities and movement arsenal by fighting bosses and accessing out-of-the-way areas.
|
||||
|
||||
## Thoughts
|
||||
|
|
@ -1,30 +0,0 @@
|
|||
---
|
||||
alias: Iconoclasts
|
||||
developers:
|
||||
- Bifrost Entertainment
|
||||
- DANGEN Entertainment
|
||||
- Joakim Sandberg
|
||||
- MP2 Games
|
||||
franchises:
|
||||
- None
|
||||
genres:
|
||||
- Platform
|
||||
- Puzzle
|
||||
- Adventure
|
||||
- Indie
|
||||
registered_hours: 18
|
||||
release: 2018-01-22
|
||||
date_added: '2023-12-17'
|
||||
status: Played
|
||||
times_played: 1
|
||||
title: Iconoclasts
|
||||
url: https://www.igdb.com/games/iconoclasts
|
||||
---
|
||||
|
||||
# Iconoclasts
|
||||
|
||||
## Brief
|
||||
|
||||
> Join renegade mechanic Robin and uncover the secrets of a dying planet. Explore a huge, open world filled with intricate puzzles, oddball characters and menacing bosses in a beautiful platform adventure telling a personal story about faith, purpose and whether the world is really worth saving.
|
||||
|
||||
## Thoughts
|
||||
|
|
@ -1,27 +0,0 @@
|
|||
---
|
||||
alias: In Stars and Time
|
||||
developers:
|
||||
- Armor Games Studios
|
||||
- insertdisc5
|
||||
franchises:
|
||||
- None
|
||||
genres:
|
||||
- Role-playing (RPG)
|
||||
- Turn-based strategy (TBS)
|
||||
- Adventure
|
||||
registered_hours: 0
|
||||
release: '2023-11-19'
|
||||
date_added: '2023-12-17'
|
||||
status: Backlog
|
||||
times_played: 0
|
||||
title: In Stars and Time
|
||||
url: https://www.igdb.com/games/in-stars-and-time
|
||||
---
|
||||
|
||||
# In Stars and Time
|
||||
|
||||
## Brief
|
||||
|
||||
> In Stars and Time is a time-looping RPG adventure. With each loop, Siffrin gains a new perspective on the world around them, opening up new solutions to puzzles and allowing them to make better choices in conversation. Equip memories as armor, pray to the Change God to improve your team’s capabilities each loop, and challenge deadly foes to Rock, Papers, Scissors as Siffrin seeks the truth.
|
||||
|
||||
## Thoughts
|
||||
|
|
@ -1,30 +0,0 @@
|
|||
---
|
||||
alias: Indivisible
|
||||
developers:
|
||||
- 505 Games
|
||||
- Lab Zero Games
|
||||
franchises:
|
||||
- None
|
||||
genres:
|
||||
- Platform
|
||||
- Role-playing (RPG)
|
||||
- Adventure
|
||||
- Indie
|
||||
registered_hours: 0
|
||||
release: 2019-10-07
|
||||
date_added: '2023-12-17'
|
||||
status: On Line
|
||||
times_played: 0
|
||||
title: Indivisible
|
||||
url: https://www.igdb.com/games/indivisible
|
||||
---
|
||||
|
||||
# Indivisible
|
||||
|
||||
## Brief
|
||||
|
||||
> Indivisible is a side-scrolling RPG in the vein of Valkyrie Profile, spanning a huge fantasy world inspired by our own world’s various cultures and mythologies.
|
||||
|
||||
Players will navigate beautiful environments using a variety of different traversal abilities, and engage monsters in fast-paced combat.
|
||||
|
||||
## Thoughts
|
||||
|
|
@ -1,30 +0,0 @@
|
|||
---
|
||||
alias: Into the Breach
|
||||
developers:
|
||||
- Subset Games
|
||||
franchises:
|
||||
- None
|
||||
genres:
|
||||
- Puzzle
|
||||
- Role-playing (RPG)
|
||||
- Simulator
|
||||
- Strategy
|
||||
- Turn-based strategy (TBS)
|
||||
- Indie
|
||||
- Card & Board Game
|
||||
registered_hours: 5
|
||||
release: 2018-02-26
|
||||
date_added: '2023-12-17'
|
||||
status: Always Playable
|
||||
times_played: 1
|
||||
title: Into the Breach
|
||||
url: https://www.igdb.com/games/into-the-breach
|
||||
---
|
||||
|
||||
# Into the Breach
|
||||
|
||||
## Brief
|
||||
|
||||
> The remnants of human civilization are threatened by gigantic creatures breeding beneath the earth. You must control powerful mechs from the future to hold off this alien threat. Each attempt to save the world presents a new randomly generated challenge in this turn-based strategy game from the makers of FTL.
