refactor(config): remove global config and pass as referenced

This commit is contained in:
Alexander Navarro 2024-07-19 16:02:56 -04:00
parent 9cec453498
commit 940093d599
7 changed files with 138 additions and 108 deletions

View file

@ -1,3 +1,4 @@
use std::env;
use std::error::Error;
use std::time::Duration;
use tokio::time::sleep;
@ -6,59 +7,74 @@ use tokio::sync::mpsc;
use crate::player::Player;
use self::configuration::{Commands, ConfigMode, CONFIG};
use self::configuration::{Commands, Config, ConfigMode};
mod configuration;
mod file_explorer;
mod grpc;
mod player;
async fn init_server() -> Result<(), Box<dyn Error>> {
let (tx, mut rx) = mpsc::channel::<Commands>(32);
async fn init_server(config: Config) -> Result<(), Box<dyn Error>> {
let (tx, mut rx) = mpsc::channel::<grpc::server::GrpcServerMessage>(32);
tokio::spawn(async move {
let _ = grpc::GRPCServer::serve(tx).await;
let _ = grpc::GRPCServer::serve(config.address, tx).await;
});
let mut player = Player::new().expect("Error creating player");
let mut base_path = env::current_dir().expect("Error accesing the enviroment");
let mut volume = 1.0;
if let Commands::Start {
base_path: config_path,
volume: config_volume,
} = config.command
{
base_path = config_path.to_owned();
volume = config_volume;
};
let mut player = Player::new(base_path, volume).expect("Error creating player");
println!("Listening for incomming messages...");
// This macro will wait on multiple futures and will return when the first one resolves
tokio::select! {
Some(msg) = rx.recv() => {
if let Err(err) = player.handle_message(msg) {
eprintln!("Error handling player action: {}", err);
// TODO: create a break system for shutdown
loop {
tokio::select! {
Some(msg) = rx.recv() => {
// TODO: receive message from player and send it back to server so it can be sent to
// the client
if let Err(err) = player.handle_message(msg.command) {
eprintln!("Error handling player action: {}", err);
}
if let Err(_) = msg.responder.send(()) {
eprintln!("Error responding to grpc server");
}
}
_ = async {
loop {
let _ = player.handle_idle();
sleep(Duration::from_millis(200)).await;
}
} => {}
else => {
println!("player stopped");
}
}
_ = async {
loop {
let _ = player.handle_idle();
sleep(Duration::from_millis(200)).await;
}
} => {println!("player stopped");}
}
// this traps the main thread, it should run last.
while let Some(msg) = rx.recv().await {
if let Err(err) = player.handle_message(msg) {
eprintln!("Error handling player action: {}", err);
}
}
Ok(())
}
async fn init_client() -> Result<(), Box<dyn Error>> {
let client = grpc::GRPCClient::default();
async fn init_client(config: Config) -> Result<(), Box<dyn Error>> {
let client = grpc::GRPCClient::new(config.address);
match &CONFIG.command {
match &config.command {
Commands::Play => client.play().await?,
Commands::Pause => client.pause().await?,
Commands::PlayPause => client.play_pause().await?,
Commands::SkipSong => client.skip_song().await?,
Commands::Set => todo!(),
Commands::GetFiles { path: _ } => client.get_files().await?,
Commands::GetFiles { path } => client.get_files(&path).await?,
Commands::Ping => client.ping().await?,
_ => {
println!("This command doesn't apply to client mode")
@ -70,9 +86,11 @@ async fn init_client() -> Result<(), Box<dyn Error>> {
#[tokio::main()]
async fn main() -> Result<(), Box<dyn Error>> {
match CONFIG.mode {
ConfigMode::Server => init_server().await?,
ConfigMode::Client => init_client().await?,
let config = Config::new();
match config.mode {
ConfigMode::Server => init_server(config).await?,
ConfigMode::Client => init_client(config).await?,
};
Ok(())