diff --git a/games/the-legend-of-zelda-majora-s-mask/index.html b/games/the-legend-of-zelda-majora-s-mask/index.html index 9984c16..598a3d8 100644 --- a/games/the-legend-of-zelda-majora-s-mask/index.html +++ b/games/the-legend-of-zelda-majora-s-mask/index.html @@ -1,4 +1,4 @@ -
The Legend of Zelda: Majora’s Mask is a direct sequel to Ocarina of Time, it utilizes the same engine and visual style as its predecessor. The game retains the traditional elements of Zelda games as well as those introduced in Ocarina of Time, such as active blocking with a shield, various throwing items, and the usage of melodies played on the ocarina to solve puzzles. Compared to the previous Zelda games, this installment is more oriented towards interaction with NPCs and has a larger variety of items, optional quests, and mini-games. It also includes a time system that spans three days, and this cycle must be reset periodically to progress through the game.
@@ -7,4 +7,9 @@This game is part of my “I want to replay this games to see if they are actually good or I’m just beign nostalgic”
So far I think it does a pretty good job setting up the mood, the ambient and the story of the game in pretty much no downtime. In 30-45 minutes I was set up to go exploring and fine, I indeed knew what I needed to do so I speed up the process a little, but that is still think is better than other games.
I also think it has the right amount of dialog and text, It doesn’t overwhelm you with tons of text because you can get a better grasp of what is happening by just exploring and talking with other characters by your own, or you can just ignore it and go to the next location. But you have the right amount of information, without being repetitive about it.
-This game also have the important stuff in the dialog highlighted in red, but is a lot less than other games. It also doesn’t repeat itself and tell you the same thing over and over again. It’s ironic that this game doesn’t do it because of the game main mechanic.
\ No newline at end of file +This game also have the important stuff in the dialog highlighted in red, but is a lot less than other games. It also doesn’t repeat itself and tell you the same thing over and over again. It’s ironic that this game doesn’t do it because of the game main mechanic.
+Swamp Temple
+Nada del otro mundo la verdad, pero creo que es bastante bueno, No le di mucha cabeza así que no sabría caracterizarlo dentro de los “zelda dungeons”, pero si tuviera que apostar diría que es de los que ocultan que son lineales.
+Destacar que aparte de salas independientes y características, no recordaba nada del templo, creo que es sano decir que es lo mismo a que hubiera visto imágenes de ellas en un trailer.
+En ningún momento me perdí, y siempre supe que hacer, aunque igual tuve momentos de “por aqui no, es por la otra puerta” dado que la “puerta obvia” estaba bloqueada.
+En resumen, nada del otro mundo, pero hace un buen trabajo ocultando la linealidad en una mazmorra que tras un segundo de pensamiento, es bastante pequeña y compacta, pero hace sentir que no lo es.
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