|
||||
|
||||
## Thoughts
|
||||
|
|
@ -1,27 +0,0 @@
|
|||
---
|
||||
alias: It Takes Two
|
||||
developers:
|
||||
- Electronic Arts
|
||||
- Hazelight Studios
|
||||
franchises:
|
||||
- None
|
||||
genres:
|
||||
- Platform
|
||||
- Puzzle
|
||||
- Adventure
|
||||
registered_hours: 13
|
||||
release: 2021-03-24
|
||||
date_added: '2023-12-17'
|
||||
status: Playing
|
||||
times_played: 0
|
||||
title: It Takes Two
|
||||
url: https://www.igdb.com/games/it-takes-two
|
||||
---
|
||||
|
||||
# It Takes Two
|
||||
|
||||
## Brief
|
||||
|
||||
> Embark on the craziest journey of your life in It Takes Two, a genre-bending platform adventure created purely for co-op. Invite a friend to join for free with Friend’s Pass and work together across a huge variety of gleefully disruptive gameplay challenges. Play as the clashing couple Cody and May, two humans turned into dolls by a magic spell. Together, trapped in a fantastical world where the unpredictable hides around every corner, they are reluctantly challenged with saving their fractured relationship.
|
||||
|
||||
## Thoughts
|
||||
|
|
@ -1,28 +0,0 @@
|
|||
---
|
||||
alias: Kaze and the Wild Masks
|
||||
developers:
|
||||
- PixelHive
|
||||
- SOEDESCO Publishing
|
||||
franchises:
|
||||
- None
|
||||
genres:
|
||||
- Platform
|
||||
- Adventure
|
||||
- Indie
|
||||
- Arcade
|
||||
registered_hours: 8
|
||||
release: 2021-03-24
|
||||
date_added: '2023-12-17'
|
||||
status: Playing
|
||||
times_played: 1
|
||||
title: Kaze and the Wild Masks
|
||||
url: https://www.igdb.com/games/kaze-and-the-wild-masks
|
||||
---
|
||||
|
||||
# Kaze and the Wild Masks
|
||||
|
||||
## Brief
|
||||
|
||||
> Go on a journey as Kaze in this 90’s classics inspired platformer. When the Crystal Islands get cursed, Kaze needs to save her friend Hogo while facing enraged living vegetables. Find the Wild Masks to unleash the powers of the legendary guardians and master land, sky and sea.
|
||||
|
||||
## Thoughts
|
||||
|
|
@ -1,30 +0,0 @@
|
|||
---
|
||||
alias: Little Nightmares II
|
||||
developers:
|
||||
- Bandai Namco Entertainment
|
||||
- Supermassive Games
|
||||
- Tarsier Studios
|
||||
franchises:
|
||||
- None
|
||||
genres:
|
||||
- Platform
|
||||
- Puzzle
|
||||
- Adventure
|
||||
registered_hours: 0
|
||||
release: '2021-02-09'
|
||||
date_added: '2023-12-17'
|
||||
status: Backlog
|
||||
times_played: 0
|
||||
title: Little Nightmares II
|
||||
url: https://www.igdb.com/games/little-nightmares-ii
|
||||
---
|
||||
|
||||
# Little Nightmares II
|
||||
|
||||
## Brief
|
||||
|
||||
> Little Nightmares II is a suspense-adventure game in which you play as Mono, a young boy trapped in a world that has been distorted by the humming transmission of a distant tower. With Six, the girl in a yellow raincoat, as his guide, Mono sets out to discover the dark secrets of The Signal Tower and save Six from her terrible fate; but their journey will not be straightforward as Mono and Six will face a gallery of new threats from the terrible residents of this world.
|
||||
|
||||
Will you dare to face this collection of new, little nightmares?
|
||||
|
||||
## Thoughts
|
||||
|
|
@ -1,37 +0,0 @@
|
|||
---
|
||||
alias: Little Nightmares
|
||||
developers:
|
||||
- Bandai Namco Entertainment
|
||||
- Tarsier Studios
|
||||
franchises:
|
||||
- None
|
||||
genres:
|
||||
- Platform
|
||||
- Puzzle
|
||||
- Adventure
|
||||
registered_hours: 0
|
||||
release: 2017-04-27
|
||||
date_added: '2023-12-17'
|
||||
status: Playing
|
||||
times_played: 0
|
||||
title: Little Nightmares
|
||||
url: https://www.igdb.com/games/little-nightmares
|
||||
---
|
||||
|
||||
# Little Nightmares
|
||||
|
||||
## Brief
|
||||
|
||||
> Immerse yourself in Little Nightmares, a dark whimsical tale that will confront you with your childhood fears! Help Six escape The Maw – a vast, mysterious vessel inhabited by corrupted souls looking for their next meal. As you progress on your journey, explore the most disturbing dollhouse offering a prison to escape from and a playground full of secrets to discover. Reconnect with your inner child to unleash your imagination and find the way out!
|
||||
|
||||
## Thoughts
|
||||
|
||||
This game was a big surprise to me, It sat down for a long time in my backlog until out of boredom we try it out with a friend. The game was short enough to finished in a sleepover (at least six's campaign).
|
||||
|
||||
It was a breath of fresh air in the seance other games don't respect your intelligence as a player and straight up tell you what to do, this game let you explore and try out for yourself how to interact with the world, only intervening when you are stuck with a game mechanic (like, move the stick back and forth to balance yourself in a rope) with a subtle message. This lead us to discussions between us of in the lines of: _"maybe we need to do this"_, _"you see that thing over there? maybe we can do something with it"_, followed by trail and error and culminating in that magnificent _"Ajá"_ moment when we solve the little puzzle by our own.
|
||||
|
||||
The only downside that I can see to this game is the loading times, they are so long, long enough to break the inmersion of the game and loose the flow (kinda remind me of skyrim for the PS3). This is worse in the cases when the trail and error involve dying if a mistake is made, making the whole experience more tedious.
|
||||
|
||||
In the end is only a little downside, but since I was having fun with the game I continue playing it. I hope the boy campaign is as fun.
|
||||
|
||||
---
|
||||
|
|
@ -1,27 +0,0 @@
|
|||
---
|
||||
alias: Lunistice
|
||||
developers:
|
||||
- A Grumpy Fox
|
||||
- Deck13 Interactive
|
||||
franchises:
|
||||
- None
|
||||
genres:
|
||||
- Platform
|
||||
- Adventure
|
||||
- Indie
|
||||
registered_hours: 0
|
||||
release: 2022-11-09
|
||||
date_added: '2023-12-17'
|
||||
status: Wishlist
|
||||
times_played: 0
|
||||
title: Lunistice
|
||||
url: https://www.igdb.com/games/lunistice--1
|
||||
---
|
||||
|
||||
# Lunistice
|
||||
|
||||
## Brief
|
||||
|
||||
> Lunistice is a 3D Platformer created with simple but fun gameplay and a cute PS1/SEGA Saturn inspired artstyle in mind. Take the role of Hana the Tanuki and jump and fight through her dreams!
|
||||
|
||||
## Thoughts
|
||||
|
|
@ -1,33 +0,0 @@
|
|||
---
|
||||
alias: "Mario & Luigi: Superstar Saga + Bowser's Minions"
|
||||
developers:
|
||||
- AlphaDream
|
||||
- Nintendo
|
||||
- Nintendo of America
|
||||
- Nintendo of Europe
|
||||
franchises:
|
||||
- Mario
|
||||
genres:
|
||||
- Platform
|
||||
- Role-playing (RPG)
|
||||
- Adventure
|
||||
registered_hours: 0
|
||||
release: 2017-10-04
|
||||
date_added: '2023-12-17'
|
||||
status: Played
|
||||
times_played: 1
|
||||
title: "Mario & Luigi: Superstar Saga + Bowser's Minions"
|
||||
url: https://www.igdb.com/games/mario-and-luigi-superstar-saga-plus-bowsers-minions
|
||||
---
|
||||
|
||||
# Mario & Luigi: Superstar Saga + Bowser's Minions
|
||||
|
||||
## Brief
|
||||
|
||||
> "The game that launched the Mario & Luigi series returns looking better than ever before.
|
||||
|
||||
In this renewed classic, Mario and Luigi journey to the Beanbean Kingdom with Bowser to restore Princess Peach’s voice. Control Mario and Luigi simultaneously, making use of their unique Bros. Moves to solve puzzles and emerge victorious in action-packed battles. Pay heed to the enemy’s patterns and time your reactions right to land satisfying counterblows.
|
||||
|
||||
Included in this remake is the Minion Quest: The Search for Bowser mode, which tells the story of the game from the perspective of Bowser’s minions. Recruit characters to grow your own Minion army as you fight to locate your missing leader!"
|
||||
|
||||
## Thoughts
|
||||
|
|
@ -1,26 +0,0 @@
|
|||
---
|
||||
alias: "Mario & Luigi: Bowser's Inside Story"
|
||||
developers:
|
||||
- AlphaDream
|
||||
- Nintendo
|
||||
franchises:
|
||||
- Mario
|
||||
genres:
|
||||
- Platform
|
||||
- Role-playing (RPG)
|
||||
registered_hours: 0
|
||||
release: 2009-09-13
|
||||
date_added: '2023-12-17'
|
||||
status: Played
|
||||
times_played: 1
|
||||
title: "Mario & Luigi: Bowser's Inside Story"
|
||||
url: https://www.igdb.com/games/mario-luigi-bowser-s-inside-story
|
||||
---
|
||||
|
||||
# Mario & Luigi: Bowser's Inside Story
|
||||
|
||||
## Brief
|
||||
|
||||
> Mario & Luigi: Bowser's Inside Story is the third game in the Mario & Luigi series of games. Players control Mario and Luigi simultaneously in the side-scrolling platform environment of Bowser's body, while also controlling the Koopa King himself in the top-down world of the Mushroom Kingdom. Similar to games like Earthbound, enemy encounters are seen as actual enemies that players can avoid or attempt to strike early. The actual battles are a combination of turn-based menu attacks, and timed reactions to enemies during battle. By watching the way an enemy reacts, you can anticipate their attack and avoid it or counterattack.
|
||||
|
||||
## Thoughts
|
||||
|
|
@ -1,48 +0,0 @@
|
|||
---
|
||||
id: mario-luigi-partners-in-time
|
||||
aliases:
|
||||
- "Mario & Luigi: Partners in Time"
|
||||
tags: []
|
||||
alias: "Mario & Luigi: Partners in Time"
|
||||
date_added: "2023-12-17"
|
||||
developers:
|
||||
- AlphaDream
|
||||
- Nintendo
|
||||
- Nintendo SPD Production Group No. 4
|
||||
franchises:
|
||||
- Mario
|
||||
genres:
|
||||
- Puzzle
|
||||
- Role-playing (RPG)
|
||||
- Adventure
|
||||
registered_hours: 40
|
||||
release: "2005-11-27"
|
||||
status: Played
|
||||
times_played: 2
|
||||
title: "Mario & Luigi: Partners in Time"
|
||||
url: https://www.igdb.com/games/mario-luigi-partners-in-time
|
||||
---
|
||||
|
||||
# Mario & Luigi: Partners in Time
|
||||
|
||||
## Brief
|
||||
|
||||
> The famous Mario Brothers return in this sequel to the humorous Superstar
|
||||
> Saga. In this adventure, Princess Peach takes a trip in a time machine, but
|
||||
> when it returns, there's only a monster inside! The heroic brothers travel
|
||||
> back in time only to discover that evil alien life forms known as the Shroobs
|
||||
> have taken over the Mushroom Kingdom, and no-one is safe! They soon meet up
|
||||
> with their younger selves, and set out to stop the alien menace, not to
|
||||
> mention rescue the Princess!
|
||||
|
||||
## Thoughts
|
||||
|
||||
- This game is so much fun, even as an adult.
|
||||
- After 14-15 hours the game loop start to be a little repetitive, but not boring.
|
||||
- It can be seen that the developers start to expand the formula that worked on
|
||||
Super Star Saga, but there is still room for improvement. Now I understand why
|
||||
Bowser's inside history is better and more loved.
|
||||
- I found interesting that this game really respect the intelligence of the
|
||||
player, morover beign a "child game". It doesn't do some sutff to give half
|
||||
munch answers or hints that moder games does, it let's you try stuff to figure
|
||||
out how to resolve the puzzle yourself.
|
||||
|
|
@ -1,27 +0,0 @@
|
|||
---
|
||||
alias: Mega Man 10
|
||||
developers:
|
||||
- Capcom
|
||||
- Inti Creates
|
||||
franchises:
|
||||
- Mega Man
|
||||
genres:
|
||||
- Shooter
|
||||
- Platform
|
||||
registered_hours: 0
|
||||
release: '2010-02-28'
|
||||
date_added: '2023-12-17'
|
||||
status: Backlog
|
||||
times_played: 0
|
||||
title: Mega Man 10
|
||||
url: https://www.igdb.com/games/mega-man-10
|
||||
---
|
||||
|
||||
# Mega Man 10
|
||||
|
||||
## Brief
|
||||
|
||||
> The 8-bit old-schoolers of the world have spoken. And boy, did they do so decisively. When Capcom released the NES-style Mega Man 9 back in 2008, they did it as a piece of one-off fan service, and no matter how good the game was (and it was very, very good), no one expected another 8-bit offering in the core series. And yet, here it is. Mega Man 10 can be found on WiiWare, PlayStation Network and Xbox Live Arcade in all of its retro glory. And, it, too, is very good.
|
||||
date_added: '2023-12-17'
|
||||
|
||||
## Thoughts
|
||||
|
|
@ -1,25 +0,0 @@
|
|||
---
|
||||
alias: Mega Man 11
|
||||
developers:
|
||||
- Capcom
|
||||
franchises:
|
||||
- Mega Man
|
||||
genres:
|
||||
- Shooter
|
||||
- Platform
|
||||
registered_hours: 0
|
||||
release: '2018-10-01'
|
||||
date_added: '2023-12-17'
|
||||
status: Backlog
|
||||
times_played: 0
|
||||
title: Mega Man 11
|
||||
url: https://www.igdb.com/games/mega-man-11
|
||||
---
|
||||
|
||||
# Mega Man 11
|
||||
|
||||
## Brief
|
||||
|
||||
> The classic series takes a leap forward in visual presentation in Mega Man 11 with a 2.5D design direction introducing beautiful, completely hand-drawn characters and environments. A freshly redesigned Mega Man takes on Dr. Wily’s berserk machines, defeating Robot Master bosses and taking their weapons, in an ever-evolving fight for justice with new and unique enemy designs.
|
||||
|
||||
## Thoughts
|
||||
|
|
@ -1,25 +0,0 @@
|
|||
---
|
||||
alias: Mega Man 2
|
||||
developers:
|
||||
- Capcom
|
||||
franchises:
|
||||
- Mega Man
|
||||
genres:
|
||||
- Platform
|
||||
- Adventure
|
||||
registered_hours: 0
|
||||
release: 1989-06-01
|
||||
date_added: '2023-12-17'
|
||||
status: Played
|
||||
times_played: 1
|
||||
title: Mega Man 2
|
||||
url: https://www.igdb.com/games/mega-man-2
|
||||
---
|
||||
|
||||
# Mega Man 2
|
||||
|
||||
## Brief
|
||||
|
||||
> In the year 200X, a super robot named Mega Man was created. Dr. Light created Mega Man to stop the evil desires of Dr. Wily. However, after his defeat, Dr. Wily created eight of his own robots to counter Mega Man.
|
||||
|
||||
## Thoughts
|
||||
|
|
@ -1,25 +0,0 @@
|
|||
---
|
||||
alias: Mega Man 3
|
||||
developers:
|
||||
- Capcom
|
||||
franchises:
|
||||
- Mega Man
|
||||
genres:
|
||||
- Platform
|
||||
- Adventure
|
||||
registered_hours: 0
|
||||
release: 1990-09-27
|
||||
date_added: '2023-12-17'
|
||||
status: Played
|
||||
times_played: 1
|
||||
title: Mega Man 3
|
||||
url: https://www.igdb.com/games/mega-man-3
|
||||
---
|
||||
|
||||
# Mega Man 3
|
||||
|
||||
## Brief
|
||||
|
||||
> It's robot rebellion, and nobody's safe! Least of all, Mega Man! This time the superpowerful cyborg takes on a horde of metal maniacs who've had it with being obedient! And they use every android-annihilator ever invented to make you believe it! Mega Man goes berserk, blasting through a galaxy of mining stations in search of energy crystals. But it takes more than guts to battle the phenomenal robot masters who control these worlds. It's a wrenching job, the worst - and the best - that Mega Man's faced so far!
|
||||
|
||||
## Thoughts
|
||||
|
|
@ -1,26 +0,0 @@
|
|||
---
|
||||
alias: Mega Man 4
|
||||
developers:
|
||||
- Capcom
|
||||
franchises:
|
||||
- Mega Man
|
||||
genres:
|
||||
- Shooter
|
||||
- Platform
|
||||
- Adventure
|
||||
registered_hours: 0
|
||||
release: 1991-12-05
|
||||
date_added: '2023-12-17'
|
||||
status: Played
|
||||
times_played: 1
|
||||
title: Mega Man 4
|
||||
url: https://www.igdb.com/games/mega-man-4
|
||||
---
|
||||
|
||||
# Mega Man 4
|
||||
|
||||
## Brief
|
||||
|
||||
> For a year the city has been quiet, but a new robotic terror has gripped the city! That scheming scientist, Dr. Cossack has arrived in town with eight new metal maniacs who are bigger and badder than anything Dr. Wily dreamed of. It's going to be a cybernetic showdown as the streets of the city erupt with the sizzling sounds of molten metal! Armed with the new Mega Buster, Mega Man runs, jumps and dodges his way through mazes of metallic munchkins on his way to the Siberian citadel of Dr. Cossack for the final cataclysmic clash!
|
||||
|
||||
## Thoughts
|
||||
|
|
@ -1,28 +0,0 @@
|
|||
---
|
||||
alias: Mega Man 5
|
||||
developers:
|
||||
- Capcom
|
||||
- Playtronic
|
||||
franchises:
|
||||
- Mega Man
|
||||
genres:
|
||||
- Platform
|
||||
- Puzzle
|
||||
- Adventure
|
||||
- Arcade
|
||||
registered_hours: 0
|
||||
release: 1992-12-03
|
||||
date_added: '2023-12-17'
|
||||
status: Played
|
||||
times_played: 1
|
||||
title: Mega Man 5
|
||||
url: https://www.igdb.com/games/mega-man-5
|
||||
---
|
||||
|
||||
# Mega Man 5
|
||||
|
||||
## Brief
|
||||
|
||||
> In the fifth chapter of the original Mega Man series, the battle is closer to home as Mega Man fights to save the world from further destruction. Gain the advantage by picking up items and successfully defeating bosses to gain their weapons as your own. Get ready for intense action-platforming in 13 stages before taking up battle against Protoman!
|
||||
|
||||
## Thoughts
|
||||
|
|
@ -1,28 +0,0 @@
|
|||
---
|
||||
alias: Mega Man 6
|
||||
developers:
|
||||
- Capcom
|
||||
- Nintendo
|
||||
- Playtronic
|
||||
franchises:
|
||||
- Mega Man
|
||||
genres:
|
||||
- Platform
|
||||
- Adventure
|
||||
- Arcade
|
||||
registered_hours: 0
|
||||
release: 1993-11-04
|
||||
date_added: '2023-12-17'
|
||||
status: Played
|
||||
times_played: 1
|
||||
title: Mega Man 6
|
||||
url: https://www.igdb.com/games/mega-man-6
|
||||
---
|
||||
|
||||
# Mega Man 6
|
||||
|
||||
## Brief
|
||||
|
||||
> From the United States, Canada and Japan they came. The world's premier designers and their finest robotic warriors traveled to do battle in the First Annual Robot Tournament. But what began as a game suddenly took a terrifying twist! On the eve of the Grand Championship, the sponsor of the event announced that the entire tournament was just an elaborate scheme to get his hands on the world's most powerful robots! Now faced with an army of metallic mercenaries, Mega Man must fight a ferocious new foe - The Mysterious Mr. X!
|
||||
|
||||
## Thoughts
|
||||
|
|
@ -1,27 +0,0 @@
|
|||
---
|
||||
alias: Mega Man 7
|
||||
developers:
|
||||
- Capcom
|
||||
franchises:
|
||||
- Mega Man
|
||||
genres:
|
||||
- Shooter
|
||||
- Platform
|
||||
- Adventure
|
||||
registered_hours: 0
|
||||
release: 1995-03-23
|
||||
date_added: '2023-12-17'
|
||||
status: Played
|
||||
times_played: 1
|
||||
title: Mega Man 7
|
||||
url: https://www.igdb.com/games/mega-man-7
|
||||
---
|
||||
|
||||
# Mega Man 7
|
||||
|
||||
## Brief
|
||||
|
||||
> Mega Man 7 is an action platform video game developed and published by Capcom for the Super Nintendo Entertainment System. It is the seventh game in the original Mega Man series. The game was released in Japan on March 24, 1995 and was localized later in the year in North America and Europe.
|
||||
date_added: '2023-12-17'
|
||||
|
||||
## Thoughts
|
||||
|
|
@ -1,32 +0,0 @@
|
|||
---
|
||||
alias: Mega Man 8
|
||||
developers:
|
||||
- Capcom
|
||||
- Ocean Software
|
||||
franchises:
|
||||
- Mega Man
|
||||
genres:
|
||||
- Shooter
|
||||
- Platform
|
||||
- Adventure
|
||||
registered_hours: 0
|
||||
release: '1996-12-16'
|
||||
date_added: '2023-12-17'
|
||||
status: Backlog
|
||||
times_played: 0
|
||||
title: Mega Man 8
|
||||
url: https://www.igdb.com/games/mega-man-8
|
||||
---
|
||||
|
||||
# Mega Man 8
|
||||
|
||||
## Brief
|
||||
|
||||
> A gigantic space explosion sends two strange meteors crashing to Earth. The call goes out and Mega Man speeds to the site. There he sees his arch-rival, Dr. Wiley, fleeing the scene, clutching one of the mysterious metallic meteors. Now Mega Man must uncover the secret of the second meteor in a race to stay one step ahead of Dr. Wiley and his new deadly breed of super-powered robots.
|
||||
|
||||
• Battle across 14 huge stages to face eight devious new enemies.
|
||||
• Multiple upgrades for Mega Man - customize to your specifications every game.
|
||||
• Intense Japanese anime intros, cut scenes and cinema screens.
|
||||
• Incredibly fluid animation and highly detailed backgrounds.
|
||||
|
||||
## Thoughts
|
||||
|
|
@ -1,28 +0,0 @@
|
|||
---
|
||||
alias: Mega Man 9
|
||||
developers:
|
||||
- Capcom
|
||||
- Inti Creates
|
||||
franchises:
|
||||
- Mega Man
|
||||
genres:
|
||||
- Shooter
|
||||
- Platform
|
||||
registered_hours: 0
|
||||
release: '2008-09-21'
|
||||
date_added: '2023-12-17'
|
||||
status: Backlog
|
||||
times_played: 0
|
||||
title: Mega Man 9
|
||||
url: https://www.igdb.com/games/mega-man-9
|
||||
---
|
||||
|
||||
# Mega Man 9
|
||||
|
||||
## Brief
|
||||
|
||||
> Mega Man 9 brings the series back to its old school roots with retro gameplay, music and classic 8-bit style graphics!
|
||||
|
||||
Mega Man fans, your wait is over! The classic Blue Bomber that debuted in 1987 is back with the ninth installment in the classic series. It's a new adventure for Mega Man all done in an 8-bit style -- graphics, music, and gameplay are all like you remember them!
|
||||
|
||||
## Thoughts
|
||||
|
|
@ -1,32 +0,0 @@
|
|||
---
|
||||
alias: Mega Man X
|
||||
developers:
|
||||
- Capcom
|
||||
- Hyundai
|
||||
- Nintendo
|
||||
- Playtronic
|
||||
- Rozner Labs Software Group
|
||||
franchises:
|
||||
- Mega Man
|
||||
genres:
|
||||
- Shooter
|
||||
- Platform
|
||||
- Adventure
|
||||
registered_hours: 0
|
||||
release: 1993-12-16
|
||||
date_added: '2023-12-17'
|
||||
status: Played
|
||||
times_played: 1
|
||||
title: Mega Man X
|
||||
url: https://www.igdb.com/games/mega-man-x
|
||||
---
|
||||
|
||||
# Mega Man X
|
||||
|
||||
## Brief
|
||||
|
||||
> Near the end of his life, Dr. Light succeeds in creating the first of a new series of robots which will change the world. Able to think and make decisions, this new robot holds great danger as well as great possibilities. Fearful of the possible consequences of unleashing his creation on the world, Dr. Light decides to seal him in a capsule and test his systems until they are totally reliable. The future will have to decide his fate...
|
||||
|
||||
Released from the capsule by Dr. Cain, "X" is born into the world of the future where the robot rebellions are a thing of the past. But when Dr. Cain tries to implement Dr. Light's designs into a new series of Reploids, something goes hideously wrong. Now the future lies on the brink of destruction and a new Mega Man must emerge to face Sigma and his forces before the human race is wiped from the planet!
|
||||
|
||||
## Thoughts
|
||||
|
|
@ -1,48 +0,0 @@
|
|||
---
|
||||
developers:
|
||||
- Capcom
|
||||
- Playtronic
|
||||
genres:
|
||||
- Shooter
|
||||
- Platform
|
||||
- Adventure
|
||||
release: 1994-12-15
|
||||
date_added: '2023-12-17'
|
||||
status: Played
|
||||
times_played: 1
|
||||
title: Mega Man X2
|
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url: https://www.igdb.com/games/mega-man-x2
|
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---
|
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|
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# Mega Man X2
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|
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## Brief
|
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|
||||
> Just when Mega Man X thought he had brought down all the X-Hunters, several months later an uprising moves from within an abandoned factory. While 8 all-new X-Hunters occupy Mega Man X, a triple threat plots to resurrect a secret weapon that is all too familiar!
|
||||
|
||||
The good Dr. Light supplies Mega man X with incredible new abilities hidden in capsules buried deep below the surface. And with new vehicles like the mobile attack cycle plus powers he gains from the X-Hunters, Mega Man X will be ready to face his destiny as a Maverick Hunter. Now it's all or Zero for Mega Man X!
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|
||||
## Thoughts
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||||
|
||||
Siento que este es una entrada particular en la saga mega man en general, para más contexto, jugue este juego luego de haber jugado mega man clasico del 1-8 y mega man maveric hunter x (remake de MMX1) y hasta el momento el loop del juego siempre ha sido el mismo: prueba y error hasta encontrar a un boss que pueda matar, luego prueba y error de nuevo hasta encontrar la debilidad y así, pero este juego introduce unos bosses opcionales que me hizo cambiar el aproach del juego.
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||||
|
||||
Mientras que con los juegos anteriores solo "rusheaba" el juego hasta eventualmente terminarlo, encontrando ocacionalmente algo memorable o un pico de dificultad, era un o brainer en donde solo intentaba hasta que lo lograba.
|
||||
|
||||
Este juego sigue la formula de todos los mega man, 8 bosses con 3-5 etapas adicionales del "boss final", pero cuando derrotas 2 bosses, aparecerán 3 bosses opcionales aleatoreamente en cada etapa restante, los cuales quidan cada parte de zero, que fue destruido al final de MMX1. pero estos boses cuentan con las suguientes características:
|
||||
|
||||
- Aparecen luego de derrotar 2 bosses
|
||||
- La etapa en la que aparecen es aleatorea y tienes que encontar la sala secreta (no tan secreta pero igual), sin un checkpoint en la entrada, el checkpoint está un poco más atrás
|
||||
- Estos bosses opcionales tienen patrones de ataque más elaborados que los tradicionales, haciendolos más complejos que los obligatoreos
|
||||
- Estos bosses infingen más daño que un boss normal -> no estoy del todo seguro
|
||||
- Si derrotas a un 3 boss completando una etapa sin derrotar al boss opcional, este se irá para siempre, quedando solamente 2 más para combatir pero bloqueando una parte de zero, inabilitando la opción de repararlo
|
||||
|
||||
Este ultimo punto es el más jodido de todos, porque gracias a esto tuve que reiniciar la partida 3 veces, ya que no derrotaba a todos los bosses opcionales y estos se iban para siempre. En un principio esto no me gusto para nada, porque era una dificultad y urgencia artifical que introducía el juego, no había ninguna razón aparente para que esto fuera así, para mi lógica si habían suficientes niveles para que uno de estos bosses opcionales espawnearan (3 para que espawneen todos por ejemplo), no había razón para que se fuera, si ya el caso que no los derrotas y te quedan 2 niveles, perfecto que desaparezca para siempre, pero que lo hiciera luego de derrotar el 3 nivel sin ningún aviso de que no volvería (tuve que googlear si es que desaparecía para siempre o no, cosa que no era posible cuando salio el juego).
|
||||
|
||||
_**PERO**_, estos bosses opcionales con sus limitantes tuvieron el efecto deseado (o el que asumo que era):
|
||||
- Extendio la duración del juego, pude haberlo teminado en el primer intento, pero estos bosses me hicieron reiniciar.
|
||||
- Buscar power ups: personalmente busco las mejoras de armadura y los reserve tanks y aumentos de vida, pero en esta ocación se hicieron prioridad, en mi primera pasada encontré los suficientes si así que este punto es a medias
|
||||
- Planear una ruta óptima: qué arma les hace más daño a estos bosses opcionales?? Esto que les hace daño es compatible con lo que necesito para conseguir power ups??
|
||||
|
||||
Al menos la manera que logré hacerlo fue conseguir _sonic slicer_ para hacerle buen daño a 2/3 bosses y _spin wheel_ para acceder a algunas zonas secretas, conseguir mejoras de vida y al menos un reserve tank y luego aprenderme el patrón de los boses para ver como era mejor vencerlos.
|
||||
|
||||
Esto no es la gran cosa y no es que haya sido una estragía muy elaborada, pero fue una estrategía que requirió consideración y planificación, algo que otros mega man's anteriores no me habían hecho hacer, y eso hará que recuerde esta entrega, a diferencia de otras que se pierden en el olvido...
|
||||
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